I for one would love to see a new update - but not if it breaks my maps and gameplay on the Rebirth Man vs Bots Siege server
Making bots destroy barricades automatically would certainly do that. We once tested this with a script and games ended four or five minutes after start with complete overrun of the players.
Now, if just bot sappers were able to do that, or there was some map choice system available for the designer to say which bots were allowed to do it, that would be cool.
TNTOur biggest troll problem - One big help would be the ability of the server to ban TNT from one team or the other - not globally, by map as it stands at present. Ideally, I would like to ban the human team from having TNT (Team 1) but allow it for the Bot Commanders (Team 2)
Troop types / percentages by team, not globallySimilarly - I would like to see the proportions of troop types set
per team - not globally for both teams - So Team 1 (Humans) might consist of a mix of troop types - whilst Team 2 (Bots) I can set (ideally per MAP) which troop types will spawn. For example some maps i'd like only Bot sailors and Marines, on others only Cavalry etc. This would open up gameplay and immersion possibilities quite a lot.
For testing maps - in single player etc - I want to be able to control which types of bots spawn - to abide by the percentages I set, without having a player on the team to activate them. (0 Player activation)
Nation Selection by mapGive the map maker the ability to specify which nations will be used on the map, and in which teams.
Map naming - never understood why we have to rename maps to mconform to the existing list, and cant simply name them as we wish. Is it possible this system can be revised? Create a map, name it what you wish, set the mode, put it in the game - it plays. At the moment, I have 36 maps on server by the end of this week. I have very few options in siege map names left to use as renames. (I know, I can use Custom - but these are impossible to test in Siege mode unless on a test server - and I don't often have the time to do that)
Grenades - explosive and incendiary - both types - proper models, proper radius blast effect, both as map makers choice to activate per map, or not. And ideally, per team. There are lots of scripts around for this - adding them to the game makes sense.
Glitching defences We have earthworks and planks disabled on the server since they were used to glitch doorways etc. The earthwork glitch of continuous digging is particularly bad. Would be nice if that was cured.
Bot GlitchesCure the inability of bots to hit a kneeling player (PLEASE!)
Stop bots running backwards when following a bot com
Formation command additionsA proper square!
March column
Board / disembark boats (wish list - see below)
The ability of the server to disallow loose formations for line infantry (this would stop some of the problems of unit spread on servers like EUCommander)
Cannon glitches2nd round of a game, many cannon (swivels etc) float by a couple of feet off the walls etc they were attached to - would be nice to fix.
BoatsBoats with fixed player/bot seating positions + boat swivels that work would be cool.
Wishlist - Bots able to take assigned seating positions in boats on command (see above) that a bot com would navigate.
WagonsAt the moment, we construct wagons from two carts stuck together. Could we please have a period supply wagon, an ammunition wagon, a Larry Ambulance, a foot cannon limber, a horse artillery limber and a generals coach to use as map props? Plus a wagon harness wearing horse?
Question I have no idea if this is true or not - I was told that a lot of lag is caused, particularly in Siege and Capture the flag modes, by the game constantly checking every entities position in relation to the flag? Bots and horses included? If this is so, why? Bots and horses cant take flags, only players. If true, a fix where bots and horses are excluded from this check might lessen server lag problems.
Missing map editor models - there are quite a few editor model sets that are missing a part that makes the set whole - for example there's a Spanish Wall Corner, A Spanish Wall gateway, but no actual Spanish Wall. Which makes their use somewhat limited. No palm trees for desert maps?
Any chance we can get additional models to cover the missing stuff? I can supply a list and pointers.
MapmakingOne huge bonus for mappers would be some kind of copy paste system - create a tower and contents for example, then highlight it all and save it - and be able to add and paste it again from a file folder on any map you do afterwards. This would save so much time and effort. Stocking weapon racks is a tedious task when as a server we are trying too use almost every type and have multiple armouries etc.
Admin Tools:In Rebirth we try and ensure that Bot Coms whom don't/wont/cant command their bots are swapped quickly, as this ruins the games for everyone. But its quite difficult at times to know which bots belong to which players when admin is in spec. Ideally - admins should be able to see bot flags and player flags when in spec (optional setting?)
Or click on a bot com and his bots flags appear?
Admins in spec should be able to see ALL chat - both teams chat, global, spec and deadspeak