Author Topic: Napoleonic Wars: Mapping Support  (Read 231183 times)

0 Members and 2 Guests are viewing this topic.

Offline Friedrich

  • Donator
  • *
  • Posts: 1977
  • 84e. Est. 2010. Official Non-Regiment Hopper.
    • View Profile
  • Nick: Friedrich
  • Side: Union
Re: Napoleonic Wars: Mapping Support
« Reply #45 on: May 12, 2013, 11:04:28 pm »
Did you place it in edit mode?



Offline skapunker

  • Volunteer
  • *
  • Posts: 6
    • View Profile
  • Side: Neutral
How to make Custom maps Compatible for Commander Battle ?
« Reply #46 on: May 14, 2013, 09:01:18 pm »
Hi there,

I love playing Commander Battles,
But i got to tired of playing all the Standard maps + randomly generated hilly maps

With the permission of Friedrich im adding AI Meshes to his River Crossings map,

Im about 80% complete and i wanted to make test run, however, i am unable to find the map under the Commander Battle section,

I have read alot of tutorials and guides here on this forum and taleworlds forum, However i am unable to find any information about making an commander battle map.

I have completed about 80% of the Ai Meshes, i have to do some adjustments around some rocks,

I have a question about Entry points, I read in this topic : http://forums.taleworlds.com/index.php/topic,89831.0.html : that different game modes require different amounts of entry points.  How many do i need for Commander Battle and wich do i need?

And most importantly, I Can let the map load correctly in the following game modes:
Edit mode
Duel
conquest,
Capture the Flag
Battle
Team Deathmatch
Deathmatch,

The only 2 game modes it doesnt let me load it in are:
Siege
Commander Battle

I think i read in a different topic somewhere for to create a siege map u need to add a certain type of captureable flagpole to the map, to turn it into a Siege map,
But what do i need to add to the map to Turn it into a Commander Battle compatibilty ????

Greetings Skapunker
84e Regiment

Offline dooomninja

  • First Lieutenant
  • *
  • Posts: 227
    • View Profile
  • Nick: 1brig_95th_Maj_dooomninja
  • Side: Neutral
Re: Napoleonic Wars: Mapping Support
« Reply #47 on: May 15, 2013, 09:05:49 pm »
does anyone know how to make the mm_ship work properly?

i tried it just seems to spawn without controls, i also checked the maps where they are used but i can't see what makes them work
ಠ_ರೃ Quite!
2 most satisfying shots- a rider off a moving horse and officers who think they are safe :b

Offline Dekkers

  • Colonel
  • *
  • Posts: 3968
  • Left hand's fast but the right hand's sturdy
    • View Profile
  • Side: Neutral
Re: Napoleonic Wars: Mapping Support
« Reply #48 on: May 15, 2013, 09:11:07 pm »
does anyone know how to make the mm_ship work properly?

i tried it just seems to spawn without controls, i also checked the maps where they are used but i can't see what makes them work

Go into ''Editor'' mod with with your map.

Place a ship (MM_Ship ... something like that) where you want it to spawn.

Then add a (MM_Ship_(Something)_Controllable), just get it close to it, that will do.

Give the MM_Ship_..._Controllable      Var 1. Do the same for the ship.

Go into ''Battle, siege'' what so ever and remove the old  mm_ship_..._Controllable objects, not being in the right place.

Done.
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"

Offline Dom13WorstNW

  • Donator
  • ***
  • Posts: 8689
    • View Profile
  • Side: Union
Re: Napoleonic Wars: Mapping Support
« Reply #49 on: May 16, 2013, 03:46:19 am »
Hey   so I have a problem with entry points 

So I type in 0 and when I place it on the ground it changes to entry point 1 ...

It screws up my spawning points And I haven't figured out how to fix it :/

Offline Dekkers

  • Colonel
  • *
  • Posts: 3968
  • Left hand's fast but the right hand's sturdy
    • View Profile
  • Side: Neutral
Re: Napoleonic Wars: Mapping Support
« Reply #50 on: May 16, 2013, 03:37:25 pm »
Hey   so I have a problem with entry points 

So I type in 0 and when I place it on the ground it changes to entry point 1 ...

It screws up my spawning points And I haven't figured out how to fix it :/

Just edit entry point one. Var1 back to the number you want?
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"

Offline Dom13WorstNW

  • Donator
  • ***
  • Posts: 8689
    • View Profile
  • Side: Union
Re: Napoleonic Wars: Mapping Support
« Reply #51 on: May 19, 2013, 01:50:18 am »
Is there a Page that explains all the mm_weather_......  ??? :)

I wish to know Fog specifically  :)

Offline Penn

  • Lieutenant Colonel
  • *
  • Posts: 1839
  • If music be the food of love, play on.
    • View Profile
  • Side: Neutral
Re: Napoleonic Wars: Mapping Support
« Reply #52 on: May 19, 2013, 02:32:06 am »
Is there a Page that explains all the mm_weather_......  ??? :)

I wish to know Fog specifically  :)


http://forums.taleworlds.com/index.php?topic=228008.0
Penn and shitz

Offline Dom13WorstNW

  • Donator
  • ***
  • Posts: 8689
    • View Profile
  • Side: Union
Re: Napoleonic Wars: Mapping Support
« Reply #53 on: May 19, 2013, 03:21:01 am »
Is there a Page that explains all the mm_weather_......  ??? :)

I wish to know Fog specifically  :)


http://forums.taleworlds.com/index.php?topic=228008.0

Thank you  :-*

Offline HappyBanana

  • Donator
  • *
  • Posts: 111
  • I like Bananas
    • View Profile
  • Nick: HappyBanana
  • Side: Neutral
Re: Napoleonic Wars: Mapping Support
« Reply #54 on: May 19, 2013, 04:26:35 pm »
anybody knows have CTF works with the entry points? :)

Offline Comrade Temuzu

  • Sergeant
  • *
  • Posts: 164
    • View Profile
  • Side: Neutral
Re: Napoleonic Wars: Mapping Support
« Reply #55 on: May 20, 2013, 09:12:24 pm »
Yes.

Read tutorials, the answers are there.

Offline Dekkers

  • Colonel
  • *
  • Posts: 3968
  • Left hand's fast but the right hand's sturdy
    • View Profile
  • Side: Neutral
Re: Napoleonic Wars: Mapping Support
« Reply #56 on: June 14, 2013, 05:16:02 pm »
Can anyone explain me which things cause lagg?

I made map for 33rd siege (Look below) but it laggs allot. I got quite some water but the props are minimal and in overal the map is quite simpel. The size is quite big though, but I just took the original size so it shouldn't be to much of a problem? Please help!

The map
[close]
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"

Offline Griff Redstorm

  • Major General
  • **
  • Posts: 781
  • Best Cav +100 Ping
    • View Profile
  • Nick: 11e_Huss_Maj_Griff
  • Side: Confederacy
Re: Napoleonic Wars: Mapping Support
« Reply #57 on: June 20, 2013, 08:04:18 am »
Hi guys , just have a fast question.

I am working on groupfighting map , but as you all know , i need to make some classes unplayable , as far as i know i need to handle it with scripts , but i dont know how to . Any couldnt find any information from guides or tutorials so anybody can help out?

Offline Dekkers

  • Colonel
  • *
  • Posts: 3968
  • Left hand's fast but the right hand's sturdy
    • View Profile
  • Side: Neutral
Re: Napoleonic Wars: Mapping Support
« Reply #58 on: June 20, 2013, 10:24:33 am »
Almost every class is disabled with the admin pannel, you can't disable russian militia I beleave and if you are making Cav GF then you have to place an object that disables the main infantry units. I can't remember the name of the prop. though :(
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"

Offline ZeroSkilled

  • First Lieutenant
  • *
  • Posts: 371
  • Ex-Mapper
    • View Profile
    • My Deviantart link!
  • Nick: ZeroSkilled
  • Side: Neutral
Re: Napoleonic Wars: Mapping Support
« Reply #59 on: June 20, 2013, 03:05:45 pm »
Can anyone explain me which things cause lagg?

I made map for 33rd siege (Look below) but it laggs allot. I got quite some water but the props are minimal and in overal the map is quite simpel. The size is quite big though, but I just took the original size so it shouldn't be to much of a problem? Please help!

The map
[close]

Not completely sure but I think it has to do with the amount of tents.
Those who believe in telekinetics, raise my hand.
—Kurt Vonnegut