Author Topic: Developer Blog 38 - Battle Cry of Freedom Part 9  (Read 12548 times)

0 Members and 1 Guest are viewing this topic.

Offline Olafson

  • FSE Developer
  • ****
  • Posts: 3725
  • #friendsforever
    • View Profile
  • Nick: FSE_Olafson
  • Side: Union
Developer Blog 38 - Battle Cry of Freedom Part 9
« on: January 21, 2019, 12:44:01 pm »

Online Steinmann

  • King of Börk
  • Lieutenant Colonel
  • *
  • Posts: 2974
  • big chimp man
    • View Profile
  • Nick: stone
  • Side: Union
Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #1 on: January 21, 2019, 12:47:52 pm »
first

Offline MadWolf

  • Donator
  • *
  • Posts: 21
  • What doesn't kill me... is not trying hard enough
    • View Profile
  • Nick: William Rehr
  • Side: Union
Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #2 on: January 21, 2019, 12:51:38 pm »
That looks really good!!

Offline Gretel

  • Alpha Tester
  • *
  • Posts: 211
  • Minisiege & EU_Commander - Community Manager
    • View Profile
    • Napoleonic Wars Public
  • Nick: 1stEB_Lt_Gretel
  • Side: Confederacy
Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #3 on: January 21, 2019, 12:53:54 pm »
Looking very fancy  :-*
Looking forward for Hurricane conditions!

Offline Syncmaster667

  • First Lieutenant
  • *
  • Posts: 149
  • 77y Captain Of Light Infantry
    • View Profile
    • 77y Regiment Website
  • Nick: 77y_Cpt_Syncmaster667
  • Side: Confederacy
Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #4 on: January 21, 2019, 01:15:40 pm »
Loving the look of that weather along with the map.

Will snow effect the movement speed of units when it reaches a certain depth? Also could the wind effect speed aswell at higher speeds. If yes im guessing this will effect stamina?

Keep up the good work lads!

Offline Fralla8

  • Major
  • *
  • Posts: 794
    • View Profile
  • Nick: 15thYR LCpl Fralla8
  • Side: Neutral
Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #5 on: January 21, 2019, 03:24:38 pm »
first gif made me nut

Offline Duuring

  • Duuring
  • ***
  • Posts: 12353
  • Free at last
    • View Profile
  • Side: Neutral
Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #6 on: January 21, 2019, 04:23:28 pm »
What is the maximum 'thickness' of the show in the game?

Offline Zülfikar

  • Brigadier General
  • *
  • Posts: 2435
  • You can be touched.
    • View Profile
    • 88th Regiment of Foot
  • Nick: 88th_Cpt_Zulfikar
  • Side: Neutral
Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #7 on: January 21, 2019, 04:41:45 pm »
selamın aleyküm

Offline Duke Of LongTree

  • First Lieutenant
  • *
  • Posts: 1264
  • NW-FRL BCoF- 22ndNYSM
    • View Profile
  • Side: Union
Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #8 on: January 21, 2019, 05:31:25 pm »
one of the best looking systems i have seen i like it 10/10 longtrees

Offline ~Midnight~

  • Community Representative
  • *
  • Posts: 8888
  • 29y Ryad | Oprichnik Curate | 18e Sgt
    • View Profile
  • Side: Confederacy
Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #9 on: January 21, 2019, 05:46:55 pm »
Honestly looks fantastic. It just makes me want to play the game now.  >:( >:( >:( >:(

Offline Lawrence

  • Major
  • *
  • Posts: 3848
  • 20th Maine Colonel Lawrence [NA/EU]
    • View Profile
  • Nick: 20thME_Col_Lawrence
  • Side: Union
Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #10 on: January 21, 2019, 05:50:33 pm »
one of the best looking systems i have seen i like it 10/10 longtrees

Offline JonnyReb

  • Private
  • *
  • Posts: 21
    • View Profile
  • Side: Confederacy
Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #11 on: January 21, 2019, 06:36:56 pm »
very interesting HUzzah!

Offline Olafson

  • FSE Developer
  • ****
  • Posts: 3725
  • #friendsforever
    • View Profile
  • Nick: FSE_Olafson
  • Side: Union
Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #12 on: January 21, 2019, 09:11:19 pm »
Loving the look of that weather along with the map.

Will snow effect the movement speed of units when it reaches a certain depth? Also could the wind effect speed aswell at higher speeds. If yes im guessing this will effect stamina?

Keep up the good work lads!

Currently there are no effects on unit speed or stamina (We have not implemented stamina yet, but for aiming shake) but we do plan on a system like that. So right now different weather just affects the visibility and bullet physics.

What is the maximum 'thickness' of the show in the game?

Its basically 2D. I don't think we can make it get any higher. Maybe in the future, tho not very likely.

Offline Shadow

  • Head Moderator
  • ***
  • Posts: 8103
  • Decorated Soldier, Validated Commander, GHTG
    • View Profile
  • Nick: Shadow
  • Side: Confederacy
Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #13 on: January 21, 2019, 10:03:16 pm »

What is the maximum 'thickness' of the show in the game?

Its basically 2D. I don't think we can make it get any higher. Maybe in the future, tho not very likely.

Is that an engine restriction, or something else?

Top notch work!!
FSE Head Moderator, Feb 2018 - Present
FSE Community Moderator, Oct 2015 - Feb 2018

FSE Discord Moderator, Dec 2018 - Present

Former Leutnant 19te Prussian Infantry || Feel free to contact me on Steam here

Join the FSE Discord here!

Offline Olafson

  • FSE Developer
  • ****
  • Posts: 3725
  • #friendsforever
    • View Profile
  • Nick: FSE_Olafson
  • Side: Union
Re: Developer Blog 38 - Battle Cry of Freedom Part 9
« Reply #14 on: January 21, 2019, 10:14:45 pm »
Just limitations of what we can do.