Author Topic: [New Name]The War of 1809  (Read 45276 times)

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Offline Mack

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Re: Napoleonic Wars++ [In need of an experienced coder]
« Reply #75 on: May 03, 2013, 04:16:06 pm »
It's not historically inaccurate...well it mostly is but it's an iffy one. At the end of the day it's a bloody useless feature in an NW mod, the time frame simply does not fit with that ideology.

So we agree good sir  ;).
Lannes Mack

Proudly commanded the 4e Grenadiers for two and a halve years


Offline Dekkers

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Re: Napoleonic Wars++ [In need of an experienced coder]
« Reply #76 on: May 03, 2013, 04:19:34 pm »
Idk, but I heard that ''Iron Sight'' is bairly possible with the NW engine?
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"

Offline Mack

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Re: Napoleonic Wars++ [In need of an experienced coder]
« Reply #77 on: May 03, 2013, 04:20:45 pm »
Besides that, why did you remove the feature; charge bonus when pressing 'C' ?!  That was a great idea!
Lannes Mack

Proudly commanded the 4e Grenadiers for two and a halve years


Offline Reverse

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Re: Napoleonic Wars++ [In need of an experienced coder]
« Reply #78 on: May 03, 2013, 04:23:41 pm »
Idk, but I heard that ''Iron Sight'' is bairly possible with the NW engine?
It is possible.
http://forums.taleworlds.com/index.php/topic,121815.0.html
This would require a bit of coding to make it work.

Offline Dekkers

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Re: Napoleonic Wars++ [In need of an experienced coder]
« Reply #79 on: May 03, 2013, 04:56:38 pm »
Idk, but I heard that ''Iron Sight'' is bairly possible with the NW engine?
It is possible.
http://forums.taleworlds.com/index.php/topic,121815.0.html
This would require a bit of coding to make it work.

Yea, that isn't the NW engine :). But it would be awesome ofcourse! I hate the redicule system
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"

Offline KillerMongoose

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Re: Napoleonic Wars++ [In need of an experienced coder]
« Reply #80 on: May 03, 2013, 04:58:25 pm »
Nothing is impossible if you have enough butter.

Offline von_Bismarck

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Re: Napoleonic Wars++ [In need of an experienced coder]
« Reply #81 on: May 03, 2013, 05:09:47 pm »

  • Longer reload time for muskets and rifles

Mother of god..

Offline Dekkers

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Re: Napoleonic Wars++ [In need of an experienced coder]
« Reply #82 on: May 03, 2013, 08:05:11 pm »

  • Longer reload time for muskets and rifles

Mother of god..

Makes me happy, people will camp less because they'll get lazy = more melee ;D
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"

Offline Reverse

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Re: Napoleonic Wars++ [In need of an experienced coder]
« Reply #83 on: May 03, 2013, 08:29:29 pm »
Idk, but I heard that ''Iron Sight'' is bairly possible with the NW engine?
It is possible.
http://forums.taleworlds.com/index.php/topic,121815.0.html
This would require a bit of coding to make it work.

Yea, that isn't the NW engine :). But it would be awesome ofcourse! I hate the redicule system
NW engine?
NW is (technically) a mod, using the exact same engine as native Warband. Albeit codes for native must be modified a small amount to make them work with NW.

Offline von_Bismarck

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Re: Napoleonic Wars++ [In need of an experienced coder]
« Reply #84 on: May 03, 2013, 10:01:40 pm »

  • Longer reload time for muskets and rifles

Mother of god..

Makes me happy, people will camp less because they'll get lazy = more melee ;D

The reload time is already too long and now they want to make it more long.. Apparently they want to turn this into native!
Anyway, I don't know why I am complaining, like if I ever were going to play this. Good luck in every case.

Offline Dekkers

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Re: Napoleonic Wars++ [In need of an experienced coder]
« Reply #85 on: May 03, 2013, 10:03:00 pm »

  • Longer reload time for muskets and rifles

Mother of god..

Makes me happy, people will camp less because they'll get lazy = more melee ;D

The reload time is already too long and now they want to make it more long.. Apparently they want to turn this into native!
Anyway, I don't know why I am complaining, like if I ever were going to play this. Good luck in every case.

Well yea, I don't think I will play any of those mods being made on the forums, out of 100 mods ill probably try 3 or so, and then get back to Native NW. Lal
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"

Offline Viktor 90th

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Re: Napoleonic Wars++ [In need of an experienced coder]
« Reply #86 on: May 03, 2013, 10:12:58 pm »
Spoiler

  • Longer reload time for muskets and rifles

Mother of god..

Makes me happy, people will camp less because they'll get lazy = more melee ;D

The reload time is already too long and now they want to make it more long.. Apparently they want to turn this into native!
Anyway, I don't know why I am complaining, like if I ever were going to play this. Good luck in every case.

Well yea, I don't think I will play any of those mods being made on the forums, out of 100 mods ill probably try 3 or so, and then get back to Native NW. Lal
[close]
Well, I'm offended.   >:(

Offline Dekkers

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Re: Napoleonic Wars++ [In need of an experienced coder]
« Reply #87 on: May 03, 2013, 10:15:39 pm »
Spoiler

  • Longer reload time for muskets and rifles

Mother of god..

Makes me happy, people will camp less because they'll get lazy = more melee ;D

The reload time is already too long and now they want to make it more long.. Apparently they want to turn this into native!
Anyway, I don't know why I am complaining, like if I ever were going to play this. Good luck in every case.

Well yea, I don't think I will play any of those mods being made on the forums, out of 100 mods ill probably try 3 or so, and then get back to Native NW. Lal
[close]
Well, I'm offended.   >:(

TJR is one of those 3!!! :D
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"

Offline dooomninja

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Re: Napoleonic Wars++ [In need of an experienced coder]
« Reply #88 on: May 03, 2013, 11:03:05 pm »
this looks pretty cool though definitely more for event play rather than public

on the sites what about only light and skerms using the iron sight as they were trained to aim rather than just present at the enemy, but to balance it get rid of the weapon proficiency difference, and line get a reticule which is more vague so they know where they are aiming but not precisely
just an idea
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Offline TomaHawkAU

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Re: Napoleonic Wars++ [In need of an experienced coder]
« Reply #89 on: May 03, 2013, 11:53:51 pm »
to be honest I am only adding the bayonets because my limited coding knowledge only allows me to do that. After release 1 hopefully someone will want to help me with my coding.