New server console commands:commander_battle_rambo <value> #cb rambo 1 is on, 0 is off
commander_battle_no_spread <value> # 0 is off, 1 is on. disable line inf spread
limit_medic <value> #sets the limit for medic units in each team (0-100)
custom_maps_enabled <value> # 0-100 selects the number of custom maps that can be chosen from
admin_white_list_enabled <value> # only allow admins from the cd key id whitelist 1 is on, 0 is off
admin_white_list_key <value> # Any id entered here will be added to the white list for admins.
custom_command1 <value> # toggle welcome message on or off. 0 is off, 1 is on
custom_command2 <value> # toggle competitive score on or off. 0 is off, 1 is on.
custom_command3 <value> # set the no rambo range in commander battle. (0-100)
custom_command4 <value> # set the limit on the number of artillery trains available (0-100)
#custom_commands 5-10 are not used currently but modders can use them
set_disallow_ranged_weapons #sets if ranged weapons are allowed or not. Note, this will only effect people who spawn after this is set. 0 is off, 1 is on.
What also got added for dedicated servers is the ability to set the maximum FPS of the server higher from its default 120 FPS setting.
with the command:
set_server_fps_limit #takes values 10-1000
Be carefull with this, it will create unnessisary high load on the server box, it is made for perhaps small clan competitive matches to have in theory slightly better server responsivness and physics acuracy... But the difirence will probably be neglectable.
New faction to add to your server rotation:
add_factions fac_rhine fac_rhine
how about the sideblock fixing, were the hitboxes the only change in order to 'reduce pokes', did u nullify unblockable cheat and what about the rumoured other anticheat measures?
Sideblock is fixed. and you have to test our edits on pokes. the unblockable is fixed too.
I'm sure we forgot to mention many things in the change log, we did so much.