Robert
(6) Robert being as stealthy and awesome as he is an assassin is able to get back up the ship. Seeing 3 pirates near the edge he is able to grab one, shaking him in the neck before flipping him over the railing. Than quickly moves over and pushes their heads together before dropping a bit and yanking their legs, causing them to fly under the rail into the sea. (6) His maneuvering is successful and no pirate nor the captain has realized or heard anything, their is still 6 pirates and the captain to deal with as you see Jackson putting up a struggle.
Successful operation!
Samuel
(5) The 3 remaining musketeers were not successfully outflanked but nonetheless you were able to have them join your cause. With this small skirmish at a close you now have 8 musketeers, 5 pistol pirates and 1 sword to command.
Level up!
You have reached 3 INT and here on out receive leadership bonus. You now are a noticeable pirate captain. You have not reached 3 level ups therefore, you will not receive the bonus to actions other than leadership actions.
William S
(1*3v3) The passing patrol is lucky as William is unlucky, one of them is able to pick up William's rough voice. Alerting the others and now they converge on William/Carlito location on the other side of building.
Noticed!
Jackson
(3) Jackson is barely able to move and upon trying to hastily elbow the pirate's nutsack, the poisoned blade cuts his neck barely but still it cuts. Jackson is now poisoned and only Robert can save him[3 Turns]. Unaware of his certain doom Jackson is able to successfully throw the knife into the side of captain's neck. (4) Not feeling the effects of the poison because, the pirate gods are guiding his hand for bloodshed and devastation. He is able to slice down 2 pirates around him and is ready to kill more of the 4 remaining.
Poisoned, death in 3 Turns! Berserk mode!
Carlito
(1*3v3) Carlito unlike William does not give away their location however... He notices the lights and how the shine changes and begins to appear like it's approaching them.
Dan
(5) Dan continues to serve his tavern full of people with joy as he recieves nothing but, good remarks. He is able to however see multiple lights outside and the marching of the soldiers as he shakes his head assuming it is pirates work.
Tlaloc
(2) Being clumsy as ever runs right into the group of soldiers, 10 armed[bayonet muskets] soldiers approaching the skirmish filled Frigate. They halt him and helm him up against the dock boards and tells him to remain quiet are be shot!
William J
(1) William is following the group of 9 soldiers[bayonet muskets], as he sees them to begin changing the course from docks and them whispering. He doesn't catch what they are saying but, remains following them as he think they are regrouping with the garrison to storm the docks.
As it is night time, lanterns are now lit and growls are heard constantly along with howls. Patrols are not roaming but at the barracks, aside from the 20 man force and officer who will be arriving at the docks soon... Fate will now shine on certain people and others will not be fortunate.
Robert Hall 25gp
Profession: Unknown
Health: 12/12 HP
Inventory:
-Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
-Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
-Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
-Leather Clothing (Fine: +1 to reduction) [+2 to damage reduction]
-Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
~STR: 0
~AGI: 2
~DEX: 1+1
~INT: 1
~CHA: 1+1
Samuel Harris 6gp
Profession: Pirate Captain
Health: 13/13 HP
Inventory:
-Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
-Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
-English Straight sword (Average: no bonus) [+5 to base damage]
Attributes:
~STR:1
~AGI:1
~DEX:0
~INT:2+1
~CHA:1
William "The Doctor" Sharp 30gp
Profession: Brute
Health: 13/13 HP
Inventory:
-Halberd (Average: no bonus) [+8 to base damage]
-Hunting Knife (Sharpened: +1 to damage) [+3 to base damage]
-Iron Plate (Altered: +1 to reduction) [+8 to damage reduction]
-Freelack Tunic [+2 damage reduction]
-Silver chain Watch
Attributes:
~STR: 2
~AGI: 2
~DEX: 0
~INT: 1
~CHA: 0
Jackson Dunkeld 12gp
Profession: Pirate
Health: 10/10 HP[Poisoned]
Inventory:
-Cutlass (Average: no bonus) [+4 to base damage]
-Iron Plate (Average: no bonus) [+8 to damage reduction]
-Peasant Rags [no damage reduction]
-Straw hat
-Flintlock Pistol (Average: no bonus) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
~STR:1
~AGI:1
~DEX:2
~INT:0
~CHA:1+1
Carlito Leon 4gp
Profession: Unknown
Health: 12/12 HP
Inventory:
-Crafted Rifle (Off: -1 to accuracy) [+5 accuracy to base dex]
-Hunting Knife (Average: no bonus) [+3 to base damage]
-Ragged clothing [No damage reduction]
-Leather belt [+1 item]
Attributes:
~STR: 1
~AGI: 2
~DEX: 1
~INT: 0
~CHA: 1
Dan Cheffington 16gp
Profession: Chef
Health: 10/10 HP
Inventory:
-Cleaver[+3 to base damage]
-Cutlass (Average: no bonus) [+4 to base damage]
-Apron
-Average clothing [+1 to damage reduction]
Attributes:
~STR: 1
~AGI: 1
~DEX: 1
~INT: 1
~CHA: 1+1
Tlaloc 10 gp
Profession: Ex-Colonial Cavalryman
Health: 12/12 HP
Inventory:
-Cavalry Sabre (Average: no bonus) [+5 to base damage]
-Fine linen [+2 damage reduction]
Attributes: Five points to spend
~STR: 0
~AGI: 2
~DEX: 1
~INT: 0
~CHA: 2
William Jones 25 gp
Profession: British Ranker
Health: 13/13 HP
Inventory:
-Musket (Adjusted: +1 to accuracy) [+5 accuracy to base dex]
-Musket (Bayonet) [+3 to base damage]
-Red Coat [+3 damage reduction]
-White Uniform [No damage reduction]
-Red Hat[+1 damage reduction]
Attributes: Five points to spend
~STR: 2
~AGI: 0
~DEX: 1
~INT: 2
~CHA: 0