Author Topic: Developer Blog 35 - Battle Cry of Freedom Part 6 (CTRL + F5 IF VIDEO IS BROKEN)  (Read 16009 times)

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Offline JoseyWales

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Re: Developer Blog 35 - Battle Cry of Freedom Part 6
« Reply #15 on: December 10, 2018, 04:42:59 am »
I Can’t wait to hear Dixieland!

Offline Lord-Havregryn

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Lumberjack Simulator ?
Quote from: Olafson™
Consoles suck.

Offline Brave Sir Charge

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Noice. Link to your discord isn't working tho.
''It's bit like an extension of the 1980's with shittier style'' ~Caselius while discussing the 90's
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'Cause there's bugger all down here on Earth.''

Verzet tegen de Duitse consulaat!

Offline Vincenzo

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Noice. Link to your discord isn't working tho.
fixed.

It's here also clickable: https://discord.gg/5AuuBtG

Offline Dazzer

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Re: Developer Blog 35 - Battle Cry of Freedom Part 6
« Reply #19 on: December 10, 2018, 05:13:12 pm »
That original piece for the game is very beautiful.
Sounds too happy to me but its still nice

Offline JonnyReb

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The game is not dead. I literally am in a state of shock. Merry christmas! Cheeer cheeer!

Offline GunMan1942

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Maybe it's just me, but this:


Does not sound like this: at all.

Sure, it's not a full drum corps, sure, the drum riff is not part of the song, but the video from the game? The fifer misses several notes and doesn't seem to keep a steady tempo. Maybe it's just me, maybe I'm wrong, but that doesn't sound exactly like "Hell on the Wabash".

Offline Dazzer

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Re: Developer Blog 35 - Battle Cry of Freedom Part 6
« Reply #22 on: December 11, 2018, 01:52:39 pm »
Musicians reminded me this lol



I actually recorded Fife and Bugle sounds, with me trying to play it. I have no real experience in it, so they sound awful. I also recorded the drum, and I intentially played really bad. The idea is to have special sounds when a non musican picks up a music instruments and wants to play a track. I was even thinking of given them different names, like Yunkii Doddle, or Buttle Crei of Vriidum.

Its going to be great once we implement that.

Offline Malkolm R. Lind

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Sure, it's not a full drum corps, sure, the drum riff is not part of the song, but the video from the game? The fifer misses several notes and doesn't seem to keep a steady tempo. Maybe it's just me, maybe I'm wrong, but that doesn't sound exactly like "Hell on the Wabash".
Did you expect the band of her majesty's royal marines to show up and record fife and drums or what? I think it sounds fair enough for a preview. Besides, it's already 10 times better than the fife and drum from Holdfast that uses samples with no other articulations than staccato...

Offline Olafson

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Well yeah, like I wrote in the blog, recordings of real musicans has its own up and downsides. It is very expensive and time consuming, and it requires a special setup, as we can not record both drum and fife at the same time.
We also hired a musician, who is more experienced with British Napoleonic tunes. He is self taught and played both the drum and fife in different sessions (again, we can not record them at the same time)
The tunes are not perfect, and we are actually re-recording some of them now, but this is the best we can do for now. I think it is more than acceptable.

Sound quality is good, which is important and most importantly, they are no fifes and drums generated from midi files (Like holdfast), which never miss a note, but sound artificial (because they are :P). Our sounds are actual recording of a proper fife and drum.
« Last Edit: December 11, 2018, 02:47:17 pm by Olafson »

Offline Janne

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so cute

Offline Windflower

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can't wait to form a lumberjack regiment

Offline JoseyWales

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can't wait to form a lumberjack regiment
Make a Confederate or Union Corps of Engineers regiment ;D.

Offline Melerion

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Dear developer!

It's nice to read that you're trying to make huge viarieties of songs and calls.
Very important for me, my company and regiment.

As a Civil War Reenactor myself in Europe - I am really into this "Company will fire by music!" command.
Will drummers (I guess I don't have to count buglers) be able to do also calls for commands?
Like:
Assembly, Cease Fire, Make Ready - Take aim - Fire, Load etc.?
Also the same for buglers... there is also a call for fix and unfix bayonets.
There is a nice little collection of these calls:


 And for buglers:


Because I dont want to use soundpad for everything. ^^

With best regards,
Nohrii and Captain Sargent of the Company G "Bangor Tigers" - 2nd Maine Volunteer Infantry Regiment
https://www.fsegames.eu/forum/index.php?topic=40519.0
REENACTOR OF:
k. k. Infanterieregiment No. 3 "Erzherzog Carl" I. Grenadiercompagnie; https://kkir3.at/

45th New York State Volunteers '5th German Rifles', Howe's Rifles; www.45thnysv.de