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Quote from: Parrot on June 27, 2015, 06:45:51 pmQuote from: RedcoatOfEngland on June 27, 2015, 06:08:16 pmFor my mod, I was editting the plume texture. I made a new plume texture and editted one of them. Why does the background turn black and it looks horrible. How do I fix this?The texture you were editing has a transparent background (alpha channels), in this case you've saved the texture without saving the transparency. Opening the .dds files in photoshop can also do this, it changes the transparent sections of the texture to black rather than keeping them in their original state.But the background is still transparent.
Quote from: RedcoatOfEngland on June 27, 2015, 06:08:16 pmFor my mod, I was editting the plume texture. I made a new plume texture and editted one of them. Why does the background turn black and it looks horrible. How do I fix this?The texture you were editing has a transparent background (alpha channels), in this case you've saved the texture without saving the transparency. Opening the .dds files in photoshop can also do this, it changes the transparent sections of the texture to black rather than keeping them in their original state.
For my mod, I was editting the plume texture. I made a new plume texture and editted one of them. Why does the background turn black and it looks horrible. How do I fix this?
Quote from: OttoFIN on June 29, 2015, 12:34:59 pmHow to move AI meshes while mapping?This will probably help: http://forums.taleworlds.com/index.php?topic=61126.0
How to move AI meshes while mapping?
Quote from: Grozni on June 29, 2015, 12:41:15 pmQuote from: OttoFIN on June 29, 2015, 12:34:59 pmHow to move AI meshes while mapping?This will probably help: http://forums.taleworlds.com/index.php?topic=61126.0Odd... I still didn't find an anwser to my question.
How do I transfer specific parts of a unit onto another, a hat for example? I want to edit some units so that they have another hat like the Guard Infantry of prussia.The 6te Garde using a custom skin where the Guard Infantry of prussia got the russian grenadiers hat:Spoiler[close]how do I transfer these files, if I want to change the helmets/hats of units?
Quote from: GerRagnar on June 29, 2015, 10:03:12 pmHow do I transfer specific parts of a unit onto another, a hat for example? I want to edit some units so that they have another hat like the Guard Infantry of prussia.The 6te Garde using a custom skin where the Guard Infantry of prussia got the russian grenadiers hat:Spoiler[close]how do I transfer these files, if I want to change the helmets/hats of units?well u just need to copy -> rename -> replace (open brf)got pretty similar question.. how can i turn the cav shakos so that they fit on infantry then?
Quote from: Conway on June 23, 2015, 02:12:21 amHow do you change nation names? I change it in module_factions but it does not work.Inisde the Napoleonic Wars folder -> languages folder -> en folder -> factions Excel file
How do you change nation names? I change it in module_factions but it does not work.
Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Hey, I was wondering, is there any way to give the 33rd officer a different hat from the rankers?
Quote from: RedcoatOfEngland on June 27, 2015, 07:22:50 pmQuote from: Parrot on June 27, 2015, 06:45:51 pmQuote from: RedcoatOfEngland on June 27, 2015, 06:08:16 pmFor my mod, I was editting the plume texture. I made a new plume texture and editted one of them. Why does the background turn black and it looks horrible. How do I fix this?The texture you were editing has a transparent background (alpha channels), in this case you've saved the texture without saving the transparency. Opening the .dds files in photoshop can also do this, it changes the transparent sections of the texture to black rather than keeping them in their original state.But the background is still transparent.It is more likely that you will get an answer if you put some more effort into your writing. Parrot gave you enough clues. What do you mean by "But the background is still transparent"? That it seems to be transparent in photoshop? Which program do you ues to edit textures, photoshop, gimp, something else?Iirc in gimp you should export dds with some specific settings to make transparency work, but I didn't touch texturing in a long time. Try exporting the texture as DDS DXT5 with "weight by alpha" and "generate mip maps" ticked.