Author Topic: Suggestions and feedback [v1.0 - v1.1]  (Read 26268 times)

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Offline Siberian Cossack

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Re: Suggestions and feedback [v1.0 - v1.1]
« Reply #150 on: June 12, 2016, 10:16:24 am »
Hello Hinkel. My own proper "fire and smoke" code was added to version 1.1 ? Also i saw textures of kentucky rifle. They rly looks poor and i can help with them
And yes, it would be nice if to Mississippi finally could have attach a bayonet  :o
« Last Edit: June 12, 2016, 10:19:21 am by Siberian Cossack »


Offline Hinkel

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Re: Suggestions and feedback [v1.0 - v1.1]
« Reply #151 on: June 12, 2016, 11:53:30 am »
Hello Hinkel. My own proper "fire and smoke" code was added to version 1.1 ? Also i saw textures of kentucky rifle. They rly looks poor and i can help with them
And yes, it would be nice if to Mississippi finally could have attach a bayonet  :o

Hey, yes indeed! You sent it to me last year in july and it was added asap in my version. So it stayed in, as well as your retextures of the Enfield and Lorenz :)

Like I said, the Mississippi and Lorenz Rifle are SKIRMISH rifles in North and South. They have the best stats and are available for Skirmish units.
If the Mississippi would get a bayonet, it would be unbalanced, cause it would have better melee stats and best accuracy.
There is NO need to add bayonets for both guns.

Offline Siberian Cossack

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Re: Suggestions and feedback [v1.0 - v1.1]
« Reply #152 on: June 12, 2016, 12:11:34 pm »
Hello Hinkel. My own proper "fire and smoke" code was added to version 1.1 ? Also i saw textures of kentucky rifle. They rly looks poor and i can help with them
And yes, it would be nice if to Mississippi finally could have attach a bayonet  :o

Hey, yes indeed! You sent it to me last year in july and it was added asap in my version. So it stayed in, as well as your retextures of the Enfield and Lorenz :)

Like I said, the Mississippi and Lorenz Rifle are SKIRMISH rifles in North and South. They have the best stats and are available for Skirmish units.
If the Mississippi would get a bayonet, it would be unbalanced, cause it would have better melee stats and best accuracy.
There is NO need to add bayonets for both guns.

Well maybe then add to CSA zouaves (2nd type of unit with M1841) sword-bayonet as melee weapon ? I know about Bowie knife, but i think that this sword would be a good option to choose from as melee weapons

Spoiler
[close]


Offline Hinkel

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Re: Suggestions and feedback [v1.0 - v1.1]
« Reply #153 on: June 12, 2016, 12:49:45 pm »
Hello Hinkel. My own proper "fire and smoke" code was added to version 1.1 ? Also i saw textures of kentucky rifle. They rly looks poor and i can help with them
And yes, it would be nice if to Mississippi finally could have attach a bayonet  :o

Hey, yes indeed! You sent it to me last year in july and it was added asap in my version. So it stayed in, as well as your retextures of the Enfield and Lorenz :)

Like I said, the Mississippi and Lorenz Rifle are SKIRMISH rifles in North and South. They have the best stats and are available for Skirmish units.
If the Mississippi would get a bayonet, it would be unbalanced, cause it would have better melee stats and best accuracy.
There is NO need to add bayonets for both guns.

Well maybe then add to CSA zouaves (2nd type of unit with M1841) sword-bayonet as melee weapon ? I know about Bowie knife, but i think that this sword would be a good option to choose from as melee weapons

Spoiler
[close]

Nope sorry. There won't be any new updates.

The Persistant World mod might add it.

Offline Siberian Cossack

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Re: Suggestions and feedback [v1.0 - v1.1]
« Reply #154 on: June 12, 2016, 12:53:47 pm »
Hello Hinkel. My own proper "fire and smoke" code was added to version 1.1 ? Also i saw textures of kentucky rifle. They rly looks poor and i can help with them
And yes, it would be nice if to Mississippi finally could have attach a bayonet  :o

Hey, yes indeed! You sent it to me last year in july and it was added asap in my version. So it stayed in, as well as your retextures of the Enfield and Lorenz :)

Like I said, the Mississippi and Lorenz Rifle are SKIRMISH rifles in North and South. They have the best stats and are available for Skirmish units.
If the Mississippi would get a bayonet, it would be unbalanced, cause it would have better melee stats and best accuracy.
There is NO need to add bayonets for both guns.

Well maybe then add to CSA zouaves (2nd type of unit with M1841) sword-bayonet as melee weapon ? I know about Bowie knife, but i think that this sword would be a good option to choose from as melee weapons

Spoiler
[close]

Nope sorry. There won't be any new updates.

The Persistant World mod might add it.

it is a pity, it would have looked great  :( ::)

Spoiler

[close]


Offline Siberian Cossack

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Re: Suggestions and feedback [v1.0 - v1.1]
« Reply #155 on: June 27, 2016, 12:22:16 am »
Hey Hinkel!  ;D

I have some new retextures for u  :P


Kentucky rifle

Spoiler

[close]


m1841 Mississippi rifle

Spoiler


[close]

p.s If your mod still needs my help with textures let me know and i will send you those textures ;)

p.p.s Why recharge time of the Sharps rifle slower than any other rifle?
Spoiler
It was a single shot percussion lock breech loader that could be fired eight to ten times per minute (three times the rate of the Springfield rifle)
[close]
« Last Edit: June 27, 2016, 12:28:09 am by Siberian Cossack »


Offline Ry1459

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Re: Suggestions and feedback [v1.0 - v1.1]
« Reply #156 on: June 27, 2016, 12:48:44 am »
Quote
p.p.s Why recharge time of the Sharps rifle slower than any other rifle?
Spoiler
It was a single shot percussion lock breech loader that could be fired eight to ten times per minute (three times the rate of the Springfield rifle)
[close]

This was done to make it balanced in comparison to the other rifles I believe. The Sharps is very accurate and if it had a faster reload speed, then it would be OP.

Offline Hinkel

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Re: Suggestions and feedback [v1.0 - v1.1]
« Reply #157 on: June 27, 2016, 10:36:16 pm »
Quote
p.p.s Why recharge time of the Sharps rifle slower than any other rifle?
Spoiler
It was a single shot percussion lock breech loader that could be fired eight to ten times per minute (three times the rate of the Springfield rifle)
[close]

This was done to make it balanced in comparison to the other rifles I believe. The Sharps is very accurate and if it had a faster reload speed, then it would be OP.

This ;)

Offline Siberian Cossack

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Re: Suggestions and feedback [v1.0 - v1.1]
« Reply #158 on: June 28, 2016, 08:57:24 pm »
Quote
p.p.s Why recharge time of the Sharps rifle slower than any other rifle?
Spoiler
It was a single shot percussion lock breech loader that could be fired eight to ten times per minute (three times the rate of the Springfield rifle)
[close]

This was done to make it balanced in comparison to the other rifles I believe. The Sharps is very accurate and if it had a faster reload speed, then it would be OP.

This ;)

then what is the point to strive for realism in the game? but what about the bleeding?


Offline ThePatriot98

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Re: Suggestions and feedback [v1.0 - v1.1]
« Reply #159 on: June 28, 2016, 09:01:37 pm »
Quote
p.p.s Why recharge time of the Sharps rifle slower than any other rifle?
Spoiler
It was a single shot percussion lock breech loader that could be fired eight to ten times per minute (three times the rate of the Springfield rifle)
[close]

This was done to make it balanced in comparison to the other rifles I believe. The Sharps is very accurate and if it had a faster reload speed, then it would be OP.

This ;)

then what is the point to strive for realism in the game? but what about the bleeding?
IF you strive for realism, war of rights to go to. This game as Hinkel stated were made mainly for line battles, more like arcade style. Bleeding was made to make the line battles faster, so people wouldn't camp as much with the bleeding, and to make some new features.
Major of the 11th New York Volunteer Infantry Regiment, 1st Division, 2nd "Eagle" Brigade

Offline Hinkel

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Re: Suggestions and feedback [v1.0 - v1.1]
« Reply #160 on: June 29, 2016, 09:02:08 am »
Quote
p.p.s Why recharge time of the Sharps rifle slower than any other rifle?
Spoiler
It was a single shot percussion lock breech loader that could be fired eight to ten times per minute (three times the rate of the Springfield rifle)
[close]

This was done to make it balanced in comparison to the other rifles I believe. The Sharps is very accurate and if it had a faster reload speed, then it would be OP.

This ;)

then what is the point to strive for realism in the game? but what about the bleeding?
IF you strive for realism, war of rights to go to. This game as Hinkel stated were made mainly for line battles, more like arcade style. Bleeding was made to make the line battles faster, so people wouldn't camp as much with the bleeding, and to make some new features.

This too! ;)

Offline SwissGronkh

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Re: Suggestions and feedback [v1.0 - v1.1]
« Reply #161 on: July 21, 2016, 12:45:36 am »
Fix Butterfly Hussars please  :'(  :'(

Give me the files and i'll do it for you   :-*


Offline vtz

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Re: Suggestions and feedback [v1.0 - v1.1]
« Reply #162 on: July 21, 2016, 07:53:55 pm »
What do you mean? What is broken about Butterfly Hussars?
Basically, I'm a mature person with an immature voice.

Offline wiener_snitzel

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« Last Edit: September 25, 2016, 01:20:15 am by wiener_snitzel »