Author Topic: New patch, test it before it's out!  (Read 39046 times)

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Offline ~Felix~

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Re: New patch, test it before it's out!
« Reply #90 on: September 06, 2018, 12:54:09 pm »
can you create the flags as on the native to avoid cavalry fights too long?

You can’t do that pls cuz Hussars vs cuirassiers are then unbalanced as fuck

Offline Vincenzo

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Re: New patch, test it before it's out!
« Reply #91 on: September 06, 2018, 01:41:35 pm »
can you create the flags as on the native to avoid cavalry fights too long?
what do you mean exactly?

That in battle mode if it lasts too long the banners appear that you have to cap?

Offline DragonKing

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Re: New patch, test it before it's out!
« Reply #92 on: September 06, 2018, 03:36:22 pm »
can you create the flags as on the native to avoid cavalry fights too long?
what do you mean exactly?

That in battle mode if it lasts too long the banners appear that you have to cap?

exactly it would prevent to the delay and the match which owed 3 hours (and i have really played 3hours against a hussar's regiment)
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Offline DragonKing

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Re: New patch, test it before it's out!
« Reply #93 on: September 06, 2018, 03:39:00 pm »
in a cavalry match, it's easlier to delay. Too easy. imagine a hussar who is delaying a cuirasser..
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Offline Vincenzo

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Re: New patch, test it before it's out!
« Reply #94 on: September 06, 2018, 03:47:37 pm »
Aren't admins for this reason existing?

Offline ~Felix~

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Re: New patch, test it before it's out!
« Reply #95 on: September 06, 2018, 03:57:19 pm »
Aren't admins for this reason existing?

As Hussar you must play defensive. Otherwise you are forced to run into the blob of cuirassiers!

Offline DragonKing

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Re: New patch, test it before it's out!
« Reply #96 on: September 06, 2018, 04:01:38 pm »
Aren't admins for this reason existing?

It can facilitate the work of admins and avoid conflicts. And especially avoid the extending(never-ending) matches which are boring and which return the disagreeable cavalry in the eyes of the infantry.

It's not only for cuirassers vs heavy. It's for all cav class.
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Offline Dokletian

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Re: New patch, test it before it's out!
« Reply #97 on: September 06, 2018, 04:05:42 pm »
It shouldn‘t be the patch‘s task to weaken the hussar class even more. Heavies are running in circles through the whole map why would you force the hussar to run into them?????

Ah, btw: not sure if you plan to, but I‘d suggest to make the cuirassiers not as tanky as they are right now. Before the patch you were able to two-hit a cuirassiers - nowadays you need twice as many hits to even have a chance.
« Last Edit: September 06, 2018, 04:07:35 pm by Dokletian »
Can I just say that I’m really impressed with the cav community, 10x more mature than the inf community and a lot less tolerant of the cancerous players

Offline DragonKing

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Re: New patch, test it before it's out!
« Reply #98 on: September 06, 2018, 04:45:25 pm »
It shouldn‘t be the patch‘s task to weaken the hussar class even more. Heavies are running in circles through the whole map why would you force the hussar to run into them?????

Ah, btw: not sure if you plan to, but I‘d suggest to make the cuirassiers not as tanky as they are right now. Before the patch you were able to two-hit a cuirassiers - nowadays you need twice as many hits to even have a chance.

2hits for a hussar's horse and 3 hits for a cuirasser's horse. hussar have the speed and the heavy don't. it's not because the heavy class is OP that they win but it's because 14pk and 1erRC have skill. heavy are not running in a circle, if you see the CNWL video, you can watch that they are just playing together because they cannot follow hussar. it's all. 1erC won match whithout the patch.

this flag will be great thanks him hussars AND cuirassiers cannot delay anymore. (yes, a cuirassser can delay) 1vs1 cav vs cav is not funny when one member is delaying. with this flag : no more probleme
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Offline Dokletian

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Re: New patch, test it before it's out!
« Reply #99 on: September 06, 2018, 04:58:48 pm »
2hits for a hussar's horse and 3 hits for a cuirasser's horse. hussar have the speed and the heavy don't. it's not because the heavy class is OP that they win but it's because 14pk and 1erRC have skill. heavy are not running in a circle, if you see the CNWL video, you can watch that they are just playing together because they cannot follow hussar. it's all. 1erC won match whithout the patch.

this flag will be great thanks him hussars AND cuirassiers cannot delay anymore. (yes, a cuirassser can delay) 1vs1 cav vs cav is not funny when one member is delaying. with this flag : no more probleme
A heavy is far more likely to one-hit a hussar horse, which literally happens in most cases. While it needs about 4-5 hits to kill a heavy, that's way too many. I didn't even expect someone arguing about that.

I don't care about 1erRC or 14pk (but I think it is a bit odd that suddenly a heavy regiment is able to destroy everything after the patch including the best cavalry regiment of all time ???) but when I see noobs just charging a group of hussars head (cav gf e.g) and surviving while even one-hiting every hussar near him, that's just utter bullshit. Hussars have the speed yes, but if you would look up a video of hussars vs heavies from the hussar's perspective, you will notice very shortly that what a hussar is doing against heavies is nowhere near delaying. It is just looking for opportunities. And of course you need to use your speed to get in and out the fight, because in a large clusterfuck heavies will win every god. damn. time. That's why you need to circle around and it can lead to long matches, but you shouldn't blame hussars for delaying just because we need to have patience since that's everything we have left when facing heavies (after the patch).
« Last Edit: September 06, 2018, 05:00:30 pm by Dokletian »
Can I just say that I’m really impressed with the cav community, 10x more mature than the inf community and a lot less tolerant of the cancerous players

Offline DragonKing

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Re: New patch, test it before it's out!
« Reply #100 on: September 06, 2018, 05:21:53 pm »
3hits only. and one shot when you come with speed.
4ehuss? we can speak about the "best regiment of all time" Which plays only when that arranges him (for exemple against All_stars, 7ehuss,  9ehuss or 5ehuss etc ...) and this regiment which created new rules (for example the rematch between 4ehuss and 5ehuss).
but it's an another debat. And your patch is a bad excuse. i let Rastignac answer about "heavy are too OP for hussar's":
Spoiler
As I keep hearing questions and speculations from various parties, maybe there's a need to clarify something.


14pk is not officially disbanded (as a matter of fact, it became such wide multi-game franchise that it can't be "disbanded" like a common regiment) but due to the negativity that arisen around us simultaneously to our success, it's not worthwhile for us to deal with your lot anymore.

And about the abovementioned negativity I can only say this - it's sad how some people who pretended to be friendly and supportive at the beginning, never having any trouble accepting 1v1 requests and playing with us (or even gladly borrowing our players for their official matches), turned hostile as soon as we got strong enough to beat them. From "it's great to have you around - heavy power is back!" to "you should be banned, cancerous heavies". And in some cases, it only took minutes after the CNWL match for the true colours to be seen, as a effect of uncontained rage. Clearly, the problem is not with us, but with people who can't deal with a lost game and need to attack people they lost to in every way they can think of.

Oddly enough, I've been in NW cavalry for ages but this whole concept of banning heavies is almost entirely new to me. I remember the very first season of CNWL, playing against the old 14pk as a member of 8e hussards. And I don't recall any of our officers bitching about the class differences. We just did our best. Just like we used to play competetive 1v1's against... yes, LANCERS. But that's maybe because the old "hussar gods" were far more skilled and versatile when compared to today's pretenders. And better people, too. And maybe because 8e's regimental motto was Quel que soit l'obstacle - No matter what are the obstacles while today, motto of some regiments and individuals is Ban the obstacles or we'll cry. This is what you're trying to do, the appearances aside - even if it means to strip the game to only one playable class (ridiculous), you'll just try to exclude the opponents you can't tackle. If you can still feel some unwarranted satisfaction, having done so - good for you.

The last CNC and recent CNWL completely re-defined the expression "bad loser" for me. But a bad loser loses twice. Once, in the match, second time - when he can't act with dignity afterwards. And in the end, he only hurts himself, because mistakes acknowledged are lessons learned. Ultimately, as long as there are no game altering cheats involved, your failure is your failure and you have only yourself to blame. Not monkeys with sticks. Not the OP heavies. Yourself and your own shortcomings. Many of you, however, are too petty and self-impressed to acknowledge this fact. That is why I enjoyed leading the regiment along Zahari - whenever one of ours tried to blame our failures on the opponent's luck/class/dubious playstyle, he was first to cut it short and say: no, if we lost, it's YOU/ME/US who fucked up. And here, gentlemen (if there are any around), is one of the true reasons we progressed and eventually got all of you under our heel.

But it's fine now. Those who been around, know I was hussar played to begin with. I can be perfectly happy never playing a cuirassier again, so I have no personal interest in defending the "heavy case" at this point. After we made hot mess out of all top hussar regiments (with the exception of 9e - RIP), 14pk can walk away, taking CNWL cup and a fairly won title of best cavalry regiment of 2018 along. I just feel sad for other cuirassiers, more dedicated to their class choice (stay stronk, 1erRC), for the prospects of NW cavalry as a whole and for having discovered some people to be complete wankers.

CHEERS

[close]

in this end of the video, you can watch the last round and watch that the last hussar must make a force run. it's long. and the result is the death of him. 2 minutes for just one guy. yeah.

In the history, cav must win a ground And destroy the formation. it's a game true, but it can be easier with a flag.

After all, i am speaking after my match with Nr4 against 2ehuss. cav rounds are really too long : it's a fact. with flag, we can make more rounds and more fun.
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Offline Dokletian

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Re: New patch, test it before it's out!
« Reply #101 on: September 06, 2018, 05:33:20 pm »
Cavalry matches are perfectly fine. If you want to have short(er) rounds go play infantry
Can I just say that I’m really impressed with the cav community, 10x more mature than the inf community and a lot less tolerant of the cancerous players

Offline DragonKing

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Re: New patch, test it before it's out!
« Reply #102 on: September 06, 2018, 05:37:28 pm »
If you want to have short(er) rounds go play infantry

hm, good idea :p
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Offline ~Felix~

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Re: New patch, test it before it's out!
« Reply #103 on: September 06, 2018, 07:25:15 pm »
If you want to have short(er) rounds go play infantry

hm, good idea :p

Sorry I can‘t get it. So we Must run into your blob although you are mostly camping in a Map corner in the future and it‘s delaying to wait until you ride into the middle of the map?

Offline tired

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Re: New patch, test it before it's out!
« Reply #104 on: September 06, 2018, 09:26:08 pm »
I don't know if this is a taleworlds thing or not, and I know this might be late in asking, should have been asked like a year ago, but since client might have some changes also, is it possible to have more than one beacon? Like they show up on whoever is beaconed and not turn off until toggled again over a player?

And I'm sorry if this is an inappropriate question and I'm not trying to burden you guys.