Author Topic: Developer Blog 42 - Progress Update  (Read 4934 times)

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Offline SwissGronkh

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Re: Developer Blog 42 - Progress Update
« Reply #15 on: May 27, 2019, 07:43:37 pm »
please add some kind of a tunneling tool into the scene editing  :-*

It would make some things alot easier  ;D


Offline Furrnox

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Re: Developer Blog 42 - Progress Update
« Reply #16 on: May 28, 2019, 09:28:14 pm »
Is it really wise to choose Union and Confed uniforms that look that similiar from a gameplay perspective?

Offline Olafson

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Re: Developer Blog 42 - Progress Update
« Reply #17 on: May 28, 2019, 09:28:38 pm »
No. Absolutely not. But remember that these are WIP. They still have a bunch of union gear.

Offline mmveteran

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Re: Developer Blog 42 - Progress Update
« Reply #18 on: July 11, 2019, 06:55:04 pm »
removed my post did you
bottom line you guys are liers what happened to we are back with weekly/bi weekly blogs
same what happened with the first promise seven years ago!

Offline Cameron.

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Re: Developer Blog 42 - Progress Update
« Reply #19 on: July 24, 2019, 01:32:25 pm »
No update for two months  :-\

Offline Thunderstormer

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Re: Developer Blog 42 - Progress Update
« Reply #20 on: July 24, 2019, 01:56:24 pm »
we filmed some stuff recently for a new blog.  we are waiting for a few more things to be done before we eventually post a new blog.
Should you need to talk to me regarding NA1 or or something regarding admining or the admins, PM me here on the forums and not on steam.  *

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Offline WaterPolo

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Re: Developer Blog 42 - Progress Update
« Reply #21 on: August 02, 2019, 08:24:10 pm »
Bannerlord < BcoF

A question though, the barricades for windows, are they going to be instant build or is there going to be a system to hit it a couple times with your hammer?
Depends on the window and how we want to do it.  We can make them instant, or build over time via smashing with a hammer.  The ones we currently mess around with are instant. 


exciting news :]