Author Topic: Re: Developer Blog 44 - Progress Update  (Read 2946 times)

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Offline Marks

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Re: Developer Blog 44 - Progress Update
« Reply #15 on: December 07, 2019, 09:26:18 pm »
No, there are some anti-flickering solutions but they do not work properly. It is related to TAA and Bloom, but I can't seem to fix it so far. I fixed it on the old post processing stack, but the new one has that issue all the time. It is not too bad when playing the game, but it still annoys me at times.

Then my next suggestion is to lower the resolution of your spec and roughness maps, i know ungodly but it'll force a smear aka a softer look. I suggest 256x256 then go up from there.

Offline 13thVA_Official

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Re: Developer Blog 44 - Progress Update
« Reply #16 on: December 08, 2019, 01:21:37 pm »
Good job FSE happy to see more work on the game!

Offline Steinmann

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Re: Developer Blog 44 - Progress Update
« Reply #17 on: December 15, 2019, 10:26:54 pm »
This looks really cool should be a good replacement for N&S and NW

Offline 13thVA_Official

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Re: Developer Blog 44 - Progress Update
« Reply #18 on: December 17, 2019, 09:32:23 pm »
This looks really cool should be a good replacement for N&S and NW

Yep can't wait!

Offline Skaen

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Re: Developer Blog 44 - Progress Update
« Reply #19 on: January 13, 2020, 04:09:16 pm »
Not gonna lie, this looks really good in my opinion. I don't have any knowledge on the ACW, but this makes me want to investigate it and actually play the game when it's out.

Offline Lawrence

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Re: Developer Blog 44 - Progress Update
« Reply #20 on: January 25, 2020, 01:09:36 am »
Looking good boys