93rd Sutherland Highlander's Thursday Line Battle.
Leader's Steam Name Please Add Me!: 93rd William Wemyss
The Password Is not Given out until 7:30 EST time IN Our Team Speak.
Regiment Name:
Leaders Steam Name:
Estimated Attendance:
Have you read all of the Rules?:
Do you have our Team Speak Bookmarked?:
Regiments Attending Team Speak
85.114.142.106:9887
93rd Sutherland Highlanders (Home regiment)
KPR
KH
79thCH
BGP
3~6
85thKGL
54thRG
88th
61e
3rdRM
6th
8th
80th
Main AdminsWarner
John
Sub AdminsRoderick
Antares
Main Rules- A 3 man line is ok. If you have below that you must join a Line. You're forbidden to join the rifles or the Artillery. You must join a Line.
-FoC is allowed for everyone, But you must Continue the charge and cannot reload.
-When all charge is called you may Foc, Arty can take their last cannon shot. But there is no Roc!
-There is no Reloading out of line. Rifles are the only ones that can reload Out of Line (Skirmisher Formation)
Line (3 and UP)-3 is the least amount of people allowed in a line.
-FOL Is Completely FORBIDDEN.
-Light Infantry is not allowed.If you're Line, only Line Units. You may go Grenzer units with Infantry Musket Only. Rifle/Musketoon equal a Slay.
-You may Crouch when not in combat and In a Line.
-You may not Crouch for reloading or Firing. This will be a Slay.
-Lines are allowed 1/2 man Spacing.
Cav (15 Max)- Must stay together while moving out.
- Dragoons are allowed to fire while on horseback while static and grouped together, maximum spacing 3 horses.
- May FOC (Off a horse) as long as they carry the charge into melee
- Must ride together, must charge together.
- Should be of the same Unit as the rest.
- Dismounted Dragoons shall act as Light Infantry.
- If one member dismounts, so does the rest.
-Cav may not split into to diff cav units nor split off in the line battle they must stay together as one unit.
Riflemen (Skirmishers)/ Lights- Max of 12 Riflemen. (In case of having more, remaining players shall make a Line or Join another one.)
- May FoC, FOL (As long as in range of the Skirmisher Formation) and FoR (Fire while Retreating)
- Has to move out in a Line.
- If more than 3 Rifles Engage in Melee, other Rifles have to engage as well.
- Hornists and Officers don't count towards the 14 Players. (Limited to 2 Hornists and 2 Officers.
- When under 3 Players Alive, Must either join Arty Guard or Retreat to a Line.
-Lights can have a max of 15.
-Lights may have 3 man spacing.
-Lights may Rol and Roc because they act like skirms and line at the same time.
ArtilleryGrand battery (Max 20, ArtyGs count):
- Must use 2 cannons and if you want 1 Howitzer
- Arty Guards are played as Light Infantry regardless of the troop type you select (no rifles) even when away from their guns.
- No more than 15 yards from the guns or defenses when with their guns and can act individually without formation or spacing requirements.
- May have 2 sappers and any mix of men they choose
- build points will be 75 per side
- I will allow two Regiments to come together to form this Grand Battery, the organization and communication is their responsibility