That could have gone much more smoothly, but given we had three functioning admins and none of us had experience running linebattles, I'll call it reasonable. Hopefully, we'll be back to regularly scheduled decent administrating next week.
Overall, it went well and we had fun. +1
We started 15 minutes late, but you added in 15 more minutes. Didn't cut it short and one full hour of fun. I really like this a lot. And I mean a lot. +3
Every week we have at least multiple incidents with pubs. We had nothing severe today. +2
There is no firing after an all charge, even below 5 on one team. -2
You mentioned everyone in the French Compound, you need to be in a line to fire. We were in the compound but we were in a building. I think you meant the USMC who was outside. -1
The score honestly means nothing, no complaints, no compliments. It was just for fun but the admins get a 3 from me if that means anything. Lol. It's just how I felt on a few things. Your last sentence insults me because the event doesn't need to be perfect. The most important thing is if everyone is having fun and we definitely did. That is good administrating. The last map was awesome but arty trains had no cannons spawned with them. But the map had cannons already placed and we really enjoyed having buildings we can garrison in. So everything worked out. Wink wink map builder, Thunder. Add some buildings to garrison in for one side but enemy arty can fire at the building, making some holes and killing some enemies for balance. Just an idea.
Here is my thought and opinion on starting on time because we do start late every week. Kinda enforce it but not really. If the regiment is a specialty role and they are late, take note for the future and that's it. Thunder already takes consideration when he accepts specialty roles. NA1 is my favorite server to go on but lately it's lacking population. I don't mind the extra 10-15 minutes of regular NA1 and I don't think anyone else minds either. Just add in an extra round at the end of the event to get us to a full hour. I know that the server is still populated after the event but I much prefer the 100 players with a few regiments in there than 20 or 30 that is mostly pubs. Just my opinion.
under 5 there are no combat rules.(that doesn't mean tk etc,.) if an all charge is ordered, then there is no reloading.
admin complaints go to me via pm. if you want to discuss the lb rules here, go ahead. just want to make it clear to everyone(not directed at anyone) that this isn't a soap box to go after the admin staff.
there are a few na1 maps that have buildings i wouldn't mind using. Problem is that they may not work well if there is say arty on them just because of the map layout.(unless a team just camped a building) Perhaps we will try one of my maps i made a long time ago that has several buildings and pre spawned in arty.(i think there are 2 prespawned howi. i could make a change for the lb) there is a crest in the middle of the map that makes seeing across the map difficult, but it is still possible. and there are several buildings(small villages) that can be garrisoned and destroyed. anyways, maybe i will map make this week. depends if i have time and i want to.
People are suppose to be at the event 15 min early(845 eastern) and teams are suppose to be assigned 5 min before 9 eastern. problem is half the people who attend(part or entire regiments) show up 5-10 min after 9 eastern. that means we could start exactly on time, but that would be with 60-100 people who make it on time. that would mean more than likely no specialist for a few rounds. that would also mean stopping in the middle of the first map or so to redo both teams to balance it out. it is possible after a week or 2 people would arrive on time, or people would just stop coming after missing the first map because they feel they wont get a chance to play a full lb.
now, i am not expecting every person in a reg will be there on time. people are late due to various reasons. but it is annoying when i have to or have my admins track down regiments because people forgot or just didn't bother to get on to get their people together.(back when i use to be in a regiment, even without an officer on, rankers could still join the lb and organize it. this is even easier now with the pub event. no pw to retrieve) we had to do this with several different regiments. it takes time, and it either means we start without them and reorganize later, or wait till they join.
now when we do start late, i do make us go a little longer.(generally we have a 50-55 min lb when i can) problem is people think its time to go right at 10 eastern, and the admins get spammed with "is this the last round?" some people or entire regs leave at that time, so that makes going longer not as practical and less enjoyable. and yes, i try and keep track of who is late or no shows.
and i am not sure how you are insulted at xethos's comment. he was talking about how they could of done better. which is fine. no one is perfect, and wanting to be better is natural and good in this case. I heard the event went pretty well with not too many issues which is great. if it was good enough for you and your group, fantastic.
as for the rules. they were written several times. i made several drafts(including the final) and xethos made one based off of one of my earlier ones with better English, rephrasing, changes after talking to the staff about the rules, or other minor stuff. i put in the bit about shooting from houses not requiring a line. i did not feel pub lines could follow rules like being in a line in a house well enough and it would be too hard to keep track of it all from an admins pov. many of the rules are like that. but yes, xethos is correct. they can be changed at any time based on what is going on at the event with a headsup.
think i covered everything in this post. made this while in a lb.