@Not only. In those charges I go directly for the lights (or you're extremely close to the line in which case it is allowed), I only charged through people to get to you if you were close enough. I obviously go for the lights because you're the one's I want to get in melee. I will say that I was far ahead of the rest at times but that was just because they would be behind the hill and it would take them a bit to get to me.
We understand that ofc, but it's not like everyone followed you all the time (like in 0:14; 0:48; 1:17 and 2:10). I know what people will say, cav is not inf, it's should have and need more space for maneuver, but in the situations you see 1 cav guy bringing already retreated units back into melee while being nowhere near their own unit. Bit frustrating to see the cav blob moving on but one or two turning around to keep you in melee.
Last thing to this c*nt rik***kert
Yeah I already admitted I was far ahead of my regiment at times. I already talked about it with NotOnly and told him I will try to do better next time. We're not a cav reg and it was the very first (and hopefully last time) that I had to lead cav in a competitive environment, so mistakes were bound to happen. Similarly, my regiment didn't always follow me to the right places because they're not used to playing cav at all. For that reason it might look like I am ramboing (and technically I am), but in the ts I am literally screaming at them to follow me into the lights.
All in all the match was a fucking mess. I was stressed to fuck by the 77y having about 4 people total at the start and trying to communicate everything to the refs, the other team, my team and my regiment whilst spamming about 100 people on steam to get on teamspeak was an experience.
100% agree with this point, just to clarify - our depleted grenadier line of 3 joined up a relatively battered Nr13 Lights where at the end of the day was a mix match of some Nr13 Lights, some dismounted 45thN cav and 3 grenadiers.
The point isn't that line and cav aren't allowed to join lights in general. The specific problem here was that those units joined the lights and brought the total amount of lights to 15 (whilst the limit was at 11), in a 30v30 scenario, in the final round, with the score being 3-2 to us.