Author Topic: Developer Blog 28 - Napoleonic Wars Patch 1.2  (Read 18092 times)

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Offline Vincenzo

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Developer Blog 28 - Napoleonic Wars Patch 1.2
« on: January 17, 2018, 11:57:40 am »
« Last Edit: January 17, 2018, 01:29:35 pm by Olafson »

Offline Vincenzo

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #1 on: January 17, 2018, 12:11:31 pm »
New server console commands:
commander_battle_rambo <value> #cb rambo 1 is on, 0 is off
commander_battle_no_spread <value>  # 0 is off, 1 is on.  disable line inf spread
limit_medic <value> #sets the limit for medic units in each team (0-100)
custom_maps_enabled <value> # 0-100  selects the number of custom maps that can be chosen from
admin_white_list_enabled <value> # only allow admins from the cd key id whitelist 1 is on, 0 is off
admin_white_list_key <value> # Any id entered here will be added to the white list for admins.
custom_command1  <value> # toggle welcome message on or off.  0 is off, 1 is on
custom_command2  <value> # toggle competitive score on or off.  0 is off, 1 is on.
custom_command3  <value> # set the no rambo range in commander battle. (0-100)
custom_command4  <value> # set the limit on the number of artillery trains available (0-100)
#custom_commands 5-10 are not used currently but modders can use them
set_disallow_ranged_weapons #sets if ranged weapons are allowed or not.  Note, this will only effect people who spawn after this is set. 0 is off, 1 is on. 

What also got added for dedicated servers is the ability to set the maximum FPS of the server higher from its default 120 FPS setting.
with the command:
set_server_fps_limit  #takes values 10-1000

Be carefull with this, it will create unnessisary high load on the server box, it is made for perhaps small clan competitive matches to have in theory slightly better server responsivness and physics acuracy... But the difirence will probably be neglectable.

New faction to add to your server rotation:
add_factions fac_rhine fac_rhine


how about the sideblock fixing, were the hitboxes the only change in order to 'reduce pokes', did u nullify unblockable cheat and what about the rumoured other anticheat measures?
Sideblock is fixed. and you have to test our edits on pokes. the unblockable is fixed too.
I'm sure we forgot to mention many things in the change log, we did so much.

« Last Edit: January 17, 2018, 08:21:00 pm by Vincenzo »

Online Fwuffy

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #2 on: January 17, 2018, 12:13:22 pm »
how about the sideblock fixing, were the hitboxes the only change in order to 'reduce pokes', did u nullify unblockable cheat and what about the rumoured other anticheat measures?
Sideblock is fixed. and you have to test our edits on pokes. the unblockable is fixed too.
I'm sure we forgot to mention many things in the change log, we did so much.
ty very much, will definitely test it out

Offline Chickerino

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #3 on: January 17, 2018, 12:16:20 pm »
To update our servers, just replace the existing files with the new ones?

Offline Vincenzo

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #4 on: January 17, 2018, 12:19:58 pm »
To update our servers, just replace the existing files with the new ones?
yes.

Online Daniel Carrick

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #5 on: January 17, 2018, 12:29:21 pm »
HYPE
im a muslim
If turks didnt exist half germany would be empty and your country would become a 3rd world shithole.

Offline Lorucas

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #6 on: January 17, 2018, 12:36:45 pm »
Nice! One more cuestion, are you thinking on add some new factions? ::)

Offline SkyBier

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #7 on: January 17, 2018, 01:05:00 pm »
an update for nw! no i can die in piece  :)

Offline John Price

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #8 on: January 17, 2018, 01:05:29 pm »
Warning to any server owners, you will lose your scripts (obviously) when you update so make sure you update those as well.

Offline TheQuickOne

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #9 on: January 17, 2018, 01:20:02 pm »
Looks great! A big thank you to everyone who made this happen.

Offline Hinkel

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #10 on: January 17, 2018, 01:21:50 pm »

EDIT: Nvm... found it  :o 8)

And: Looks nice :)
« Last Edit: January 17, 2018, 01:24:50 pm by Hinkel »

Offline Marks

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #11 on: January 17, 2018, 01:32:28 pm »
finally

Offline Shadow

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #12 on: January 17, 2018, 01:44:23 pm »
finally

 :o :o :o

Looks good, everyone!  Thank you for your hard work. <3 :-*
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Offline Malkolm R. Lind

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #13 on: January 17, 2018, 01:53:26 pm »
Marvelous!

Online Rastignac

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #14 on: January 17, 2018, 02:08:56 pm »
Some very interesting and useful updates included BUT, I must say, a major disappointment about the new faction. We now have three germanic factions in NW, I feel Rheinbund doesn't really add anything to the game, compared to how much more refreshing could such addition be, had it been something REALLY new, whether Spain, Duchy of Warsaw or Italian States.