Author Topic: Star Wars: Bear Force II - 1.0 Released*  (Read 8837 times)

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Offline Chainsor

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Re: Bear Force II *0.8 Released*
« Reply #45 on: November 20, 2017, 10:11:15 pm »
Bump
« Last Edit: March 20, 2018, 02:05:56 pm by Chainsor »



Offline Chainsor

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Re: Bear Force II *0.92 Released* - The Old Republic
« Reply #47 on: June 12, 2018, 06:35:30 pm »
The announcement everybody was waiting for!

Singleplayer Soon™

Read here: HERE!


Offline William

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Re: Bear Force II *0.92 Released* - The Old Republic
« Reply #48 on: June 12, 2018, 06:38:34 pm »
Exciting news! What a great and devoted dev team
Check out my YT channel where I post NW www.youtube. com/c/CluelessWill
Spoiler
god damn, Anthony is smart, he was able to get the shit AEF to tie with the best reg in the game. The tactical geniusness needed to pull off such a feat is insane. He's the Erwin Rommel of NW.
i always get an erection when i check my subscrptions and see that phresh cluelesswill vid
It won't be FSE developing it, so it will come out!
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Offline Chainsor

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Re: Bear Force II *0.92 Released* - The Old Republic
« Reply #49 on: June 18, 2018, 09:35:01 pm »
bump
« Last Edit: June 18, 2018, 10:17:44 pm by Chainsor »


Offline BNS Marko

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Re: Star Wars: Bear Force II - 1.0 Released*
« Reply #50 on: May 01, 2019, 11:19:03 pm »
Hey everyone,

The new update has finally arrived! We're at the stage now where we're satisfied to call this the '1.0' update of the mod. It's now been over six years since the mod released its first version! There's a lot to cover so let's get started.

  • The mod has been now moved exclusively to Steam Workshop, however there is a non-Steam version download on the Workshop page.
  • This will allow us to update the mod every two weeks without waiting months.
  • Nearly everything in the mod was in some way redesigned, changed or optimised.
  • We now have four official servers back, and the playerbase has been steadily growing.

Here's a brief overview of the changelog:
Changelog
Patch notes:

New features
- Added Weather systems
    + 24 different possible skyboxes for different hours of the day
    + Random chances of fog, rain or snow depending on the map type
    + Random wind strength and direction
    + Moving flora and trees depending on wind factors
    + Moving volumetric clouds depending on wind factors
- Completely reworked environment shaders, textures and visuals
- Binoculars
- Clone face will spawn when no helmet is chosen for clone troops
- New tooltip for mod controls in equipment menu
- Coloured Flare grenades
- Nautolan race added
- Chagrian race added

Optimisation and performance
- Loading time decreased from 3-5 minutes to 20-40 seconds
- Removed all Native items, textures, materials
- Removed all unused mod assets
- Resized all textures to powers of two

Class balance fixes
- Magna Head Armour increased to be the same as Clone ARC head armour
- BX head armour moved from invisible helmet to body armour
- Head armour for all republic/separatist classes moved to body armour to allow more customisation

General class changes
- Sniper = Low mobility, high damage, low health
- Jets = Extreme mobility, low health, flanking unit
- Heavy = Very low mobility, tank health, medium damage
- Commando = Fast movement, above average health, medium damage
- Trooper = Medium mobility, medium health, medium/high damage, all around class
- Officer = Medium mobility, medium health, medium damage, utility weapon options

Weapon changes
- Removed movement lock with HMG but make movement slow
- Decreased damage for LMG but buff spread control: spread: 2 > 1
- Decreased LMG ready-to-fire time: 7 > 6
- Det pack tweak: ammo: 3 > 2 packs. dmg radius: 5 > 3 meters. dmg: 175 > 215
- Moved detpacks from normal trooper to Commando/Heavy class
- Rebalanced stable rifle: Medium accuracy, high fire rate, low spread, medium travel speed, extra low damage
- Increased accuracy for cycler rifle: 5 > 4
- Miniscule decrease in accuracy for sniper to potentially fix accuracy bug: 1 > 2
- Removed warmup on sniper rifles
- Damage increased Sniper: 42 > 44
- Damage increased Cycler: 31 > 33
- Sniper weight increased: 13 > 65
- Magna now has Viber Blade & Sword
- Senate Pike fire damage buffed: 33 > 35
- Smoke nade ammo increased: 1 > 2
- Grenade ammo decreased: 3 > 2
- SMG spray factor nerf: 10 > 12 (aimed)
- SMG spray factor nerf: 19 > 23 (hip fire)

Sounds
- Added ambient sounds
- Rebalanced sounds for clearer warcries
- 101 new voice lines

Animation
- Added new rocket launcher animation
- Added new death animations

Bugs fixed
- Shield + Pistol glitch fixed
- Dual bladed lightsabers and force pikes can now be turned off
- You will no longer stay zoomed in on death
- Medpacks can no longer be abused to increase their amount
- Fixed Bounty Hunter white shoulderpads
- Fixed orange lightsaber damage
- Adjusted rigging for Jedi/Sith robes
- Adjusted rigging for Bounty Hunter armour
- Horses removed from admin panel
- Fixed stormtrooper desert camo bug
- Fixed Wookiee transparency issues
- Fixed magna staff seeing through the map
- Fixed melee mode only admin option
- Fixed dual pistol sound
- Fixed lightsabers losing visibility
- Fixed sheathed positions of TOR/Sith Empire guns
- Fixed server crashing bug related to battle mode
- Fixed equipment selection calculations
- Fixed errors related to stationary guns

And so much more!
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