The complete ruleset is still being written however we have at least 99% of its core already established.
Complete rule-set can be found here
Here are the important changes which you should be aware of, followed by specific reasoning on each one of them: The Cavalry Champions League will be played with a home-away system, having regiments fighting each other twice.
The regiments participating in the Cavalry Champions League will be selected via an invitational system.
This is probably the biggest change. The last edition of the CNWL had a lot of interesting results, with some regiments upsettings arguably 'bigger' names only to get upset themselves later on by other regiments. We liked that aspect and do strongly believe that with the current state of the cavalry competitive scene, a lot of regiments can beat each other. It was important for us to give the opportunity for all these regiments to work on their mistakes, improve and get the chance to 'replay' an important match later during the competition to eventually change the outcome of the first encounter, that it be by increasing the margin of their victory, or completely turn the table around.
We will be using an ID system to track every player and avoid double regimenting.
We do understand that this might be controversial for some regiments which won't be getting an invitation and could possibly divide the community into those being given the chance to participate in the league and those being kept away. The reasons behind these choices are multiple. Due to the format of the tournament, we cannot allow too many regiments in the same league, to avoid dragging the tournament for too long. On top of that, we also have to make sure all regiments have an average level to avoid the same regiment getting 10-0ed in a row, and being at high risk of leaving the competition before it ends. The possibility of hosting a second league was discussed but considering the resources and time required to host one, we did not deem it reasonable to have a second alongside. If a group of experienced and motivated people arise to take care of it, and that there are enough regiments interested to participate in this, the possibility of hosting a Cavalry Challengers League could be considered. So far, we do not think that will be the case.
It also worth mentioning that we have our heart set on producing a level of hype media never seen yet in the NW community. The idea is to give the opportunity for people who won't partake in this tournament, but are still interested into following the activity within the cavalry community, to enjoy reading and watching quality contents throughout the whole duration of this competition.
At the beginning of each week, regiments will be given a deadline to organize their match, in order to avoid for further conflicts resulting from a poor match organisation on both sides. If by the end of that deadline (or even before), matches haven't been clearly announced on the forums, an administrator shall be contacted to help to resolve the issue. If such issues happen too repetitively, the regiment(s) at fault will be facing punishment.
As for each competition, double regimenting won't be permitted among the regiments participating in the CCL. In order to make sure we have the capacity to check any fishy behaviour, we will ask every regiment to provide the administration with a roster including a unique ID for every single of their members, and this before the tournament starts.
In the past, we saw unneeded drama taking place due to the poor organisation shown by several regiments. Organizing a match is the responsibility of both regiments yet sometimes, both leaders might either be negligent and/or busy which leads to unfortunate scenarios where the date has to be forced on one regiment, the match happens to be delayed, all in all resulting in the tournament being damaged as a whole. In order to avoid that, we'll be asking regiments to contact their opponents within a certain lapse time (most likely three days counting from the release of the weekly fixtures). If by the deadline, the match hasn't been organized, then the organisation should be able to help both regiments to schedule in time, on a date which fits them both.
The last change is still up for discussions. While we'll most likely carry on with the changes above, unless an unfortunate scenario, this one hasn't been decided yet. We believe it a positive change but are still interested to hear about your opinions as there are obvious pros and cons for that one.? We will be introducing an offensive and a defensive bonus for every match of the league. Regiments will get an offensive bonus of 1 point if they finish their match with a victory and a round-difference of +8 or higher. (9-1 / 10-0). Regiments will get a defensive bonus of 1 point if they finish their match with a loss and a round-difference of -2 (4-6). A victory grants you 4 points. A draw grants you 2 points.
Such a system has already been used for years in professional rugby leagues. You get rewarded if you have a dominant victory or a close defeat. You have to make the draw 2 points in that system because a defeat 6-4 is already 1 point, so a draw must weight more. Because the draw is 2 points, it's important you have the regular victory at 4 pts, in order to always keep a ratio of 2 pts between the draw and the victory, as for regular leagues. We believe that such a system would encourage regiments to give more importance to every round. In the normal system, it's still important to play every round of your matches and try to win them in order to get a better RD (Round Difference) in the rankings. However, it's quite hard to evaluate wherever or not one round in a particular match might or might not have an impact on the long run. It's definitely easier for players and leaders to encourage their members to keep focusing for rounds which may directly translate into actual points, and therefore produce more intense encounters.