Author Topic: Developer Blog 33 - Battle Cry of Freedom Part 4  (Read 2197 times)

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Online Olafson

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Developer Blog 33 - Battle Cry of Freedom Part 4
« on: November 24, 2018, 06:46:28 pm »

Offline Duke Of LongTree

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Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #1 on: November 24, 2018, 06:57:37 pm »
NICE !

Offline Steinmann

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Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #2 on: November 24, 2018, 06:59:51 pm »
Be prepared for 1000+ arty regs

Offline Knightmare

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Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #3 on: November 24, 2018, 07:02:20 pm »
the effort is insane

Offline TheZachster

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Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #4 on: November 24, 2018, 07:09:56 pm »
thank u, next

Offline Lawrence

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Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #5 on: November 24, 2018, 07:10:33 pm »
Wow.. The detail is there for sure. Nice work guys!

Online Ted

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Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #6 on: November 24, 2018, 07:24:46 pm »
Should I have a relationship with a game due to its cannons? No, probably not.
Is it going to happen?

YES


I probably won't have enough time to lead an artillery-regiment again, but oh boy, I'm still going to get this game for the sake of seeing these beautiful things in action. Great work!

Questions: How are you going to handle the recoil? Will it be possible for one person alone to handle a piece (bearing in mind that more ppl would be easier and faster, but just in theory)? Will infantry be able to fire an already loaded piece, e. g. a loaded cannon that got captured? Are you going to include different amounts of horses for horse- and footartillery or are you going to keep the NW-system?
« Last Edit: November 24, 2018, 07:38:51 pm by Ted »

Offline danangleland

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Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #7 on: November 24, 2018, 07:57:52 pm »
Amazing attention to detail, it looks great and sounds like arty will be a far more involved and enjoyable part of the game than it was in NW.

Offline baz44331

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Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #8 on: November 24, 2018, 08:12:08 pm »
Looks epic mate. its about time you guys got this game moving. Cant wait.

Offline MadWolf

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Online Olafson

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Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #10 on: November 24, 2018, 09:28:31 pm »
Questions: How are you going to handle the recoil? Will it be possible for one person alone to handle a piece (bearing in mind that more ppl would be easier and faster, but just in theory)? Will infantry be able to fire an already loaded piece, e. g. a loaded cannon that got captured? Are you going to include different amounts of horses for horse- and footartillery or are you going to keep the NW-system?

Wait for the next arty blog for that. Thought I have to say upfront, that we currently have no horses. It will obviously be added, but we need to get the core working first.


Offline Turkey1881

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Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #11 on: November 24, 2018, 10:13:55 pm »
Game name ?

Online Olafson

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Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #12 on: November 24, 2018, 10:27:32 pm »
Battle Cry of Freedom

Offline Dazzer

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Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #13 on: November 24, 2018, 11:23:21 pm »
good job Anvil studios

Offline Marks

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Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« Reply #14 on: November 25, 2018, 01:35:45 am »
Admiral is really talented, does he feel silly not posting now?