1. - No shooting while charging or out of formation! That means your line has to be stationary! Also, no reloading whilst you are engaged in melee! Officers are allowed to fire their pistols in the charge, however no ranker can fire a pistol in the charge! Officers cannot reload during the charge or in melee though either! 2. - Only 1 line per regiment (it can be single, double, triple etc file). If a line is down to 2 people, the line has to charge! 3. - Lines must act as one! If one man in your line is engaged in melee, the rest have to engage in melee too! This means, you cannot split off some men to stall the enemy line in melee and have the rest form up, waiting for those who stalled to die in melee, so that the lined up rest can shoot! 4. - No bonuses activated 5. - No musicians or ensigns 6. - Only 2 officers allowed! Officers MUST choose the Officer class! 7. - No officer targeting! (Officers charging are fair game!) If a regiment chooses to use 2 officers, shooting either is officer aim! Shooting an officer can result in anything from a warning or if vital to the round, to a repetition of the round. If officers are targeted continuously, even after warning, you can be kicked from the event. If the line is stationary and the officer moves behind or in front of his line, it is his own fault. Officers should also try to move off to the side of their line, leaving a gap to their line thus minimizing the chance of them getting shot, however if they stay in the line it is still officer aiming. Don't aim for the front of the line, simple as! If the officer is shot and the round is not reset immediately but a ranker takes over acting as an officer, you cannot shoot him either. That new officer is identifiable by being the person in the front of the line. 8. - Addressing gaps while in a fire exchange is not mandatory. However when you line up at first, you cannot have ANY spacing! Officers are allowed to move around the line freely and can stand next to the line or behind, however can not move forward on their own to get closer for shooting. 9. - 10 rounds that have to be played, after 5 rounds spawn swap 10. - Both leaders have to agree on a map 11. - The playable maps are only: Random Medium Plains, Desert, Steppe, and Snow. If both regiments agree, custom maps can be used aswell. 12. - The number of players per team is limited from 10 minimum to an open maximum (If a regiment fails to bring the minimum, they will have to play as if they had 10 or forfeit the match. Hence the opposing regiment could bring 11) 13. - The difference in numbers may only be 1 man! 14. - The home team (Team on the left) may choose its faction first 15. - The battles will take place on the home team's server. Naturally if both leaders agree on playing on the away team's server, that is allowed. 16. - Only line units are allowed; no light infantry, guard infantry, marine units, militia, or skirmishers. 17. - The battles must be fought before a certain deadline, the deadline will not be extended unless under special circumstances. Before the deadline also means, that if you are uncertain about being able to play a match during its designated week, you can play that match a week or weeks in advance. 18. - If one regiment does not appear on time (15 minutes grace period, then the battle must start), the opponent will get a 10-0 win
| 19. - If both teams do not appear, they will get a 0-0 loss (no points) 20. - Invites are NOT allowed; if we find out that a regiment played with invites, we will remove a win and you will be put on probation, meaning that if you do it again you're not going to play in the bowl games at the end of the season. and the opposing regiment, if it lost, will be given the win 21. - The results of a match will be posted here, take screenshots to be sure your opponent will not try to cheat you out of your victory 22. - If a regiment has something to complain about because the opponent did not follow the rules, it has to prove it (video or screenshot); there might not be referees! 23. - If the accusations are correct the moderators will decide how harsh to punish them, which can range from a warning to a kick! 24. - If a regiment complains repeatedly and then does not turn up any evidence or this evidence turns out to be false, they will be subject to the same procedure! 25. - Be respectful and use common knowledge and courtesy. Insulting or any other sort of verbal abuse will be punished! 26. - Camping is naturally allowed, but if rounds take too long and the camping becomes excessive, you will be forced to engage! Excessive camping is considered by us to be holding one position (hill for instance) for roughly 5 minutes! Forcing to engage means, you have to leave your position and get close to your enemy (close volleys or melee). You are NOT allowed to return to that position again that round! 27. -Since we have opted not to use the rounds and points system that does not mean they don't count. If regiments are tied with wins and losses than the regiment with the most rounds won is ahead of the other. 28. - Referees are to be treated with respect! Their decisions count and are supposed to be accepted! If someone is a referee, that means he has earned the trust of the organizers and should not be treated any different than the organizer. If you do have a complaint about a decision a referee made or the referee himself, let the organizers know via steam or this thread and PROVIDE evidence! If you fail to comply with a referee you will be punished according to the violation (warning up to booting from competition)! So accept the referee's decisions, no matter if he is abusing and AFTER the linebattle you can complain to the organizers! 29. - Referees can enact rules or punishments during the linebattle that are not mentioned on this thread. If you feel the rules were unjust or simply not to your liking, complain on this thread and provide evidence. Do not simply ignore and undermine the referee's authority, which would mean you are breaking rules (Rule 27). Instead make a case after the linebattle! 30. - Having members that are in 2 or more regiments is against the rules! Those people who are in multiple regiments will be banned and if the regiments knowingly accepted someone from another regiment just so as to play the person, they can be banned too! European and Australian players are allowed however, seeing as they are in a separate community! Being in multiple regimental steam groups is considered double-reging! You can remain in regimental steam groups of regiments that are inactive/disbanded, but not in active ones! 31. - Although this rule is stated before, we want to emphasize the importance of this rule especially to those who are unbanned from the event. The first is: Referees are to be held in the utmost respect. If ANY member of a regiment disrespects a referee in any way, they are subject to what the referee deems worthy as a punishment. That punishment will not exceed a ban from the league or a loss in a round for that regiment. They will inform one of the moderators of the situation and from there it will be handled by the board of moderators. |