Information
This is a Line Battle hosted by the 9e. If you want to sign up, please reply to this page with the format listed in Event Application Format.
Server info given at 6:45pm GMT on steam, and the event will start at 7pm GMT. So make sure to add the host on steam.
Event host: Shrooms
https://steamcommunity.com/profiles/76561198090484454Assisting admin: Gorlog
https://steamcommunity.com/profiles/76561198090214153Application Formats -
Event Application Format
Regiment Name:
Regiments Requested Spec:
Regiment Representatives steam link:
Expected Attendance:
Once or Perm:
Sign ups are done on the forum for the event.
Signed Up Regiments -
Line:
1erDiv - ~10
GEGI - 10-15
OPENArty:
KB_1tesFAR - 9-10
8eArt - 8-15
Skirmishers:
1erDiv - 8-12
Cavalry:
9e - ~10
Kingdom - 8-16
Waiting List -
General Rules
Team killing is not allowed.
No spamming chat.
No ramboing.
Firing out of line allowed in buildings with 3+ men. Obey all commands given by admins.
FIC is allowed.
Class Rules
Line Infantry
3 Players minimum allowed. 1 Officer maximum per line.
FOL and ROL is not allowed.
If less than 3 alive, line infantry must join a friendly line or charge a enemy.
May only use line and guard infantry classes.
No spacing allowed when firing or reloading.
Crouching is not allowed
Cavalry
15 Players, including 1 Officer maximum, allowed; the General counts as an Officer and may be replaced. If less than 3 mounted, cavalry must dismount and join a friendly unit.
A regiment can only take one kind of cavalry, they may not take multiple classes.
Dismounted cavalry are considered light infantry.
Dragoons
- Must keep 3 horse spacing max while firing and may NOT reload in melee.
- May fire while moving if within spacing.
Skirmishers (Riflemen and Light infantry)
15 Player, including 1 Officer maximum, allowed. May crouch while firing and reloading.
A regiment must take either all riflemen or all light infantry, not both.
If less than 3 alive, skirmishers must join a friendly unit or charge a nearby enemy.
Light infantry
- 3 man spacing max and may not reload in melee.
- May choose line or light infantry classes, but not foot guards.
Riflemen
- 5 man spacing max and may not reload in melee
Artillery
Only the regiment that has artillery may be affected by this ruleset.
Maximum of 2 artillery pieces.
Crews must either bring 1 howitzer and 1 cannon or 2 cannons. Rockets are not allowed.
Sappers are given 150 build points. Sappers may only build realistic buildings no “towers” or other unrealistic buildings.
Guards may only fire within 15 man spacing from an live arty piece.
Guards not in the area of an live arty piece are considered line.
Artillery is considered live when artillery crew are within 5 man spacing of an unlimbered cannon.