Author Topic: Developer Blog 28 - Napoleonic Wars Patch 1.2  (Read 18098 times)

0 Members and 1 Guest are viewing this topic.

Offline Dealen

  • First Lieutenant
  • *
  • Posts: 587
  • Summer Is comming.
    • View Profile
    • Soundcloud
  • Nick: 81st_Col_Dealen
  • Side: Union
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #15 on: January 17, 2018, 02:11:51 pm »
Amazing Vince, this is so fantastic  8)

Offline Furrnox

  • Lieutenant General
  • ***
  • Posts: 7779
    • View Profile
  • Side: Confederacy
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #16 on: January 17, 2018, 02:12:25 pm »
Some very interesting and useful updates included BUT, I must say, a major disappointment about the new faction. We now have three germanic factions in NW, I feel Rheinbund doesn't really add anything to the game, compared to how much more refreshing could such addition be, had it been something REALLY new, whether Spain, Duchy of Warsaw or Italian States.
Well at least you can look like a rainbow on the battlefield with Rheinbund.

Online Rastignac

  • Major General
  • **
  • Posts: 580
    • View Profile
  • Side: Confederacy
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #17 on: January 17, 2018, 02:17:57 pm »
Some very interesting and useful updates included BUT, I must say, a major disappointment about the new faction. We now have three germanic factions in NW, I feel Rheinbund doesn't really add anything to the game, compared to how much more refreshing could such addition be, had it been something REALLY new, whether Spain, Duchy of Warsaw or Italian States.
Well at least you can look like a rainbow on the battlefield with Rheinbund.

Or like a strawberry-flavour candy, if you pick the lancer.

Offline Gokiller

  • Almost Pride of Ni
  • Major General
  • **
  • Posts: 3892
  • Bydand in the chat lads!
    • View Profile
  • Side: Neutral
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #18 on: January 17, 2018, 02:23:30 pm »
Well done lads.

Online Dark_Knight

  • Lieutenant Colonel
  • *
  • Posts: 1464
  • 45e l 35e l 85e l 91st
    • View Profile
  • Nick: Talope
  • Side: Neutral
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #19 on: January 17, 2018, 02:33:22 pm »
much better than expected! Good work! :-*

Offline BlackTemplar

  • Major
  • *
  • Posts: 1640
  • Admin GF Server, RGL Ref
    • View Profile
  • Nick: DarkTemplar
  • Side: Confederacy
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #20 on: January 17, 2018, 02:47:31 pm »
very nice :)

Offline Eamon

  • First Lieutenant
  • *
  • Posts: 1293
  • Leader of the 6teSLR | SjtMaj of the 15th_YR
    • View Profile
  • Nick: Irish
  • Side: Confederacy
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #21 on: January 17, 2018, 02:48:50 pm »
Well done boys, keeping the drug addiction alive
No use telling people to go to hell, when they are already on the way there.



Offline Harald Wulfstan

  • First Lieutenant
  • *
  • Posts: 259
  • biggest fan of you
    • View Profile
  • Nick: 88th_LCpl_MotoBvock
  • Side: Neutral
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #22 on: January 17, 2018, 03:27:02 pm »
Was the bug with white boat fixed? When someone kicks person, sitting near steer, it dies with headshot.

Offline Ottoman Empire

  • Volunteer
  • *
  • Posts: 2
    • View Profile
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #23 on: January 17, 2018, 03:40:34 pm »
Great, you just added a third German faction instead of adding something different like Ottoman Empire.

Offline Onii

  • Donator
  • *
  • Posts: 1804
  • Your friendly neighbourhood Dane
    • View Profile
    • Steam Profile
  • Side: Neutral
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #24 on: January 17, 2018, 03:44:00 pm »
Neat

Offline cenzila

  • Corporal
  • *
  • Posts: 211
  • EU Head Admin
    • View Profile
  • Nick: Cenzii
  • Side: Neutral
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #25 on: January 17, 2018, 03:47:34 pm »
Well done chaps!

Offline Harald Wulfstan

  • First Lieutenant
  • *
  • Posts: 259
  • biggest fan of you
    • View Profile
  • Nick: 88th_LCpl_MotoBvock
  • Side: Neutral
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #26 on: January 17, 2018, 03:57:34 pm »
Great, you just added a third German faction instead of adding something different like Ottoman Empire.
this is napoleonic wars

Online Dark_Knight

  • Lieutenant Colonel
  • *
  • Posts: 1464
  • 45e l 35e l 85e l 91st
    • View Profile
  • Nick: Talope
  • Side: Neutral
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #27 on: January 17, 2018, 04:04:35 pm »
Great, you just added a third German faction instead of adding something different like Ottoman Empire.
this is napoleonic wars
where are vivandieres then ?!

Online Windflower

  • Lieutenant General
  • ***
  • Posts: 12163
    • View Profile
    • my jam
  • Nick: 𝒲𝒾𝓃𝒹𝒻𝓁🌸𝓌𝑒𝓇
  • Side: Union
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #28 on: January 17, 2018, 04:17:29 pm »
Can't wait to try out the new faction, gj with the update


Offline Younes9969

  • Private
  • *
  • Posts: 12
    • View Profile
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #29 on: January 17, 2018, 04:18:16 pm »
- Why would you put a 2 second delay for sappers? u are killing the fun of spamming planks and making towers for people, could there be an option to put it to like 1 ms?
- The collisions from the Large cheveaux de frise made it so u can't even make a tower because when u place them they are placed infront of u.


The rest of the stuff are great, apart from the medic wich i think seems overpowered for now.

PS: please fix the sappers u are taking a big fun out of the game with this update when it comes to sappers