Author Topic: Napoleonic Wars: Mapping Support  (Read 217673 times)

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Offline Gokiller

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Re: Napoleonic Wars: Mapping Support
« Reply #75 on: July 24, 2013, 04:37:54 pm »

Offline Friedrich

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Re: Napoleonic Wars: Mapping Support
« Reply #76 on: July 24, 2013, 05:41:20 pm »
They didn't work until Aldemar fixed them. He send it to FSE, but dunno if TW or FSE it uploaded now.



Offline Olafson

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Re: Napoleonic Wars: Mapping Support
« Reply #77 on: July 24, 2013, 06:48:41 pm »
That was just me placing a 1 in both Var1 and 2. And I cant upload anything right now, without Vince... And he is on holidays...

Offline Friedrich

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Re: Napoleonic Wars: Mapping Support
« Reply #78 on: July 24, 2013, 07:25:55 pm »
Ah thx for enlighten me, Olaf! :D

How long will Vince be not there? That's a bit odd on a release day! :o



Offline dooomninja

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Re: Napoleonic Wars: Mapping Support
« Reply #79 on: July 25, 2013, 01:51:00 pm »
anyone know any way of making the items kinds useable, i.e. so they act like dropped weapons?
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Offline Olafson

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Re: Napoleonic Wars: Mapping Support
« Reply #80 on: July 25, 2013, 01:59:13 pm »
Ah thx for enlighten me, Olaf! :D

How long will Vince be not there? That's a bit odd on a release day! :o

We do not decide on the release dates.

Offline Sanada

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Re: Napoleonic Wars: Mapping Support
« Reply #81 on: July 25, 2013, 03:03:25 pm »
In Conquest maps do I need to place all 64 spawn points around every flag?

Also in conquest do I need to be in scene editing mode to be placing the entry points or in the conqest mode(I cannot find my custom map 2 in conquest mode)

Also do the entry points need to have in the 2nd var the flag entry's var?(do they have to be similar?)

Offline Friedrich

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Re: Napoleonic Wars: Mapping Support
« Reply #82 on: July 25, 2013, 03:11:26 pm »
1 simple question again: hwo many hitpoints have the movable boats/ships exactly?



Offline dooomninja

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Re: Napoleonic Wars: Mapping Support
« Reply #83 on: July 30, 2013, 05:17:57 pm »
anyone know how to change the weather? the mm_weather props don't seem to work and the edit weather tab is blank
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Offline Friedrich

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Re: Napoleonic Wars: Mapping Support
« Reply #84 on: July 30, 2013, 05:46:11 pm »
It works for me? :o
Did you forgot to fill the Var1 with a number? Standard is 0, that means "no rain". 100 means "it rains cats and dogs".



Offline dooomninja

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Re: Napoleonic Wars: Mapping Support
« Reply #85 on: July 30, 2013, 06:23:59 pm »
yh i set var1 to 90 but i was using fog so it seems to be reversed for that

thank you for your response though :)
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Offline Thorontur

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Re: Napoleonic Wars: Mapping Support
« Reply #86 on: August 02, 2013, 12:38:31 am »
I have a few questions about entry points in conquest:

-Can I make the flags non-capturable or something? I just put them far enough underground so they're out of reach to be capped.

-What do the "code only" flags do? (eg. the "headquarters_flag_blue_code_only")

-Does the second variable do anything with the entry points?

-How and where do I change the name of the spawnpoints?

-Why are the main flags of both teams flying half-mast? :P

Thanks a bunch!
« Last Edit: August 02, 2013, 12:55:37 am by Thorontur »

Offline Friedrich

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Re: Napoleonic Wars: Mapping Support
« Reply #87 on: August 02, 2013, 12:55:17 am »
-Can I make the flags non-capturable or something? Nope!

-What do the "code only" flags do? (eg. the "headquarters_flag_blue_code_only") Dunno, sorry. Probably you should better not use them.

-Does the second variable do anything with the entry points? Should not.

-How and where do I change the name of the spawnpoints? It's scripted, you can't change that via editing mode. Annoying, yes.

-Why are the main flags of both teams flying half-mast? Because they can! :D



Offline Thorontur

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Re: Napoleonic Wars: Mapping Support
« Reply #88 on: August 02, 2013, 01:10:16 am »
-How and where do I change the name of the spawnpoints? It's scripted, you can't change that via editing mode. Annoying, yes.

Thanks for the awesome quick reply! Didn't expect this.
Is it possible to meddle with the scripting somewhere? Or is that asking too much? :)

PS: I like your avatar
PPS: what did you think of my own solution to make flag-spawnpoints non-capturable? ;)

Offline Robinhood

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Re: Napoleonic Wars: Mapping Support
« Reply #89 on: August 07, 2013, 02:56:22 am »
I have been working on a map, however i have run into a problem, where my swivel guns always end up about a foot above where i placed them (the wall), does anyone have any ideas as to what i could do?