Author Topic: Developer Blog 34 - Battle Cry of Freedom Part 5  (Read 1752 times)

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Online Olafson

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Developer Blog 34 - Battle Cry of Freedom Part 5
« on: December 02, 2018, 07:14:23 pm »
« Last Edit: December 02, 2018, 09:01:04 pm by Olafson »

Online Aztir

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Re: Developer Blog 35 - Battle Cry of Freedom Part 5
« Reply #1 on: December 02, 2018, 07:15:26 pm »
Amazing details on those characters there.

Offline Marks

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Re: Developer Blog 35 - Battle Cry of Freedom Part 5
« Reply #2 on: December 02, 2018, 07:19:14 pm »
2ndArk

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Re: Developer Blog 35 - Battle Cry of Freedom Part 5
« Reply #3 on: December 02, 2018, 07:19:42 pm »
WOW!!!!

Offline Duke Of LongTree

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Re: Developer Blog 35 - Battle Cry of Freedom Part 5
« Reply #4 on: December 02, 2018, 08:32:53 pm »
looks good nice work

Offline Bravescot

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Re: Developer Blog 35 - Battle Cry of Freedom Part 5
« Reply #5 on: December 02, 2018, 08:33:48 pm »
How come the limit on ranks?

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Online Olafson

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Re: Developer Blog 35 - Battle Cry of Freedom Part 5
« Reply #7 on: December 02, 2018, 09:04:51 pm »
How come the limit on ranks?

Remember that we are only talking about a single company in this Blog. But more about that in the next Blog.

Online Duuring

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Re: Developer Blog 34 - Battle Cry of Freedom Part 5
« Reply #8 on: December 02, 2018, 09:48:05 pm »
Correct me if I'm wrong, but is that lieutenant not a second lieutenant? Will players be able to choose between a first or 2nd lieutenant, or is it random?

Offline Savolainen5

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Re: Developer Blog 34 - Battle Cry of Freedom Part 5
« Reply #9 on: December 02, 2018, 09:55:30 pm »
Looks beautiful, good work!
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Re: Developer Blog 34 - Battle Cry of Freedom Part 5
« Reply #10 on: December 02, 2018, 11:01:49 pm »
Correct me if I'm wrong, but is that lieutenant not a second lieutenant? Will players be able to choose between a first or 2nd lieutenant, or is it random?

It's a second lieutenant, trust me. Also yes, that would be the original concept, but since for now implementing customization is not a top priority, we will feature a fixed list of pre-made units for each regiment for the alpha build. Doesn't mean 20th Maine won't have any first lieutenants on this stage, remember this blog only featured the company level of the regimental structure.

Online Olafson

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Re: Developer Blog 34 - Battle Cry of Freedom Part 5
« Reply #11 on: December 02, 2018, 11:13:09 pm »
In case anyone of you guys notices weird hand rigging issues, we just noticed the same thing and are going to fix it soon... I have no idea how we did not notice this earlier.

Offline Lawrence

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Re: Developer Blog 34 - Battle Cry of Freedom Part 5
« Reply #12 on: December 02, 2018, 11:13:34 pm »
Well I am very excited for this especially! Looking good guys!

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Re: Developer Blog 34 - Battle Cry of Freedom Part 5
« Reply #13 on: December 02, 2018, 11:32:48 pm »
In case anyone of you guys notices weird hand rigging issues, we just noticed the same thing and are going to fix it soon... I have no idea how we did not notice this earlier.

Yeah, my personal apologies on this one. Something went wrong while transferring rigging.

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Re: Developer Blog 34 - Battle Cry of Freedom Part 5
« Reply #14 on: December 03, 2018, 12:40:14 am »
I just got a mail for this Xd