Author Topic: Developer Blog 42 - Progress Update  (Read 9205 times)

0 Members and 1 Guest are viewing this topic.

Offline Olafson

  • FSE Developer
  • ****
  • Posts: 3813
  • #friendsforever
    • View Profile
  • Nick: FSE_Olafson
  • Side: Union
Developer Blog 42 - Progress Update
« on: May 04, 2019, 07:49:31 am »
« Last Edit: May 04, 2019, 08:14:28 am by Olafson »

Offline 72ndPA

  • First Lieutenant
  • *
  • Posts: 510
    • View Profile
  • Side: Neutral
Re: Developer Blog 42 - Progress Update
« Reply #1 on: May 04, 2019, 07:57:22 am »
Hell yea boys that looks good!

Offline FlowBeatBox

  • Alpha Tester
  • *
  • Posts: 3
    • View Profile
Re: Developer Blog 42 - Progress Update
« Reply #2 on: May 04, 2019, 08:07:25 am »
Hype! I've definitely been enjoying working with FSE so far  ;)

Offline Ted

  • Colonel
  • *
  • Posts: 4306
  • Aufknöpfen!
    • View Profile
  • Side: Neutral
Re: Developer Blog 42 - Progress Update
« Reply #3 on: May 04, 2019, 10:24:35 am »
Looking great as usual, I especially like the debris-system. Does that mean that players can get crushed under collapsing roofs and houses as well?

Offline Olafson

  • FSE Developer
  • ****
  • Posts: 3813
  • #friendsforever
    • View Profile
  • Nick: FSE_Olafson
  • Side: Union
Re: Developer Blog 42 - Progress Update
« Reply #4 on: May 04, 2019, 11:12:03 am »
Looking great as usual, I especially like the debris-system. Does that mean that players can get crushed under collapsing roofs and houses as well?

Yes

Offline Woeski

  • Second Lieutenant
  • *
  • Posts: 231
  • (2Ch) - DDB - Mamluk
    • View Profile
    • 2Ch & BACM regiment
  • Nick: Woeski
  • Side: Neutral
Re: Developer Blog 42 - Progress Update
« Reply #5 on: May 04, 2019, 11:39:34 am »
Bannerlord < BcoF

A question though, the barricades for windows, are they going to be instant build or is there going to be a system to hit it a couple times with your hammer?

Offline Thunderstormer

  • FSE Developer
  • ****
  • Posts: 6243
  • Worse than Hotler
    • View Profile
  • Side: Neutral
Re: Developer Blog 42 - Progress Update
« Reply #6 on: May 04, 2019, 12:24:30 pm »
Bannerlord < BcoF

A question though, the barricades for windows, are they going to be instant build or is there going to be a system to hit it a couple times with your hammer?
Depends on the window and how we want to do it.  We can make them instant, or build over time via smashing with a hammer.  The ones we currently mess around with are instant. 
Should you need to talk to me regarding NA1 or or something regarding admining or the admins, PM me here on the forums and not on steam.  *

*This does not include Official Server Admins.

Offline Marks

  • FSE's Official Annoying English-Person
  • Donator
  • **
  • Posts: 11505
  • Bottom Text
    • View Profile
  • Side: Neutral
Re: Developer Blog 42 - Progress Update
« Reply #7 on: May 04, 2019, 12:47:12 pm »
I want to reenactor the orcs in the forest fighting the ents


Offline Duke Of LongTree

  • First Lieutenant
  • *
  • Posts: 1331
  • 1stRM/USMC
    • View Profile
  • Side: Union
Re: Developer Blog 42 - Progress Update
« Reply #8 on: May 04, 2019, 05:52:25 pm »
looks good

Offline Gamersaufromage

  • Donator
  • *
  • Posts: 108
  • Half-man Half-Cheese
    • View Profile
  • Nick: IVe_21e_Sdt_Gamersaufromage
  • Side: Neutral
Re: Developer Blog 42 - Progress Update
« Reply #9 on: May 04, 2019, 06:48:39 pm »
Looking Good :)

Offline GTAMAN

  • Private
  • *
  • Posts: 37
  • meh.
    • View Profile
  • Nick: 6teSLR - GTAMAN
  • Side: Confederacy
Re: Developer Blog 42 - Progress Update
« Reply #10 on: May 04, 2019, 08:45:11 pm »
good stuff guys, looking forward to future developments.
G.O.A.T. Member of the legendary team of not-retards(6te Silesian Landwehr) that won NANWL Season 8 League 1, all around decent guy BUT bad melee-r.

Offline SUWAROW

  • Private
  • *
  • Posts: 17
  • What can we do? What can we do? WE CAN FIGHT!
    • View Profile
  • Nick: SUWAROW
  • Side: Union
Re: Developer Blog 42 - Progress Update
« Reply #11 on: May 04, 2019, 11:49:53 pm »
Nice

Offline MadWolf

  • Donator
  • *
  • Posts: 24
  • What doesn't kill me... is not trying hard enough
    • View Profile
  • Nick: William Rehr
  • Side: Union
Re: Developer Blog 42 - Progress Update
« Reply #12 on: May 05, 2019, 04:42:21 pm »
Looking really good!!

Offline GTAMAN

  • Private
  • *
  • Posts: 37
  • meh.
    • View Profile
  • Nick: 6teSLR - GTAMAN
  • Side: Confederacy
Re: Developer Blog 42 - Progress Update
« Reply #13 on: May 06, 2019, 11:40:14 pm »
I don't know what kind of priority this has dev wise, but is there any thing you can say about character customization?
G.O.A.T. Member of the legendary team of not-retards(6te Silesian Landwehr) that won NANWL Season 8 League 1, all around decent guy BUT bad melee-r.

Offline Admiral

  • FSE Developer
  • ****
  • Posts: 193
  • Слава Україні!
    • View Profile
  • Side: Confederacy
Re: Developer Blog 42 - Progress Update
« Reply #14 on: May 08, 2019, 08:46:09 am »
Well, not much to say at this point, since we need to test certain things first, but we've got a concept of character customization ,it's being worked on and chances of success are quite high.