Author Topic: Developer Blog 30 - Battle Cry of Freedom  (Read 21538 times)

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Online Olafson

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #30 on: November 04, 2018, 11:10:39 am »
Making all the units we have always kept 500 players in mind, so it should not be impossible to get it working client side too. I have tested 500 characters in full screen the other day and I had roughly 25-30 fps, which is not too bad considering they were not optimized.

Offline 72ndPA

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #31 on: November 04, 2018, 11:24:24 am »
Making all the units we have always kept 500 players in mind, so it should not be impossible to get it working client side too. I have tested 500 characters in full screen the other day and I had roughly 25-30 fps, which is not too bad considering they were not optimized.

So 500 Bots are going to perform the same as 500 people?

Online Olafson

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #32 on: November 04, 2018, 11:29:41 am »
I am talking about client side performance.

Offline HaroldW

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #33 on: November 04, 2018, 02:02:00 pm »

Offline Sturk

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #34 on: November 04, 2018, 02:08:38 pm »
Spoiler
[close]

Offline Marks

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #35 on: November 04, 2018, 03:58:40 pm »
When did RSE announce Civil war DLC?

Offline Marks

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #36 on: November 04, 2018, 04:14:33 pm »
I really like the french thingy and doors that open

Offline Duke Of LongTree

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #37 on: November 04, 2018, 04:55:49 pm »
When did RSE announce Civil war DLC?

WAT

Offline Aldemar

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #38 on: November 04, 2018, 05:08:14 pm »
I like it! <3

Offline Lawrence

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Offline Ted

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #40 on: November 04, 2018, 06:19:03 pm »
Can we just agree that opening doors sets new cutting-edge standards when it comes to FPSs?
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Offline LaBelle

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #41 on: November 04, 2018, 07:36:43 pm »
Ive said this before somewhere, we do not really see BCoF and WoR competing with each other. Both games offer very different gameplay. The only similarity is that they are both set in the Civil War.

You might not see them competing, but the vast majority of players are going to.  Like it or not, Youtube will be quick on the draw with the comparisons.

Like Olaf said, WoR and BCoF's devs have wildly varied ideas on how they want their game and community, so it is unlikely the two are competing for the same demographic. If you spend time on their forums you can tell the inherent differences between the communities.

For those of us not in the know about these things, what are the differences between the two communities?
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Online Olafson

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #42 on: November 04, 2018, 08:44:11 pm »
Can we just agree that opening doors sets new cutting-edge standards when it comes to FPSs?

I mean some games have to include that feature after release...


Offline Dazzer

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #43 on: November 04, 2018, 08:59:18 pm »
didnt see that one coming, looks good  :D

Offline LaBelle

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #44 on: November 04, 2018, 09:02:56 pm »
Can we just agree that opening doors sets new cutting-edge standards when it comes to FPSs?

I mean some games have to include that feature after release...

Some games are also functioning after 10 years.
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