Author Topic: La Belle Alliance - A Waterloo Mod [Looking for Coder]  (Read 86425 times)

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Offline Docm30

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Re: La Belle Alliance - A Waterloo Mod [Looking for Coder]
« Reply #585 on: April 18, 2013, 11:59:09 am »
I've seen your 3rd Foot Guards and the canteen is wrong. Don't trust him!

Offline Duuring

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Re: La Belle Alliance - A Waterloo Mod [Looking for Coder]
« Reply #586 on: April 18, 2013, 12:47:43 pm »
James, if I give you some flag pattern could you make flags?

Mind you, these pattern are computermade just to give you an idea of how they looked. The IG flags will pretty much have to be made from scratch.

Offline James Grant

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Re: La Belle Alliance - A Waterloo Mod [Looking for Coder]
« Reply #587 on: April 18, 2013, 09:22:31 pm »
I've seen your 3rd Foot Guards and the canteen is wrong. Don't trust him!


The canteen is actually the one bit of that file I didn't do ;) Surprised you didn't mention the Belgic badge on the stovepipe Shako.



And pm me some details and Ill get to it tomorrow.

Offline DeoVindice61

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Re: La Belle Alliance - A Waterloo Mod [Looking for Coder]
« Reply #588 on: May 05, 2013, 03:22:39 am »
Hows the development going?  :)

Offline KillerMongoose

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Re: La Belle Alliance - A Waterloo Mod [Looking for Coder]
« Reply #589 on: May 06, 2013, 03:47:32 pm »
Well, given my... how to put this nicely... lack of satisfaction of some of the other mods, I'm resurrecting this project. We have all of the models we need done. Here's a list in fact.

Models Green: Model finished and textured Orange: Model finished but needs textured Red: No model
- Forage caps (by Waffleborn and Duuring)
- Ammo crates (By Waffleborn)
- Prince of Orange's sword (By Waffleborn)
- Prince of Orange's bicorne (by Waffleborn)

We still need code-work to get done and from what I've seen on Beta's thread he mentioned finishing the Dutch so that will be good and he's already finished the Brunswicker infantry. And I believe Attila The Nun has a Brunswick uhlan skin that is finished but I'll have to double check.

Maps, we have a Wavre map and Dekkers has made a very nice Waterloo map. We can edit the already in place Quatre Bras map to be more player friendly (aka- REMOVE THOSE EXCESS FUCKING BUSHES), keep La Haye Sainte and Hougoumont and I forgot who made it but I know there's a Placenoit map floating around somewhere.

All the pieces are here, we just need someone to texture those models and we need a coder to put everything into a package. There's not that much that needs doing really, we just need to do it.

Offline Mr T

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Re: La Belle Alliance - A Waterloo Mod [Looking for Coder]
« Reply #590 on: May 06, 2013, 03:50:19 pm »
Great to hear, can't wait, hope a good coder can help with this :)


Offline Duuring

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Re: La Belle Alliance - A Waterloo Mod [Looking for Coder]
« Reply #591 on: May 06, 2013, 04:01:19 pm »
Well, given my... how to put this nicely... lack of satisfaction of some of the other mods, I'm resurrecting this project. We have all of the models we need done. Here's a list in fact.

Models Green: Model finished and textured Orange: Model finished but needs textured Red: No model
- Forage caps (by Waffleborn and Duuring)
- Ammo crates (By Waffleborn)
- Prince of Orange's sword (By Waffleborn)
- Prince of Orange's bicorne (by Waffleborn)

We still need code-work to get done and from what I've seen on Beta's thread he mentioned finishing the Dutch so that will be good and he's already finished the Brunswicker infantry. And I believe Attila The Nun has a Brunswick uhlan skin that is finished but I'll have to double check.

Maps, we have a Wavre map and Dekkers has made a very nice Waterloo map. We can edit the already in place Quatre Bras map to be more player friendly (aka- REMOVE THOSE EXCESS FUCKING BUSHES), keep La Haye Sainte and Hougoumont and I forgot who made it but I know there's a Placenoit map floating around somewhere.

All the pieces are here, we just need someone to texture those models and we need a coder to put everything into a package. There's not that much that needs doing really, we just need to do it.

Dion is still 100% willing to work for us.

But yeah, we do need a texturer.

Offline KillerMongoose

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Re: La Belle Alliance - A Waterloo Mod [Looking for Coder]
« Reply #592 on: May 06, 2013, 04:19:45 pm »
Well that's good news, and yes, we really need a texturer, I'll start asking around.

So

Maps- We're good
Models- We need a texturer
Code- We have Dion but I'm sure he could use some help

Offline dion661944

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Re: La Belle Alliance - A Waterloo Mod [Looking for Coder]
« Reply #593 on: May 07, 2013, 01:07:42 pm »
Hello :P, sorry I excpteted ppl to write me trough steam when you got some stuff done, anyway, what ya wnat me to do?

Offline KillerMongoose

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Re: La Belle Alliance - A Waterloo Mod [Looking for Coder]
« Reply #594 on: May 07, 2013, 03:09:07 pm »
Well what we need most is a package for everything, you know, the file everything will be contained in.  And once Beta finishes the Dutch skins we'll need to insert those into the game as well as all the maps.

Offline Dekkers

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Re: La Belle Alliance - A Waterloo Mod [Looking for Coder]
« Reply #595 on: May 07, 2013, 03:10:33 pm »
You should make a post - or edit the post so we can see every update and all the work that has been done! It's already a WIP for quite a while and I wonder what has been done and all that! :)
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Offline Gustav

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Re: La Belle Alliance - A Waterloo Mod [Looking for Coder]
« Reply #596 on: June 10, 2013, 04:46:34 am »
how is the mod doing?
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Offline toby

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Re: La Belle Alliance - A Waterloo Mod [Looking for Coder]
« Reply #597 on: June 10, 2013, 08:02:27 pm »
Looking forward to this mod, best of luck with it.

Offline Blitz_craig

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Re: La Belle Alliance - A Waterloo Mod [Looking for Coder]
« Reply #598 on: June 12, 2013, 01:28:18 am »
Quote
Maps, we have a Wavre map and Dekkers has made a very nice Waterloo map. We can edit the already in place Quatre Bras map to be more player friendly (aka- REMOVE THOSE EXCESS FUCKING BUSHES), keep La Haye Sainte and Hougoumont and I forgot who made it but I know there's a Placenoit map floating around somewhere.

I am the person who has done a completed Plancenoit map. Also, I have completed a stand alone Papelotte map you may want to include in your mod. P.S. I did the Wavre map you have as well.

Download links:

Plancenoit (siege): http://www.mediafire.com/?s5m0g9ucbup2wxr
Plancenoit (battle): http://www.mediafire.com/?4lceqc8opq41x4q

Papelotte (siege): http://www.mediafire.com/?q29fl774r7bye6n
Papelotte (battle): http://www.mediafire.com/?rzf3n83ubbg7zhb#!

Link to my map thread that has pictures is here: https://www.fsegames.eu/forum/index.php?topic=251.0
« Last Edit: June 12, 2013, 01:32:08 am by Blitz_craig »

Offline Dekkers

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Re: La Belle Alliance - A Waterloo Mod [Looking for Coder]
« Reply #599 on: June 12, 2013, 03:26:27 pm »
Quote
Maps, we have a Wavre map and Dekkers has made a very nice Waterloo map. We can edit the already in place Quatre Bras map to be more player friendly (aka- REMOVE THOSE EXCESS FUCKING BUSHES), keep La Haye Sainte and Hougoumont and I forgot who made it but I know there's a Placenoit map floating around somewhere.

I am the person who has done a completed Plancenoit map. Also, I have completed a stand alone Papelotte map you may want to include in your mod. P.S. I did the Wavre map you have as well.

Download links:

Plancenoit (siege): http://www.mediafire.com/?s5m0g9ucbup2wxr
Plancenoit (battle): http://www.mediafire.com/?4lceqc8opq41x4q

Papelotte (siege): http://www.mediafire.com/?q29fl774r7bye6n
Papelotte (battle): http://www.mediafire.com/?rzf3n83ubbg7zhb#!

Link to my map thread that has pictures is here: https://www.fsegames.eu/forum/index.php?topic=251.0
Good maps! :) As usual ;P
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"