Author Topic: Saving AZW  (Read 5686 times)

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Offline Menelaos

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Re: Saving AZW
« Reply #15 on: March 29, 2013, 12:22:54 am »
Bot battles get boring, events failed to grow, British are hugely overpowered. It's just not going to survive.

Offline apricotes1

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Re: Saving AZW
« Reply #16 on: March 29, 2013, 04:13:34 pm »
I got Marauder from the 23rd Royal Fusiliers to let me borrow a server for my event. The event will take place next tuesday

Offline Brawn

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Re: Saving AZW
« Reply #17 on: November 29, 2013, 03:17:39 am »
Bump, support the cause, save this mod!

Offline Ardagh

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Re: Saving AZW
« Reply #18 on: November 30, 2013, 04:20:02 am »
With university physics comes a lack of free time; I am working on it slowly but surely, but short of not sleeping and just modding, I certainly can't guarantee a new release any time soon, truly sorry about that.
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Offline Audiate

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Re: Saving AZW
« Reply #19 on: November 30, 2013, 04:30:06 am »
With university physics comes a lack of free time; I am working on it slowly but surely, but short of not sleeping and just modding, I certainly can't guarantee a new release any time soon, truly sorry about that.

I didn't want to say it a few months back, but the game has to be stripped down a lot for it to be any good. And the server settings would have to be veeeery specific to make sure no sappers or whatnot make a disturbance.

Unfortunately this mod is not meant to play in events. That's where a lot of the game's popularity is. Fortunately this mod is meant to play casually. So that's why there needs to be admins to regulate that casual play, because casual usually ends up being trolly.
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Offline Betaknight

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Re: Saving AZW
« Reply #20 on: December 02, 2013, 02:13:47 pm »
If you want this mod to revive. And to be succesful, you better have some new features. Or else it gets considered another Full Invasion Mod. Those skins better be godlike by the way.
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Offline Ardagh

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Re: Saving AZW
« Reply #21 on: December 02, 2013, 10:30:11 pm »
If you want this mod to revive. And to be succesful, you better have some new features. Or else it gets considered another Full Invasion Mod. Those skins better be godlike by the way.
We intend to have new features from the old mod; we are once again looking at ammo-carriers and rapid-fire artillery (Hint hint).
In addition, our new skins and models will be of significantly higher quality than the old ones.
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Offline turanafon

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Re: Saving AZW
« Reply #22 on: December 03, 2013, 02:10:57 pm »
If you want this mod to revive. And to be succesful, you better have some new features. Or else it gets considered another Full Invasion Mod. Those skins better be godlike by the way.
We intend to have new features from the old mod; we are once again looking at ammo-carriers and rapid-fire artillery (Hint hint).
In addition, our new skins and models will be of significantly higher quality than the old ones.

Gatling gun :P
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Offline Betaknight

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Re: Saving AZW
« Reply #23 on: December 03, 2013, 10:27:59 pm »
I need the team list.
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Offline Ardagh

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Re: Saving AZW
« Reply #24 on: December 03, 2013, 10:58:15 pm »
I need the team list.

As posted earlier, the team is still being gathered, with candidates being assessed, but William, Blucher, and I are already confirmed to be working on it again.
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Offline turanafon

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Re: Saving AZW
« Reply #25 on: January 18, 2014, 02:41:58 pm »
bump
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Offline BloodBeag

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Re: Saving AZW
« Reply #26 on: January 08, 2016, 06:12:28 pm »
The mod still isn't dead so either you were wrong about thinking it was dying or you saved it
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Offline turanafon

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Re: Saving AZW
« Reply #27 on: January 09, 2016, 01:09:22 am »
i am looking to join any AZW events and i can bring a few guys with me.
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