THE 15th REGIMENT OF FOOT WEDNESDAY LINEBATTLE
ANOTHER NEW TEAMSPEAK ADDRESS!!! THIS IS THE NEW TS IP! 195.154.235.67
EVENT CANCELLED!
READ THE NEW RULES!
1 Skirm, 1 Light & Line Infantry space available!
The 15th Regiment of foot is very proud to announce it`s new Wednesday Line Battle, which will be taking place on a regular basis every week. The event will be hosted on two of our servers every Wednesday at
7:00 p.m. GMT. The server names will be
15TH_BATTLE &
15TH_BATTLE_TWO at the time the event takes place! Sign ups will be made on this forum and final confirmation of attendance and the giving out of the password will be handled in our teamspeak:
5.135.161.117 at
6:45 p.m. GMT.
We are endeavouring to provide a good, solid, and hassle free linebattle, hosted on a reliable and powerful server. We will maintain the rules with strict discipline and will not tolerate any troublemakers in the event and as it is free of lengthy TS only sign ups we should get you in the action very quickly!
As soon as the participating regiment`s have the password they should start getting their men into the server in readiness. The event will consist of 5 rounds in total to be played on 2 different maps. If you have any questions regarding this event or anything you wish to discuss feel free to add me on steam
[15th] Colonel CenkrisThis Weeks Nations will be FRANCE Vs UNITED KINGDOM
WEEKLY SIGN UP FORMAT
REGIMENT NAME -
PREFERRED NATION -
TROOP/CLASS -
AMOUNT ATTENDING -
STEAM NAME -
NB All participating regiments must have a representative add me on steam!
UNIT SIZES AND LIMITS PER TEAM
Any amount of Line Infantry - minimum 5 maximum 30
1 Regiment of Cavalry - minimum 5 maximum 15
1 Regiment of Light Infantry - minimum 5 maximum 15
1 regiment of Skirmishers - minimum 5 maximum 15
1 Regiment/Detatchment of Artillery - minimum 3 maximum 10, each detatchment may take any number of artillery crew and sappers. Artillery guards follow the same minimum numbers and other rules as Line Infantry
LINE INFANTRY RULES
Spoiler
*May only fire when in a FULL line formation or a properly formed anti-cav formation.
*May only start a melee charge after forming up into a proper line and only from a close distance from the enemy
*No weapons may be fired during the charge.
*May not crouch except when formed in an anti cav formation or a double rank.
*Must maintain a line formation at all times.
*May not reload out of formation or in the charge.
*May only move out in a column or double column.
*May advance or retreat a short distance if they maintain a line formation.
CAVALRY RULES
Spoiler
*Must maintain cohesion.
*Dragoons may fire weapons off horseback buy only when halted and in a line formation.
*No weapons may be fired during the charge.
*Dismounted Dragoons are classed as Line Infantry in terms of rules.
LIGHT INFANTRY RULES
Spoiler
*May use 2 man spacings in their line.
*May crouch.
*May fire in charge
*May only move out in a column or double column.
*May advance or retreat a short distance if they maintain formation.
*Must maintain cohesion.
SKIRMISHER RULES
Spoiler
*May use 5 man spacings.
*May crouch.
*Must maintain cohesion.
*May fire in charge
*Must equip only cavalry muskets or rifles at the start of the round but may scavenge freely for weapons during the battle.
ARTILLERY RULES
Spoiler
*May use either howitzers or cannon but may not take more than 2 artillery pieces in total.
*Artillery Crew may not leave their guns under any cirumstances and can only fire weapons when formed in a line.
*Artillery Guards must obey the same rules as Line Infantry and as such may leave the vicinity of the artillery guns. If an Artillery detatchment doesn`t meet the minimum requirements for the numbers to make a line then they must have their members go artillery crew.
RULES FOR GENERAL`S
Spoiler
*Maximum of one per Team
*May scout ahead of the army
*The leading officer of a regiment may only go general if he is given permission to do so.
* On horseback Generals may only engage enemies when fighting alongside friendly cav.
*Generals must dismount to fight alongside friendly infantry in an engagment.
GENERAL RULES
*Anyone who gets a kill by breaking any of the Event Rules will be slain immediately!
*Anyone who repeatedly breaks the rules will be slain!
*Everyone except Artillery Crew & Generals must join another line when they number 3 or less, Cavalry must dismount at this point!
*No teamkilling!
*No Ramboing!
*No trolling!
*No abusive behaviour!
*No Spamming!
*No musketoons!
*Obey the admins!
*No glitching!
*No prolonging the round!
ALL CHARGE RULES
*When a round has gone on too long or there are very few people left alive an admin will call an All Charge. At this point everyone must stop shooting and charge their enemy. Anyone of any class that shoots during an all charge will be slain immediately!
THIS WEEK`S ATTENDING REGIMENTS
15th_BATTLE
FRANCE
Spoiler
15th Regiment of Foot - Light Infantry 10, Cavalry 10, Artillery 15
SAdraGoons. - Skirmishers 6-10
15tes Königlich Preußisches Infanterie Regiment - Line Infantry 15
Total Attending for the French side = 56-60/100
UNITED KINGDOMSpoiler
5ª División "Castaños" - Cavalry 12-14
Karjalan Prikaati (Kp) - Line Infantry 15
SwissGuards - Artillery 8-15
Total Attending for the United Kingdom side = 35-44/100
REGULAR REGIMENTS ATTENDING
15th Regiment of Foot
Spoiler
Light Infantry 10, skirmishers 10, cavalry 10, Line Infantry 20, Artillery 5
5ª División "Castaños"
Spoiler
5ª División "Castaños" - Cavalry 12-14
Karjalan Prikaati (Kp)
Spoiler
Karjalan Prikaati (Kp) - Line Infantry 15
SAdraGoons
Spoiler
SAdraGoons - Line Infantry/Varies 6-10
SwissGuards
Spoiler
SwissGuards - Artillery 8-15
15tes Königlich Preußisches Infanterie Regiment
Spoiler
15tes Königlich Preußisches Infanterie Regiment - Line Infantry 15
Event Admins
15th_Light_Col_CENKRIS