Author Topic: Napoleonic Wars: Mapping Support  (Read 217683 times)

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Offline Wargy

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Re: Napoleonic Wars: Mapping Support
« Reply #150 on: June 21, 2014, 11:06:26 pm »
Nice thank you :D

Offline Rival

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Re: Napoleonic Wars: Mapping Support
« Reply #151 on: June 22, 2014, 01:51:32 pm »
Editing weather? OO tried it but the thing turned green fog.
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Offline Grozni

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Re: Napoleonic Wars: Mapping Support
« Reply #152 on: June 22, 2014, 02:18:14 pm »
What do you mean by weather? There are scene props you add for having rain, snow, thunder etc...
If you mean that slider for fog color you can change that color from same menu iirc.

Offline Rival

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Re: Napoleonic Wars: Mapping Support
« Reply #153 on: June 22, 2014, 02:22:01 pm »
There are props for the weather? I am used to map making but I've always left the weather alone incase of screwing it up :P
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Offline Grozni

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Re: Napoleonic Wars: Mapping Support
« Reply #154 on: June 22, 2014, 02:40:33 pm »
Yea look for mm_weather_ props such as mm_weather_rain, mm_weather_clouds, etc...
You cav enter the value into var1 which will represent the amount of rain, clouds etc...

Offline Rival

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Re: Napoleonic Wars: Mapping Support
« Reply #155 on: June 22, 2014, 02:47:29 pm »
I'll try that. Cheers Grozni :3
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Offline Weewum

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Re: Napoleonic Wars: Mapping Support
« Reply #156 on: June 24, 2014, 12:48:00 am »
A bit of a problem with the height code, after renaming the file of the map, and pasting the code over the old one, the code comes out with a map completely different. (Map I used was relatively flat, with one cliff, map came out with a lot of tall hills with rounded tops, and a lot of blackened terrain.

Edit: Not a problem anymore, however, the ladders in siege cannot be walked on, as you fall through.
« Last Edit: June 24, 2014, 06:52:38 pm by Weewum »

Offline Jatasgo

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Re: Napoleonic Wars: Mapping Support
« Reply #157 on: June 24, 2014, 03:02:58 am »
Could someone explain the process of how to get my map/scene onto my Napoleonic Wars server? I used custom_map_17.
I tried the way this (http://forums.taleworlds.com/index.php/topic,228008.0.html) said but it didn't work it just used the same map. Please help. Thanks!

Offline Conway

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Re: Napoleonic Wars: Mapping Support
« Reply #158 on: June 24, 2014, 03:14:34 am »
There is no way to change the map to a custom one that I know of, make sure you replace your server files with the new map ones by uploading it to the ScnObj folder in your server files. The server must start out on the map or have it set in rotation for it to change to the map.

Offline Jatasgo

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Re: Napoleonic Wars: Mapping Support
« Reply #159 on: June 24, 2014, 04:01:31 am »
There is no way to change the map to a custom one that I know of, make sure you replace your server files with the new map ones by uploading it to the ScnObj folder in your server files. The server must start out on the map or have it set in rotation for it to change to the map.

Aha! Of course I wasn't changing anything in the folder. Grazie!

Offline PortaWestfalica

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Re: Napoleonic Wars: Mapping Support
« Reply #160 on: June 29, 2014, 10:34:30 am »
How do i successfully make a trench map?

Hello, basically my problem is that I cant make trenches look good. In the Iron Europe maps they look great and almost easily made.
But when I try it it looks crap and the prop is always a bit in the air.
Im always lowering the ground below the trench but yeah, it doesnt work.

Is there something like a special trick how to make trenches easily?

Offline Grozni

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Re: Napoleonic Wars: Mapping Support
« Reply #161 on: June 29, 2014, 11:01:33 am »
Play with terrain brush sliders until you have a brush that's small yet deep enough. Just make sure there are no steep parts of terrain around trench or players will get stuck climbing it.
One trick that comes to my mind you could use is SCALE UP the trench a little bit so it covers whole pit.

Offline PortaWestfalica

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Re: Napoleonic Wars: Mapping Support
« Reply #162 on: June 29, 2014, 11:10:31 am »
Nah that doesnt work either.

Offline Grozni

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Re: Napoleonic Wars: Mapping Support
« Reply #163 on: June 29, 2014, 11:36:35 am »
Ah now I remember, the edges of trenches are not bending downwards very much so they are floating above terrain, yes. I "solved" this by piling other objects around edges, maybe someone has a better idea.

Offline PortaWestfalica

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Re: Napoleonic Wars: Mapping Support
« Reply #164 on: June 29, 2014, 11:52:10 am »
Ahh now I know what they always use so that it looks good.
They use a fakeground.