Author Topic: Have a question about Modding? Ask Here!  (Read 313931 times)

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Offline DanyEle

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Re: Have a question about Modding? Ask Here!
« Reply #810 on: August 10, 2014, 12:36:01 pm »
(''inject_key.log.x930=ip=84.29103.201=port=384, run.command=F'')

What does that mean? Do you need support or anything else?



Offline Donner

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Re: Have a question about Modding? Ask Here!
« Reply #811 on: August 20, 2014, 03:43:59 pm »
Hey, I have a problem with a uniform made by Beta's Shack. I already changed it from british guards to prussian lutzov freikorps, but now I have the problem that the ass and balls are missing and the area around it is see-through. Can you help me?



It is like the part where the pants finish and the upper body uniform finish.
All other units look normal.
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Offline Frederik

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Re: Have a question about Modding? Ask Here!
« Reply #812 on: August 20, 2014, 06:03:47 pm »
You have to Change the prussian_lutzov_pants in mmprusuniforms.dds
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Offline Donner

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Re: Have a question about Modding? Ask Here!
« Reply #813 on: August 20, 2014, 06:12:08 pm »
You have to Change the prussian_lutzov_pants in mmprusuniforms.dds

Yes but what do I have to change?

Edit : Okay I fixed the problem, but now the pants don't seem to be 'connected' with the uniform.
When running, it runs out of connection and its looks just shit. Same when crouching.

Edit : After long fighting with the issue, i figured it out and took a different pants.
« Last Edit: August 21, 2014, 01:44:58 pm by Donner »
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Offline Betaknight

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Re: Have a question about Modding? Ask Here!
« Reply #814 on: August 21, 2014, 03:14:05 pm »
The reason why I couldnt switch them with the british was because the british is connected to another pants from another country, which if i change something there it will affect other units and so... But if i do the .3 style then that pants has to overlap the current one or replace all the units who have that one pair of pants.
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Offline Gewehr98

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Re: Have a question about Modding? Ask Here!
« Reply #815 on: August 23, 2014, 05:36:38 am »
Where are the British regimental and king's colours located? I would like to modify them for my regiment.

Offline usnavy30

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Re: Have a question about Modding? Ask Here!
« Reply #816 on: August 23, 2014, 05:40:36 am »
The colours meshes the actual flags models are located in Resource mm_colours.brf
The colours material is in mmmaterials.brf
The colours textures is in mmtextures.brf

The texture file is called Colours2.dds in Textures folder

To redo a flag texture replace the texture in Textures folder and be sure to look how the colours are structured on the texture sheet.

Hope this helps  :)
« Last Edit: August 23, 2014, 05:42:13 am by usnavy30 »
How To Run A Mod Installer.exe
Quote
Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline Gewehr98

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Re: Have a question about Modding? Ask Here!
« Reply #817 on: August 23, 2014, 06:47:26 am »
Awesome, that got it.

Now, this is a bit more complex and I even wonder if it can be done without setting up a sub mod.

BUT

Along the lines of the Open Zee Treasure/Pirate Hat thing, is there a way to get multiple versions of the same uniform on one map? For example, is there any way the 44th (taking the 33rd Foot):

http://cloud-4.steampowered.com/ugc/3316078793900366263/F12E1A81D686821322A39FE10E01B25E3D5C29F5/

Could line up next to the 87th (also taking the 33rd Foot):

http://cloud-4.steampowered.com/ugc/564394540627118629/0C91F30902677A9AC791B0C03C1CCD324B28A5F8/

and have the unique skins stored on a server so everyone can see what everyone else looks like? Maybe stash the uniform sets inside "Open Zee Treasure" chests to make it all work?

Offline usnavy30

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Re: Have a question about Modding? Ask Here!
« Reply #818 on: August 23, 2014, 06:54:41 am »
First reply after getting the jist of what you're saying I am pretty sure only a hat is given when you find the chest unless it's Hougoumout map, nope scratch that it doesn't anymore only a hat. But basically I will have to say no at first, as I am pretty sure the script to assign treasure items does not include a uniform torso, editing the scripts in module system and compiling would make it a sub mod not useable client side I think.
« Last Edit: August 23, 2014, 06:59:03 am by usnavy30 »
How To Run A Mod Installer.exe
Quote
Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline Gewehr98

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Re: Have a question about Modding? Ask Here!
« Reply #819 on: August 23, 2014, 07:02:26 am »
Could the script be used server side with a custom map and then packed with the requisite .brf/.dds files or whatever would need to go into the chest?

Offline Gewehr98

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Re: Have a question about Modding? Ask Here!
« Reply #820 on: August 24, 2014, 07:28:22 am »
Also, random idea that just popped into my head

somehow bringing in a custom-made barracks coat:



basically a normal coat but with the tails hacked off, in white, with regimental facings. Again with the "open zee treasure" script. Is it possible (server side/custom map)?

Offline Grozni

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Re: Have a question about Modding? Ask Here!
« Reply #821 on: August 24, 2014, 11:09:30 am »
A lot of stuff is possible with server side coding, but there is simply no way to implement custom content (models, textures, sounds...) without client downloading your modification.

Offline Viriathus

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Re: Have a question about Modding? Ask Here!
« Reply #822 on: August 24, 2014, 11:56:31 am »
How do I change the voice of the KGL unit from german to english?

Offline usnavy30

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Re: Have a question about Modding? Ask Here!
« Reply #823 on: August 24, 2014, 06:59:50 pm »
One second I got your answer, in module_scripts.py
Comment out (#) in module_scripts.py the line (this_or_next|is_between,":agent_troop_id","trp_british_infantry2","trp_british_highlander"),
This ^ gives the KGL Infantry german shouts, same method for KGL Hussars.

Code
        (store_sub,":fac_index",":agent_faction","fac_britain"),
       
        (try_begin),
          (this_or_next|eq,":agent_faction","fac_austria"),
          (this_or_next|is_between,":agent_troop_id","trp_british_infantry2","trp_british_highlander"),
          (this_or_next|is_between,":agent_troop_id","trp_british_hussar","trp_british_light_dragoon"),
          (is_between,":agent_troop_id","trp_french_infantry_bavarian","trp_french_old_guard"),
          (assign,":fac_index",2), # set to prussia.
        (try_end),

Quote
        (store_sub,":fac_index",":agent_faction","fac_britain"),
       
        (try_begin),
          (this_or_next|eq,":agent_faction","fac_austria"),
#          (this_or_next|is_between,":agent_troop_id","trp_british_infantry2","trp_british_highlander"),
          (is_between,":agent_troop_id","trp_british_hussar","trp_british_light_dragoon"),
#          (is_between,":agent_troop_id","trp_french_infantry_bavarian","trp_french_old_guard"),
          (assign,":fac_index",2), # set to prussia.
        (try_end),
       
        #lets check if its male or female..
Commenting out the line will give the troop back default English shouts.
« Last Edit: August 24, 2014, 07:09:39 pm by usnavy30 »
How To Run A Mod Installer.exe
Quote
Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline Viriathus

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Re: Have a question about Modding? Ask Here!
« Reply #824 on: August 24, 2014, 10:25:40 pm »
One second I got your answer, in module_scripts.py
Comment out (#) in module_scripts.py the line (this_or_next|is_between,":agent_troop_id","trp_british_infantry2","trp_british_highlander"),
This ^ gives the KGL Infantry german shouts, same method for KGL Hussars.

Code
        (store_sub,":fac_index",":agent_faction","fac_britain"),
       
        (try_begin),
          (this_or_next|eq,":agent_faction","fac_austria"),
          (this_or_next|is_between,":agent_troop_id","trp_british_infantry2","trp_british_highlander"),
          (this_or_next|is_between,":agent_troop_id","trp_british_hussar","trp_british_light_dragoon"),
          (is_between,":agent_troop_id","trp_french_infantry_bavarian","trp_french_old_guard"),
          (assign,":fac_index",2), # set to prussia.
        (try_end),

Quote
        (store_sub,":fac_index",":agent_faction","fac_britain"),
       
        (try_begin),
          (this_or_next|eq,":agent_faction","fac_austria"),
#          (this_or_next|is_between,":agent_troop_id","trp_british_infantry2","trp_british_highlander"),
          (is_between,":agent_troop_id","trp_british_hussar","trp_british_light_dragoon"),
#          (is_between,":agent_troop_id","trp_french_infantry_bavarian","trp_french_old_guard"),
          (assign,":fac_index",2), # set to prussia.
        (try_end),
       
        #lets check if its male or female..
Commenting out the line will give the troop back default English shouts.

I cant find that file...