Author Topic: Developer Blog 40 - Battle Cry of Freedom Part 11  (Read 37570 times)

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Offline Olafson

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Developer Blog 40 - Battle Cry of Freedom Part 11
« on: March 02, 2019, 04:27:06 pm »

Offline Noorwegian

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Re: Developer Blog 40 - Battle Cry of Freedom Part 11
« Reply #1 on: March 02, 2019, 04:38:40 pm »
Looks great, glad to see that the sapper system is even more fleshed out than NW.

The overhead swing animation looks a bit weird and unnatural when the swing goes back after you hit an object though. I know animations are difficult to do, but can we expect it to be changed, or is this what you're going with?


Offline Melerion

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Re: Developer Blog 40 - Battle Cry of Freedom Part 11
« Reply #2 on: March 02, 2019, 04:41:24 pm »
Stunning  :o, beautiful  8)... HIGH QUALITY! This is what an Engineer stands for.

It looks like that building is more comfortable.
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Offline Olafson

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Re: Developer Blog 40 - Battle Cry of Freedom Part 11
« Reply #3 on: March 02, 2019, 04:42:24 pm »
Looks great, glad to see that the sapper system is even more fleshed out than NW.

The overhead swing animation looks a bit weird and unnatural when the swing goes back after you hit an object though. I know animations are difficult to do, but can we expect it to be changed, or is this what you're going with?



I actually already fixed that, but I did not have time yet to implement it :P

Offline Noorwegian

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Re: Developer Blog 40 - Battle Cry of Freedom Part 11
« Reply #4 on: March 02, 2019, 04:44:48 pm »
Looks great, glad to see that the sapper system is even more fleshed out than NW.

The overhead swing animation looks a bit weird and unnatural when the swing goes back after you hit an object though. I know animations are difficult to do, but can we expect it to be changed, or is this what you're going with?

Spoiler
[close]

I actually already fixed that, but I did not have time yet to implement it :P

Oh, that's awesome. Keep up the good work! ;D

Offline Woeski

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Re: Developer Blog 40 - Battle Cry of Freedom Part 11
« Reply #5 on: March 02, 2019, 04:45:04 pm »
This is great work!
I always liked the sapper class in NW so this is really cool.

Offline SirTeabiscuits

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Re: Developer Blog 40 - Battle Cry of Freedom Part 11
« Reply #6 on: March 02, 2019, 05:01:59 pm »
Hope TNT boxes get added again, didn't see them here :P
I say let's kill him.
Let's have tea first.
Oh, stop your whining. First we kill him, then we have biscuits and tea.

Offline Steinmann

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Re: Developer Blog 40 - Battle Cry of Freedom Part 11
« Reply #7 on: March 02, 2019, 05:23:36 pm »
Noice

Offline ~Midnight~

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Re: Developer Blog 40 - Battle Cry of Freedom Part 11
« Reply #8 on: March 02, 2019, 05:27:00 pm »
Hope TNT boxes get added again, didn't see them here :P

Yes and no. The spam.  :'( :'( :'(


Offline chisledcarpet66

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Re: Developer Blog 40 - Battle Cry of Freedom Part 11
« Reply #9 on: March 02, 2019, 05:52:43 pm »
Great work :D Look more playable than war of right's any time.

Offline Duke Of LongTree

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Re: Developer Blog 40 - Battle Cry of Freedom Part 11
« Reply #10 on: March 02, 2019, 06:15:14 pm »
neat

Offline mmveteran

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Re: Developer Blog 40 - Battle Cry of Freedom Part 11
« Reply #11 on: March 02, 2019, 10:12:29 pm »
i have but one question and one question only
will there tnt

Offline WilsonKC

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Re: Developer Blog 40 - Battle Cry of Freedom Part 11
« Reply #12 on: March 03, 2019, 12:04:23 pm »
Looks amazing love it!


45th Established 12/03/2014

Offline Aldemar

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Re: Developer Blog 40 - Battle Cry of Freedom Part 11
« Reply #13 on: March 03, 2019, 10:26:51 pm »
Its looks pretty close to NW thats why its great!

Offline Wursti

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Re: Developer Blog 40 - Battle Cry of Freedom Part 11
« Reply #14 on: March 04, 2019, 12:21:49 pm »
Its looks pretty close to NW thats why its great!

NW ist nix mehr ohne 84e_Siege  :'(