Poll

Would you play Total War: Victoria?

Yeah, I love the victorian era, imperialism & nationalism and the industrial revolution!
Meh, maybe
No, I would rather play Medieval III
No, I would rather play Empire II
No, I would rather play TW: Warhammer (dunno if this is for reels)

Author Topic: Total War General Discussion Thread: Shogun to Rome 2!  (Read 219772 times)

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Offline Desert Thunda

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Re: Total War: Rome II
« Reply #210 on: May 28, 2013, 02:21:37 pm »
Must have sure been difficult.

Offline Menelaos

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Re: Total War: Rome II
« Reply #211 on: May 28, 2013, 02:39:06 pm »
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?

Offline Betaknight

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Re: Total War: Rome II
« Reply #212 on: May 28, 2013, 08:21:57 pm »
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?
Cause they can obviously block arrows with swords... Rome 2 total war ain't mount and blade menelaos.
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Offline Rigadoon

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Re: Total War: Rome II
« Reply #213 on: May 29, 2013, 12:30:11 am »
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?

Still, it looks ugly as hell. Those scratches look more like someone sat down, got out a chisel, and started hammering marks in it.

Offline Windbusche

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Re: Total War: Rome II
« Reply #214 on: May 29, 2013, 01:47:19 am »
Are you implying the blacksmiths were traitors? Just as I expected!

Offline Rydog

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Re: Total War: Rome II
« Reply #215 on: May 29, 2013, 01:53:40 pm »
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?

Still, it looks ugly as hell. Those scratches look more like someone sat down, got out a chisel, and started hammering marks in it.

If you're using a chisel don't you chisel marks into it, not hammer? :P

I think they look cool, hoping that units equipment will change the more experienced it is, maybe until you upgrade it or something. So hyped for RTW2 right now :(

Offline Hinkel

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Re: Total War: Rome II
« Reply #216 on: May 29, 2013, 04:48:29 pm »
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?

Still, it looks ugly as hell. Those scratches look more like someone sat down, got out a chisel, and started hammering marks in it.

If you're using a chisel don't you chisel marks into it, not hammer? :P

I think they look cool, hoping that units equipment will change the more experienced it is, maybe until you upgrade it or something. So hyped for RTW2 right now :(

Well, it would be cool, if veteran regiments would have a battle raged outfit.. scratches on the armor and so on.
But on the other hand, it would be totally unrealistic, cause the scratches and damage to the armor was removed and repaired after each battle...  :P

Offline Rydog

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Re: Total War: Rome II
« Reply #217 on: May 29, 2013, 04:55:22 pm »
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?

Still, it looks ugly as hell. Those scratches look more like someone sat down, got out a chisel, and started hammering marks in it.

If you're using a chisel don't you chisel marks into it, not hammer? :P

I think they look cool, hoping that units equipment will change the more experienced it is, maybe until you upgrade it or something. So hyped for RTW2 right now :(

Well, it would be cool, if veteran regiments would have a battle raged outfit.. scratches on the armor and so on.
But on the other hand, it would be totally unrealistic, cause the scratches and damage to the armor was removed and repaired after each battle...  :P

Yeah I know, but it would be cool. Maybe if the equipment got more beat the longer the battle goes on? Thats more realistic and cool.

Offline Hawke

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Re: Total War: Rome II
« Reply #218 on: May 29, 2013, 07:18:34 pm »
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?

Still, it looks ugly as hell. Those scratches look more like someone sat down, got out a chisel, and started hammering marks in it.

If you're using a chisel don't you chisel marks into it, not hammer? :P

I think they look cool, hoping that units equipment will change the more experienced it is, maybe until you upgrade it or something. So hyped for RTW2 right now :(

Well, it would be cool, if veteran regiments would have a battle raged outfit.. scratches on the armor and so on.
But on the other hand, it would be totally unrealistic, cause the scratches and damage to the armor was removed and repaired after each battle...  :P
Well, if they have new armour after every battle, it'd be interesting on multiplayer. Assuming the system is the same as in S2, if you had a new, inexperienced cohort of Legionaries, you wouldn't know whether you were putting them up against other inexperienced guys, or elite, veteran soldiers. If this is the case, I see many a multiplayer game being won through fighting the experienced, with the inexperienced.   

Offline Nipplestockings

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Re: Total War: Rome II
« Reply #219 on: May 29, 2013, 07:20:32 pm »
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?

Still, it looks ugly as hell. Those scratches look more like someone sat down, got out a chisel, and started hammering marks in it.

If you're using a chisel don't you chisel marks into it, not hammer? :P

I think they look cool, hoping that units equipment will change the more experienced it is, maybe until you upgrade it or something. So hyped for RTW2 right now :(

Well, it would be cool, if veteran regiments would have a battle raged outfit.. scratches on the armor and so on.
But on the other hand, it would be totally unrealistic, cause the scratches and damage to the armor was removed and repaired after each battle...  :P

They weren't always repaired, in fact it was pretty common that on long campaigns armor had to be scrapped or abandoned and new makeshift armor was picked up from dead soldiers on the battlefield. It was often not viable to have blacksmiths and people like that along with you on campaigns.

Offline Tali

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Re: Total War: Rome II
« Reply #220 on: May 29, 2013, 09:13:09 pm »
As posted on the TWC Forums:

Quote
Provinces and regions
For Rome II we wanted to make an epic scale campaign map, and as part of that we wanted to have more regions than any previous Total War game. Rome II has 183 land regions, the most of any Total War game and almost double the original. To accommodate this we have overhauled how regions work, and also introduced provinces.
A region is a single settlement and the area around it. You can construct buildings, raise armies, recruit agents and manage happiness and taxes for each one. The old resource buildings that existed outside of settlements in Empire, Napoleon and Shogun 2 no longer exist, those resources are now part of settlements.

Provinces are groupings of between 2 and 4 regions. The regions in a province can be owned by individual factions, and can be taken as normal. If you own the whole province then you can pass edicts which provide various bonuses for the province. All the construction options for a province can be managed from a single screen and happiness is also on a province level for a faction. So if you own a province of 3 regions and it has unhappiness problems, the lowest happiness region will rebel but it will be based on the happiness of the province as a whole.

One settlement in each province is the province capital. This has more building slots and has a city siege map when assaulted. The other settlements are minor settlements, their core building reflecting the region speciality and providing bonuses based on that. When a minor settlement is attacked, a normal land battle takes place with the settlement off in the distance.

Both province capitals and minor settlements have garrisons that will defend them if they are attacked.

We’ve made the change that not all settlements provide siege battles due to the sheer number of regions, as we don’t want the game turning into a siege fest.
Even in Shogun 2, with its geography that is very good at making battles happen away from settlements, the majority of battles were sieges.
With the more open geography of Europe we wanted to make sure that players don’t end up fighting endless siege battles.
We also want the siege battles you do fight to be bigger and better than ever before, so making them less frequent but more interesting helps make that happen.
Armies and generals

First things first, you cannot have an army without a general and there is a limit to the number of armies you can have at any one time. This limit is tied into how much power a faction has, this works similar to the fame system in Shogun 2. This limit is being put in place for a variety of reasons. A big one is to make battles more decisive, by having the number of armies limited losing one is a much bigger deal and means, much as you would expect, that a single battle can have a large impact on a war. The introduction of army traditions also makes them more valuable as each can be made unique and having a limit makes each army more precious. It also adds more choices in how you use them, as you must balance how many armies you have attacking and defending to provide enough protection to your nation as well as being able to go on the offensive, and changing that balance depending on the situation at any given moment in a campaign.

You raise an army from a settlement, and then you have to appoint a general to lead it. You then recruit units to it by selecting the army. When recruiting your army will enter muster mode and it cannot move in this stance.

As mentioned in the most recent Rally Point, your army can be named and you can change its emblem. It can also gain traditions as it fights and gets experience.
Generals still have skills and traits. New skills can be chosen as a General gains experience. Traits are given based on what a General does.

As there are no longer resource slots outside of settlements, armies now have a raid stance. This reduces their upkeep. If they are in enemy territory it also gives some money as income, if it is done in friendly territory it additionally causes unhappiness.

Because the number of armies is limited and the automatic garrisons can only protect against so much, the new forced march stance is a great way to move around the campaign map quickly. It gives a large bonus to movement distance, but the army cannot attack that turn and if it is attacked the units in it will suffer a morale penalty.
If an army loses its General a new one can be appointed straight away.

I hope this update answers some of your questions about the campaign, and explains how a lot of the new campaign map features tie into each other to provide a very different and better gameplay experience compared to any previous Total War game.



Source:

Offline Rigadoon

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Re: Total War: Rome II
« Reply #221 on: May 30, 2013, 07:23:16 am »
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?

Still, it looks ugly as hell. Those scratches look more like someone sat down, got out a chisel, and started hammering marks in it.

If you're using a chisel don't you chisel marks into it, not hammer? :P

I think they look cool, hoping that units equipment will change the more experienced it is, maybe until you upgrade it or something. So hyped for RTW2 right now :(

Well, it would be cool, if veteran regiments would have a battle raged outfit.. scratches on the armor and so on.
But on the other hand, it would be totally unrealistic, cause the scratches and damage to the armor was removed and repaired after each battle...  :P

Yeah I know, but it would be cool. Maybe if the equipment got more beat the longer the battle goes on? Thats more realistic and cool.

It would be cool if the battle damage made sense. I don't see how a sword can possibly get marks like that from combat.

Offline Friedrich

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Re: Total War: Rome II
« Reply #222 on: June 06, 2013, 04:20:06 pm »
New Trailer :)

[youtube]http://www.youtube.com/watch?v=_zQIFpmdPDc[/youtube]



Offline Desert Thunda

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Re: Total War: Rome II
« Reply #223 on: June 06, 2013, 04:31:12 pm »
The map is great! But too many mountains in my opinion but meh, they were annoying in Shogun 2 and they will be annoying here  :P

Offline The Norseman

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Re: Total War: Rome II
« Reply #224 on: June 06, 2013, 05:01:48 pm »
Loving the campaign map, has a real dynamic feel to it. :)
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