Author Topic: Developer Blog 36 - Battle Cry of Freedom Part 7  (Read 31399 times)

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Offline Vincenzo

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Re: Developer Blog 36 - Battle Cry of Freedom Part 7
« Reply #45 on: December 19, 2018, 11:47:05 am »
And how? Serverconfig only dont Work?
You can easily hack the binary to support more slots,its one checkline in the .exe file.

you can also run the server with WSE. it will do it for you.

Offline Aztir

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Re: Developer Blog 36 - Battle Cry of Freedom Part 7
« Reply #46 on: December 19, 2018, 08:56:07 pm »
77y used to run their siege event with 250 slots way back when. Laggy as shit and everyone hated it but there wasn't much choice out there.

wow

Offline HaroldW

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Re: Developer Blog 36 - Battle Cry of Freedom Part 7
« Reply #47 on: December 20, 2018, 01:32:15 am »
NRP always ran rather smoothly at 250 players in Battle mode, back when the server could pull those numbers.

Offline Vincenzo

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Re: Developer Blog 36 - Battle Cry of Freedom Part 7
« Reply #48 on: December 20, 2018, 10:41:07 am »
Yeah its possible if you have a very beefy server (single thread performance) and battle mode helps because by the time people get into melee engagement half of the people are dead already and the server only has to process 100 players. :)


In BCOF however things are build much better and more clever to provide a smooth experience

Offline Thunderstormer

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Re: Developer Blog 36 - Battle Cry of Freedom Part 7
« Reply #49 on: December 20, 2018, 10:52:36 am »
yep, and you don't have to worry about all the things when it comes to respawning players, or checks for capture points as an example.  there is also less items lying around.


one of the CB servers i played on a while back made it so every bot switched to their fists before they died, which cut down on the hundreds of items being spawned.   was a nice way to save performance, with only the downside of you cant pick any weapons up.
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