Author Topic: Developer Blog 26 - Alpha Announcement!  (Read 110006 times)

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Offline PrideofNi

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Re: Developer Blog 26 - Alpha Announcement!
« Reply #420 on: October 25, 2015, 05:01:13 pm »
People that complain about the game being "spin to win" need to learn how to block.

Nice meme.

Blocking is for nannies, chambering is where it's at. And I complain about spin to win because it looks autistic as fuck, which seems to be a common thread in competitive anything.

As opposed to chambering not looking "autistic as fuck", because you know, thats really life like which is what you are begging for...

Offline DaMonkey

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Re: Developer Blog 26 - Alpha Announcement!
« Reply #421 on: October 25, 2015, 07:15:59 pm »
Chambering is more to real life than blocking is. You would use the momentum of your weapon to deflect an incoming weapon away from you. If you just held a weapon out like 'blocking' is in Warband, you're likely to break your wrist or mess up your arm/shoulder (or your weapon can break). That's not to say that it isn't displayed in a silly way.
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Offline The Mighty McLovin

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Re: Developer Blog 26 - Alpha Announcement!
« Reply #422 on: October 25, 2015, 08:24:40 pm »
Chambering nor blocking is realistic in this game. We need a new whole defense system.

Offline Olafson

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Re: Developer Blog 26 - Alpha Announcement!
« Reply #423 on: October 25, 2015, 08:34:58 pm »
500 players still is the Plan, and so far I have no reason to believe that it will not work.

Offline Shadow

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Re: Developer Blog 26 - Alpha Announcement!
« Reply #424 on: October 25, 2015, 08:37:58 pm »
500 players still is the Plan, and so far I have no reason to believe that it will not work.

Really like hearing how this will be accomplished...in a future blog (if it hasn't already - I don't think it has..).
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Offline KL4R1N0G4MPR0S

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Re: Developer Blog 26 - Alpha Announcement!
« Reply #425 on: October 25, 2015, 08:49:02 pm »
500 players still is the Plan, and so far I have no reason to believe that it will not work.

Really like hearing how this will be accomplished...in a future blog (if it hasn't already - I don't think it has..).
They already did a dev blog with all the networking-related stuff two years ago.
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Offline Shadow

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Re: Developer Blog 26 - Alpha Announcement!
« Reply #426 on: October 25, 2015, 08:50:19 pm »
500 players still is the Plan, and so far I have no reason to believe that it will not work.

Really like hearing how this will be accomplished...in a future blog (if it hasn't already - I don't think it has..).
They already did a dev blog with all the networking-related stuff two years ago.

Thanks for the reminder. :)
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Offline KL4R1N0G4MPR0S

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Offline Shadow

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Re: Developer Blog 26 - Alpha Announcement!
« Reply #428 on: October 25, 2015, 09:04:13 pm »
Haha, always good to freshen up on things! ;)
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Offline Gokiller

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Re: Developer Blog 26 - Alpha Announcement!
« Reply #429 on: October 25, 2015, 09:14:07 pm »
Well the majority here has seen the "theory blog". (As that is what it looks like, especially as first blog) But what there is said has it worked out well and is it actually working?

Also, I find it quite odd that you say to only need/want a few people to test the Alpha. When possibly the biggest feature of the entire game needs at least a couple of hundred people in order to properly test. Though that is what comes to mind when thinking about testing such feature. So I'm not sure how you guys are planning to test this, as obviously getting a couple of hundred reliable people to test the alpha at the same time seems to be quite hard. 

So perhaps some more information about that? About how you will test the functionality.
« Last Edit: October 25, 2015, 09:16:05 pm by Gokiller »

Offline Duuring

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Re: Developer Blog 26 - Alpha Announcement!
« Reply #430 on: October 25, 2015, 09:15:33 pm »
In beta, yes, but not in Alpha which is meant to test basic play-ability.

Offline KL4R1N0G4MPR0S

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Re: Developer Blog 26 - Alpha Announcement!
« Reply #431 on: October 25, 2015, 09:19:05 pm »

bots
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Offline Gokiller

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Re: Developer Blog 26 - Alpha Announcement!
« Reply #432 on: October 25, 2015, 09:22:34 pm »
In beta, yes, but not in Alpha which is meant to test basic play-ability.
But, a stable game performance and connection when playing with a couple of hundred players should be a major aspect of basic playability right?
Or am I seeing it wrong?

bots
Bots can't help you test the network/ping/connection stability. At least, I doubt they can.

Offline Duuring

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Re: Developer Blog 26 - Alpha Announcement!
« Reply #433 on: October 25, 2015, 09:28:50 pm »
I think basic play-ability comes down to 'Hey can I fire this rifle without crashing the game?'. I'm not a Dev though, so maybe I'm just talking nonsense.

Offline joer5835

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Re: Developer Blog 26 - Alpha Announcement!
« Reply #434 on: October 25, 2015, 09:42:32 pm »
Betas are usually for server testing, to see if a game is optimised enough to support the amount of players that it should support. I'd reckon the Alpha is indeed just to see if people can actually join the server in the first place and perform basic gameplay options such as walking without having error codes plastered over your screen.
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