Info
This event has been going for a while however has not had a proper forum page to advertise it and a clearly shown list of rules for this event.
Signup begin 30 mins before the event all regiments attending the event must attend this or message the Head Admin on Steam if the regiments cannot send a representative.
TS3 ip = 37.59.251.84:10037
In this event Brigades regiments will be joint together on the same team for coordinated battles with the High Command
Rules
General Rules
Spoiler
- Firing in charge is allowed
- You are only allowed to reload while on cover (Such as fences/buildings/ect), however, you may not reload while charging another unit or a counter charge
- You must have 3 or more persons to sign-up for any class
- Splitting lines is allowed unless either of the lines would drop below 3 soldiers
- No firing from horseback period
- No reloading on the move FOR ANY UNIT
- No Racism/Slurs/Homophobia or disrespecting other regiments
- All units can use cover
- Bonuses will be turned off
- Sapper points will be set at 100 points for each team
- Regiments may request more Sgts if needed
- Skirmisher & Sharpshooters are individual Sign-ups
- Only Arty can have a sapper
-Limit on Non-Combatant classes are: Only one unit is allowed per Non-Combatant Class (Drummers, Fifer, Bulgar, Priest, & Medic). Example, you can not go all drummers during an event. However, you are allowed to carry one Flag Bearer, one Fifer, and one priest.
- Specialty's cannot split up into two companies
Unit Specific RulesInfantry
Spoiler
- Max of 2 man spacing if in the open (when in cover 5 man spacing)
- Crouching is allowed when not in combat, If you are shooting at people or they are shooting at you, it is combat (in man made cover you can always crouch)
- Max of 1 officer and 2 sergeants per line
- Infantry can be any Infantry unit that can take weapons that can attach bayonets (actual bayonets)
Skirmishers/Sharpshooters
Spoiler
- Max
- Max of 5 man spacing in the open
- Must be roughly the same amount of Skirms as on the enemy team
- Max of 1 officer and 2 sergeants per line
- Skirms can only take a Lorenz or Mississippi rifle
- Sharps must take sharp rifles
Cavalry
Spoiler
- Max 15 Cav
- NO FIRING FROM HORSEBACK
- If less than 3 mounted Cav they must dismount.
- If less than 3 people total they must join another line
- Cavalry must all take the same class
- Once all cav dismount from same unit, they must follow skirm rules. If one person dismounts, he must join a nearby unit and follow that unit class rules.
- The class of Partisan Ranger is banned
Artillery
Spoiler
- Can be spread across a max of 2 regiments per side
- Max Sgts is as many cannons/howitzers your regiment may have
- Sgts/Officers and those who pick up their guns may not reload and move
-Arty May capture enemy Guns that were in use by the enemy however cannot use any additional guns if more have spawned on the map on the enemy side only those that were former enemy cannons and there own.
- Max Officers 1 per Gun
-Artillery Guard to be consider arty guard must stay within 10 paces from the Artillery Encampment. This means they can stay in the current skirmisher rules, and reload on themselves. However, once Artillery Guard advances beyond the 10 paces limit, they must act as line. Failure to do so may result in a Slay or Temp Ban.
General Staff
Spoiler
- This is NOT a unit you just sign up for, this is for Brigades, Divisions, Armys ect, to use to cordinate their men.
- Max 5 men
- Max 3 pistol
- Must take Gen Staff Unit no Cav unit
--Only those who serve a purpose go as General Staff,not event admin
- To fight they must charge with a friendly unit
* to be added to