1a. No Firing in melee or out of formation.
1a.1 A melee is where one bayonet or sword from either line strikes the player or weapon of the opposing team.
1a.2 Firing out of formation is where a shot is fired from a player of a line which is not stationary and in a tightly packed formation.
1a.3 The officer is not allowed to shoot on his own while his line is waiting in cover
1b. Movement ONLY in formation.
1b.1 A formation is a tight line, with gaps tightly closed when standing, and with gaps not bigger than 2 men average while moving.
1b.2 Charge movements only in reasonable distances - a charge does not require any formation.
1b.3 A referee can insist on closing gaps in lines that are moving with too big gaps between their men.
2. Gaps have to be closed tight.
2.1 If you fire without closing the gap beforehand, you may be punished by the referee.
2.2 You are not allowed to open the gap after you take a shot.
3. No officer aiming. This only regards the player in the officer class.
3.1 Officer aiming is only true in the following situations;
Shot whilst marching ahead of the line.
Shot whilst ranged combat and not within 5 man spacing of the original line.
3.2 In the following situations, officer aiming does not apply.
If the officer is standing in front, behind or in the line (from enemies viewpoint)
In a definite and obvious charge movement towards the enemy line.
4. Allowed units: Rankers and officers of regular line infantry - No skirmishers, light infantry or guard infantry.
5. Only one line per regiment, only one officer per regiment.
6. No Bonuses, no musicians, no flag bearers.
7. Only a ONE man majority is allowed.
7.1 The minimum attendance required for a balance is 15 men. If a regiment does not bring 15 their opponents may use 15 regardless.
7.2 The maximum attendance is 35 men in play at any time.
8. Only 'Random x Medium' maps with low vegetation are to be used.
8.1 Both regiments have to agree on a map. After 5 rounds teams will be swapped to the opposing faction.
8.2 The referee may pick a map on his own when it takes more than 10 minutes to agree on a map.
9. Matches have to be played on official NWL Servers.
9.1 The referee may choose a server if the regiments can't agree on a server.
10. You need to get a referee for your match, otherwise its invalid. A list of these is shown below.
10.1 Both regiments need to agree on the chosen referee.
10.2 Referees are not allowed to referee a match that their own regiment is partaking in.
10.3 Only exception is when there is no other referee available. You can request a regimental referee from an organizer. Your opponent has to agree.
11. You need to play your match in the given time.
11.1. Matches can be played from the commencing Monday to Sunday.
11.2. If you need to reschedule your match beyond a matchday, you may request an additional week from the organizers.
12. If one regiment does not appear in time, the other one will get a 10-0 win.
13. If both teams don't appear, both will get a 0-0 loss. This will result in 0 points for both teams.
14. Players may only be in one regiment that is attending the NWL. If a player is in two regiments that are both in the NWL they must choose which one to play for.
14.1 Every regiment has to hand in a list of members who are going to play for the regiment in the NWL. Needed are the Name under which the member is to be on the server, Community Name and Player ID.
14.2 This list is to be handed in before the start of the league and can be updated anytime.
14.3 A Player may switch regiments up to three times during a season.
14.4 Every leaving of a player or the decision to play for another regiment in NWL has to be reported.
15. No invites, mercenaries.
16. No One except for the referee or organizers are allowed to use any kind of admin powers during the match. This includes the external admin chat.
17. Referee rulings have to be accepted in a running match. You may not discuss it within an unfinished match.
17.1 Instructions of a referee must be followed; excluding instructions which would change the match dramatically where no rules have been broken (e.g. charge orders or similar orders).
17.1.1 The referee may send spectators of any regiment which is not part of the competing regiments off the server.
17.1.2 The referee may forbid to use the global chat and global admin chat for everyone, other chats (internal ones) are not mentioned.
17.1.3 A regiment must follow instructions of a referee. If a regiment fails to do so after multiple calls, he may annul rounds.
17.2 You may appeal a referee's judgement with a video or screenshot if abusing behavior is seen, or a wrong/biased decisions has occurred.
17.3 If you abuse the appeal system your further appeals may be ignored.
18. No flaming or insulting. Organizers may punish insults or inappropriate behavior with ceding or canceling points.
19. Organizers keep interpretational sovereignty
Green text = Additions and changes before the start of the season
Yellow text = Additions and changes during the running season
The Sign Ups for the 9th season of the NWL ARE Closed!
The Sign Ups are open until Monday, 4th of December 2017 at 12pm GMT!
Regiments which sign up after the posted date will be ignored!
For signing up, post the following informations:
Please add your Leaders or event organizers steam Link, not "you added me already".
The organizers may talk to signed up regiments after the sign ups for informations regarding specific topics.
List of applicant Regiments
Regiments signed up:
You want to be a referee, too? Just send us an application!
Ingame - Name:
Admin experience, references:
Former NWL ref?
What is my job? A regiment FiC'd! Wat do?
Your job is to enforce NWL rules, of course. But ONLY to enforce rules! Your personal preferences do not matter in this case. You don't like camping? Who cares? If one regiment camps, its not against the rules. You are not allowed to send them off to charge or something like that. Just saying
A regiment OA'd! Wat do?
First, you do nothing special. You note the name and watch how the round ends. Did the FIC change the outcome of the round? E.g. victim lost 2 men because of FiC and lost in a close charge - in this case, round has to be redone. E.g. FIC where the rule breaker already had 10 men advantage after shootout - in this case, you slay the respective person FiCing in the next round. Of course the regiment may not swap him out. If he does anyways, just slay any other ranker. In the end, the rule breaking regiment has to play at a disadvantage next round.
People keep bantering on global chat. Wat do?
Are you sure it was OA? (I will insert pictures here if ppl don't understand) If you are, same as FiC.
A regimental Leader broke the rules (FIC,OA). Shall i slay him next round?
As long as it isn't disrespectful or actual spam, nothing. When people start to insult each other, tell them to stop. When they don't, you may forbid global chat. People still don't stop to insult? Kick/slay them.
A regimental Leader/Member resetted a round on their own in a rage/midround or whatever. Wat do?
No, just slay someone else from his line.
I want to ban someone.
That regiment has just lost 0-10. Please contact me with date and time, I might check for bushpirate though.
I want to use a NWL server for private events.
Only temp bans, please.
Someone is asking me for admin pass.
The servers are for NWL events, not for yours. Please contact the server sponsors, if you want a fine server for your event.
On what server do I ref / the others play?
Tell them to add and ask me. You are not allowed to distribute the password.
Thats on you. You tell the regiments which server to play on. Only on official NWL servers, of course.