Author Topic: NA Community Rep Post - April-June Term  (Read 7581 times)

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Offline Fartknocker

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Re: NA Community Rep Post - Jan-March Term
« Reply #135 on: January 17, 2019, 08:39:21 pm »
Maybe make the bots melee only lmao
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Online Windflower

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Re: NA Community Rep Post - Jan-March Term
« Reply #136 on: January 18, 2019, 10:15:38 pm »


The Pubs are talking smack, so I'm going to make it around a 2:1 ratio for the pubs, hopefully 100v50 and limit the server to 150 slots. Then I think it'll showcase a bit better what regiments can do.

Hopefully see you guys tonight
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Offline Fartknocker

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Re: NA Community Rep Post - Jan-March Term
« Reply #137 on: January 18, 2019, 10:29:04 pm »
If we lose a 50v100 we don't deserve to call ourselves good.
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Offline Waste-Too-Cool

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Re: NA Community Rep Post - Jan-March Term
« Reply #138 on: January 19, 2019, 12:15:06 am »
If we lose a 50v100 we don't deserve to call ourselves good.
Depends on the lag. Also I'm not sure we'll have 50 people xd

Offline Risk_

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Re: NA Community Rep Post - Jan-March Term
« Reply #139 on: January 19, 2019, 12:27:13 am »
If we lose a 50v100 we don't deserve to call ourselves good.
Depends on the lag. Also I'm not sure we'll have 50 people xd

yeah good point. probably around 30? maybe up to 40

Online Windflower

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Re: NA Community Rep Post - Jan-March Term
« Reply #140 on: January 19, 2019, 04:57:10 am »
Pros vs Joes went well tonight with both 42nd and LG I think, they got their revenge on the pubs and the server was fine. Ended up being close in some rounds though actually with a 40 v 95-100. The next iteration I believe will involve solely the LG against a proper balance of pubs for a REAL challenge. Can they pull it off?
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Offline RussianFury

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Re: NA Community Rep Post - Jan-March Term
« Reply #141 on: January 19, 2019, 07:19:44 am »
Pros vs Joes went well tonight with both 42nd and LG I think, they got their revenge on the pubs and the server was fine. Ended up being close in some rounds though actually with a 40 v 95-100. The next iteration I believe will involve solely the LG against a proper balance of pubs for a REAL challenge. Can they pull it off?
no

Online Windflower

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Re: NA Community Rep Post - Jan-March Term
« Reply #142 on: January 19, 2019, 07:34:16 am »
Pros vs Joes went well tonight with both 42nd and LG I think, they got their revenge on the pubs and the server was fine. Ended up being close in some rounds though actually with a 40 v 95-100. The next iteration I believe will involve solely the LG against a proper balance of pubs for a REAL challenge. Can they pull it off?
no
oh ok
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MATT123456789

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Re: NA Community Rep Post - Jan-March Term
« Reply #143 on: January 19, 2019, 08:35:33 am »
Let me teach the pubs and they will good quick.

Also LG was missing their biggest carry tonight whos footlances wreck noobz
« Last Edit: January 19, 2019, 08:41:10 am by MATT123456789 »

Offline Waste-Too-Cool

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Re: NA Community Rep Post - Jan-March Term
« Reply #144 on: January 19, 2019, 10:27:31 am »
What I had mentioned to Tired is that we do it just like this week but some rounds of only LG or only 42nd just so incase it is too much for just one regiment we can still combine. Also maybe a little longer? This one lasted like 15 minutes, I'm sure we could implement some fun stuff in the future with different game modes also.

Melee only siege where breaches are already made?

Offline -Nick

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Re: NA Community Rep Post - Jan-March Term
« Reply #145 on: January 19, 2019, 11:35:01 am »
Conquest is pretty lit

Offline Forgotfulking

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Re: NA Community Rep Post - Jan-March Term
« Reply #146 on: January 19, 2019, 11:48:21 am »
smh


Offline Unitater

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Offline Glenn

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Re: NA Community Rep Post - Jan-March Term
« Reply #148 on: January 19, 2019, 07:03:23 pm »


NA:CR got rekt 8:15
Grind don’t stop

Online Windflower

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Re: NA Community Rep Post - Jan-March Term
« Reply #149 on: January 19, 2019, 07:28:57 pm »
What I had mentioned to Tired is that we do it just like this week but some rounds of only LG or only 42nd just so incase it is too much for just one regiment we can still combine. Also maybe a little longer? This one lasted like 15 minutes, I'm sure we could implement some fun stuff in the future with different game modes also.

Melee only siege where breaches are already made?
It would seem err inconvenient to keep swapping regiments and them making them wait an entire round in spec imo. I do think we should make it longer and also add some more variation ofc.
I had thought of doing it on a siege map too but yeah that's a good fix for it.

Spoiler
[close]

NA:CR got rekt 8:15


 
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