Anyone know what was meant by the new feature to apply custom names to flags? I noticed a new prop was added relating to this, but not been able to decipher it yet (nor can I recall the prop name).
spr_headquarters_base_flag_names sets the names for the flags that spawn on entry points 64 and 65. These are the team base flags. "Var No" sets the name for entry point 64 and "Var2 No" sets the name for entry point 65.
The names for other flags are defined in their "Var No".
For example to use str_custom_flag_name_6 set the number to 6. After that you can edit the strings file to set the string to something you want and the server will use that. You can even add more strings before str_custom_flag_names_end if needed.
Can I just check- are you saying that the heaquaters can be named anything, they use the same string system i.e. str_custom_flag_name_6, or use a number, i.e. 6 in order to get the name to appear? I'm going to test this all now anyhow but would be worth getting it in writing for other scene creators ^. Cheers manCancel that ^
you use just numbers for headquaters and var1 of the additional flags. The names of which defined within the strings.txt file on your server (by default "Custom Flag X"). Thanks man
OK, new additional question XD how do I implement custom names into strings.txt?
I tried formatting "str_custom_flag_name_1 Custom_Flag_1" to "str_custom_flag_name_1 Testing", both client side and server side however the result when hosting local server was "Custom_Flag_1" and when server side it was a random name.