Author Topic: Have a question about Modding? Ask Here!  (Read 315189 times)

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Offline greatscot

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Re: Have a question about Modding? Ask Here!
« Reply #1530 on: July 06, 2016, 04:07:36 pm »
Texturing question:

Im using Paint.net, and I'm trying to change the blue on the French 45e to White using the Hue/Saturation tool.
However, it doesn't look good whatsoever, any re-skinners out there, can you help me? thank you. :D

Offline Johny_Nawalony

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Re: Have a question about Modding? Ask Here!
« Reply #1531 on: July 06, 2016, 09:53:31 pm »
Texturing question:

Im using Paint.net, and I'm trying to change the blue on the French 45e to White using the Hue/Saturation tool.
However, it doesn't look good whatsoever, any re-skinners out there, can you help me? thank you. :D
I do white using grayscale, then white on the layer above,after that i play with transparency level.
I can do paid skin comissions so yeah msg if ya want one

Offline Dazzer

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Re: Have a question about Modding? Ask Here!
« Reply #1532 on: July 13, 2016, 03:51:27 pm »
I dont think anybody can help me with this, but as soon as I press Multiplayer, the whole game crashes. What could cause it?
EDIT: Nevermind, I think what caused it. I moved the whole Steam from disk C to disk D and forgot to change the mod path
EDIT 2: Nope, it didnt fix anything. Looks like im screwed
Also what is interesting is that when I turn music on it plays the original M&B Warband main menu music. But I changed it
« Last Edit: July 13, 2016, 04:01:18 pm by Dazzer »

Offline Parrot

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Re: Have a question about Modding? Ask Here!
« Reply #1533 on: July 13, 2016, 08:49:56 pm »
usually this is because the character uniform is missing meshes or textures
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Offline Dazzer

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Re: Have a question about Modding? Ask Here!
« Reply #1534 on: July 14, 2016, 12:03:07 am »
I fixed it now. I just use wrong module system

Offline Dazzer

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Re: Have a question about Modding? Ask Here!
« Reply #1535 on: July 15, 2016, 12:49:55 pm »
Hi all. Just a quick question. Can I increase the volume of battlecries? Or do I have to, lets say, put them all into Audacity and change it manually?
EDIT: Got another problem... some "french" units yell only Come here, yer bastards, then some russian battlecries.
Here is script for french battlecries
Code
(else_try),
  (is_between,":agent_troop_id","trp_french_infantry","trp_prussian_infantry"),
              (assign, ":sound_id", "snd_voice_cry_fren"),
              (val_add,":sound_id",":fac_index"),
I dont know why some of them yell only in russian if there isnt even a script for russians.
British troops work fine, Im using the same script for them
Gosh for some reason im now having the same problem with the british. I really dont understand whats wrong. Some of them dont even say anything
« Last Edit: July 15, 2016, 02:38:12 pm by Dazzer »

Offline Parrot

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Re: Have a question about Modding? Ask Here!
« Reply #1536 on: July 15, 2016, 02:54:37 pm »
can you post all of the battle cry assignment code? and perhaps the sound tuples as well. it'll be easier to see what's wrong with them with more than just three lines of code
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Offline Dazzer

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Re: Have a question about Modding? Ask Here!
« Reply #1537 on: July 15, 2016, 02:59:26 pm »
Quote
can you post all of the battle cry assignment code?
you mean this?
Code
(assign, ":sound_id", -1),
        (try_begin),
          (eq,":gender",tf_male),
          (try_begin),
            (eq, ":command_type", voice_type_cry),
            (try_begin),
              (this_or_next|eq,":agent_troop_id","trp_austrian_arty"),
              (eq,":agent_troop_id","trp_austrian_arty"),
              (assign, ":sound_id", "snd_voice_cry_pirate"),
            (else_try),
              (is_between,":agent_troop_id","trp_french_old_guard","trp_french_voltigeur"),
              (assign, ":sound_id", "snd_voice_cry_brit_scot"),
            (else_try),
              (is_between,":agent_troop_id","trp_british_light_infantry","trp_british_rifle"),
              (assign, ":sound_id", "snd_voice_cry_brit_scot"),
(else_try),
              (this_or_next|is_between,":agent_troop_id","trp_russian_hussar","trp_russian_uhlan"),
              (this_or_next|is_between,":agent_troop_id","trp_russian_dragoon","trp_russian_horse_guard"),
              (is_between,":agent_troop_id","trp_austrian_uhlan","trp_austrian_light_horse"),
              (assign, ":sound_id", "snd_voice_cry_russ_ukr"),
            (else_try),
              (eq,":agent_faction","fac_austria"),
              (assign, ":sound_id", "snd_voice_cry_aust"),
            (else_try),
  (is_between,":agent_troop_id","trp_british_infantry","trp_french_infantry"),
              (assign, ":sound_id", "snd_voice_cry_brit"),
              (val_add,":sound_id",":fac_index"),
(else_try),
  (is_between,":agent_troop_id","trp_french_infantry","trp_prussian_infantry"),
              (assign, ":sound_id", "snd_voice_cry_fren"),
              (val_add,":sound_id",":fac_index"),
            (try_end),
         
        (else_try),
          (eq,":gender",tf_female),
          (try_begin),
            (eq, ":command_type", voice_type_cry),
            (try_begin),
              (this_or_next|is_between,":agent_troop_id","trp_russian_hussar","trp_russian_cossack"),
              (this_or_next|is_between,":agent_troop_id","trp_russian_dragoon","trp_russian_horse_guard"),
              (is_between,":agent_troop_id","trp_austrian_uhlan","trp_austrian_light_horse"),
              (assign, ":sound_id", "snd_voice_cry_fem_russ_ukr"),
            (else_try),
              (eq,":agent_faction","fac_austria"),
              (assign, ":sound_id", "snd_voice_cry_fem_aust"),
            (else_try),
              (assign, ":sound_id", "snd_voice_cry_fem_brit"),
              (val_add,":sound_id",":fac_index"),
            (try_end),
         
       
        # change to right sound for faction.
        (try_begin),
          (neq, ":command_type", voice_type_cry),
          (val_add,":sound_id",":fac_index"),
         
          (try_begin),
            (is_between,":agent_troop_id","trp_austrian_uhlan","trp_austrian_light_horse"),
            (val_add,":sound_id", 2),
          (else_try),
            # add one for ukrain
            (this_or_next|is_between,":agent_troop_id","trp_russian_hussar","trp_russian_uhlan"),
            (is_between,":agent_troop_id","trp_russian_dragoon","trp_russian_horse_guard"),
            (val_add,":sound_id", 1),
          (try_end),
        (try_end),
       
        (gt, ":sound_id", -1),
       
        (call_script, "script_multiplayer_server_play_sound_at_agent", ":sound_id", ":agent_id"),
      (try_end),
    (try_end),
  ]),

Code
# battle cries.
 ("voice_cry_brit", sf_priority_8|sf_vol_13, [
    "brit_huzzah1.wav" # Huzzah!
   ,"parliamentbattlecry1.ogg"
   ,"parliamentbattlecry2.ogg"
   ,"parliamentbattlecry3.ogg"
   ,"parliamentbattlecry4.ogg"
   ,"parliamentbattlecry5.ogg"
 ]),
 ("voice_cry_fren", sf_priority_8|sf_vol_13, [
    "royalistbattlecry1.ogg"
   ,"royalistbattlecry2.ogg"
   ,"royalistbattlecry3.ogg"
   ,"royalistbattlecry4.ogg"
   ,"royalistbattlecry5.ogg"
   ,"brit_godsave1.wav" # God save the king!
   ,"brit_godsave2.wav"
   ,"brit_king1.wav" # For king and country
   ,"brit_king2.wav"
 ]),
 ("voice_cry_prus", sf_priority_8|sf_vol_13, [
    "brit_bastard1.wav" # Come on yer bastards
   ,"brit_bastard2.wav"
 ]),
 ("voice_cry_russ", sf_priority_8|sf_vol_13, [
    "rus_battlecry1.wav"
   ,"rus_battlecry2.wav"
   ,"rus_battlecry3.wav"
   ,"rus_battlecry4.wav"
   ,"rus_battlecry5.wav"
   ,"rus_battlecry6.wav"
   ,"rus_battlecry7.wav"
   ,"rus_battlecry8.wav"
   ,"rus_battlecry9.wav"
   ,"rus_battlecry10.wav"
   ,"rus_battlecry11.wav"
   ,"rus_battlecry12.wav"
   ,"rus_battlecry13.wav"
 ]),
 ("voice_cry_aust", sf_priority_8|sf_vol_13, [
    "brit_bastard1.wav" # Come on yer bastards
    ,"brit_bastard2.wav"
 ]),
 ("voice_cry_brit_scot", sf_priority_8|sf_vol_13, [
    "brit_bastard1.wav" # Come on yer bastards
   ,"brit_bastard2.wav"
   ,"brit_scotland1.wav" # Scotland Ferever
   ,"brit_scotland2.wav"
   ,"brit_sonsof1.wav" # Sons of the hounds, come here and get flesh
   ,"brit_sonsof2.wav"
   ,"brit_bydand1.wav" # Bydand
   ,"brit_bydand2.wav"
 ]),
 ("voice_cry_russ_ukr", sf_priority_8|sf_vol_13, [
    "ukr_battlecry1.wav"
   ,"ukr_battlecry2.wav"
   ,"ukr_battlecry3.wav"
   ,"rus_battlecry3.wav"
   ,"rus_battlecry10.wav"
   ,"rus_battlecry11.wav"
   ,"rus_battlecry12.wav"
 ]),
 
 ("voice_cry_pirate", sf_priority_8|sf_vol_13, [
    "pirate_1.wav"
   ,"pirate_2.wav"
   ,"pirate_3.wav"
   ,"pirate_4.wav"
   ,"pirate_5.wav"
   ,"pirate_6.wav"
   ,"pirate_7.wav"
   ,"pirate_8.wav"
   ,"pirate_9.wav"
   ,"pirate_10.wav"
   ,"pirate_11.wav"
   ,"pirate_12.wav"
   ,"pirate_13.wav"
   ,"pirate_14.wav"
 ]),
I dont know if I posted the right thing, I dont work with sounds very much

EDIT: Hi Parrot. Could this problem cause having the "ranked" troops not having the same name as the original?  :D I dont know if you understand so I will post the code from module_troops
Code
["british_hussar","Sir William Waller's Regiment of Dragoons","Parliamentary Dragoons",tf_mounted|tf_guarantee_all,0,0,fac_britain,
   [itm_newmodeldragoon,itm_yellowcavboots,itm_blackcavboots,itm_bluehat1,itm_bluehat2,itm_bluehat3,itm_cheapsword1,itm_cheapsword2,itm_cheapsword3,itm_firelock_regular_short,itm_firelock_regular_long,itm_bullets,itm_dragoon_horse_1,itm_dragoon_horse_2,itm_dragoon_horse_3,itm_dragoon_horse_4,itm_dragoon_horse_5],
   def_attrib_multiplayer|level(20),wpex(80,5,50,5,150,5),knows_common|knows_riding_6|knows_ironflesh_2|knows_athletics_1,swadian_face_middle_1, swadian_face_old_2],
  ["british_hussar_officer","Okey's Dragoons","Trumpeter",tf_mounted|tf_guarantee_all,0,0,fac_british_ranks,
   [itm_yellowcavboots,itm_blackcavboots,itm_newmodeltrumpeter,itm_bluehat1,itm_trumpet,itm_bluehat2,itm_bluehat3,itm_goodrapier1,itm_dragoon_horse_1,itm_dragoon_horse_2,itm_dragoon_horse_3,itm_dragoon_horse_4,itm_dragoon_horse_5],
   def_attrib_multiplayer|level(20),wpex(100,5,150,5,150,5),knows_common|knows_ironflesh_2|knows_riding_6|knows_athletics_1,swadian_face_middle_1, swadian_face_old_2],
  ["british_hussar_bugle","1st KGL Hussars","Cornet",tf_mounted|tf_guarantee_all,0,0,fac_british_ranks,
   [itm_bluehat1,itm_bluehat2,itm_bluehat3,itm_newmodeltrumpeter,itm_okeyflag,itm_dragoon_horse_1,itm_dragoon_horse_2,itm_browncavboots,itm_blackcavboots,itm_goodrapier1],
   def_attrib|level(20),wpex(160,5,30,5,30,5),knows_common|knows_riding_6|knows_ironflesh_3|knows_power_strike_3,swadian_face_middle_1, swadian_face_old_2],
  ["british_hussar_nco","Okey's Dragoons","Officer",tf_mounted|tf_guarantee_all,0,0,fac_british_ranks,
You can notice that the first troop is called "Sir William Wallers regiment of dragoons", but the second troop is "Okey's dragoons" and then the third is called "1st KGL Hussars" and so on.
« Last Edit: July 16, 2016, 12:09:11 pm by Dazzer »

Offline Parrot

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Re: Have a question about Modding? Ask Here!
« Reply #1538 on: July 18, 2016, 11:27:33 am »
EDIT: Hi Parrot. Could this problem cause having the "ranked" troops not having the same name as the original?  :D I dont know if you understand so I will post the code from module_troops
You can notice that the first troop is called "Sir William Wallers regiment of dragoons", but the second troop is "Okey's dragoons" and then the third is called "1st KGL Hussars" and so on.

Code
["british_hussar","Sir William Waller's Regiment of Dragoons","Parliamentary Dragoons",tf_mounted|tf_guarantee_all,0,0,fac_britain,
   [itm_newmodeldragoon,itm_yellowcavboots,itm_blackcavboots,itm_bluehat1,itm_bluehat2,itm_bluehat3,itm_cheapsword1,itm_cheapsword2,itm_cheapsword3,itm_firelock_regular_short,itm_firelock_regular_long,itm_bullets,itm_dragoon_horse_1,itm_dragoon_horse_2,itm_dragoon_horse_3,itm_dragoon_horse_4,itm_dragoon_horse_5],
   def_attrib_multiplayer|level(20),wpex(80,5,50,5,150,5),knows_common|knows_riding_6|knows_ironflesh_2|knows_athletics_1,swadian_face_middle_1, swadian_face_old_2],
  ["british_hussar_officer","Okey's Dragoons","Trumpeter",tf_mounted|tf_guarantee_all,0,0,fac_british_ranks,
   [itm_yellowcavboots,itm_blackcavboots,itm_newmodeltrumpeter,itm_bluehat1,itm_trumpet,itm_bluehat2,itm_bluehat3,itm_goodrapier1,itm_dragoon_horse_1,itm_dragoon_horse_2,itm_dragoon_horse_3,itm_dragoon_horse_4,itm_dragoon_horse_5],
   def_attrib_multiplayer|level(20),wpex(100,5,150,5,150,5),knows_common|knows_ironflesh_2|knows_riding_6|knows_athletics_1,swadian_face_middle_1, swadian_face_old_2],
  ["british_hussar_bugle","1st KGL Hussars","1st KGL Hussars",tf_mounted|tf_guarantee_all,0,0,fac_british_ranks,
   [itm_bluehat1,itm_bluehat2,itm_bluehat3,itm_newmodeltrumpeter,itm_okeyflag,itm_dragoon_horse_1,itm_dragoon_horse_2,itm_browncavboots,itm_blackcavboots,itm_goodrapier1],
   def_attrib|level(20),wpex(160,5,30,5,30,5),knows_common|knows_riding_6|knows_ironflesh_3|knows_power_strike_3,swadian_face_middle_1, swadian_face_old_2],
  ["british_hussar_nco","Okey's Dragoons","Okey's Dragoons",tf_mounted|tf_guarantee_all,0,0,fac_british_ranks,

if these units are supposed to be different units under the parliamentary dragoons, then their names (eg Okey's Dragoons) won't show unless you replace the rank name with the regiment name (Officer -> Okey's Dragoons)
these names don't make a difference to anything other than the string that's shown in the in-game unit menu. the tag that impacts the scripts is trp_british_hussar.



(assign, ":sound_id", -1),
        (try_begin),
          (eq,":gender",tf_male),
          (try_begin),
            (eq, ":command_type", voice_type_cry),
            (try_begin),
              (this_or_next|eq,":agent_troop_id","trp_austrian_arty"), #you don't need this line, remove it: it says "if troop == austrian arty, else troop == austrian arty"
              (eq,":agent_troop_id","trp_austrian_arty"),
              (assign, ":sound_id", "snd_voice_cry_pirate"),
            (else_try),
              (is_between,":agent_troop_id","trp_french_old_guard","trp_french_voltigeur"),
              (assign, ":sound_id", "snd_voice_cry_brit_scot"),
            (else_try),
              (is_between,":agent_troop_id","trp_british_light_infantry","trp_british_rifle"),
              (assign, ":sound_id", "snd_voice_cry_brit_scot"),
       (else_try),
              (this_or_next|is_between,":agent_troop_id","trp_russian_hussar","trp_russian_uhlan"), # if you're not using russia as a faction you can remove these
              (this_or_next|is_between,":agent_troop_id","trp_russian_dragoon","trp_russian_horse_guard"),
              (is_between,":agent_troop_id","trp_austrian_uhlan","trp_austrian_light_horse"),
              (assign, ":sound_id", "snd_voice_cry_russ_ukr"),
            (else_try),

              (eq,":agent_faction","fac_austria"), # specific country shouts
              (assign, ":sound_id", "snd_voice_cry_aust"),
            (else_try),
         (is_between,":agent_troop_id","trp_british_infantry","trp_french_infantry"),
              (assign, ":sound_id", "snd_voice_cry_brit"),
              (val_add,":sound_id",":fac_index"),
       (else_try),
         (is_between,":agent_troop_id","trp_french_infantry","trp_prussian_infantry"),
# remove this whole section, the previous one with the british shouts assigns all faction battle cries. if you want france to use difference battle cries to their faction ones, use the austria battle cry assignment as an example, and place it before the british battle cries/faction shouts.
              (assign, ":sound_id", "snd_voice_cry_fren"),
              (val_add,":sound_id",":fac_index"),

            (try_end),
         
apart from this, don't forget that the ukrainian troops in france use the ukrainian battle cries, austrian troops use a mix of prussian and austrian battle cries, and the french bavarians use prussian shouts. so when you're assigning battle cries, make sure they're nice and neat, well labeled, and that anything left over from nw is removed if it's causing a problem. also don't forget to make changes to the female sounds, there's nothing worse than a female character shouting "long live napoleon" during the english civil war.
« Last Edit: July 18, 2016, 11:29:39 am by Parrot »
Check out mods I've worked on: Blood and Iron: Age of Imperialism, and North and South!

Offline Dazzer

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Re: Have a question about Modding? Ask Here!
« Reply #1539 on: July 18, 2016, 04:10:59 pm »
EDIT: Hi Parrot. Could this problem cause having the "ranked" troops not having the same name as the original?  :D I dont know if you understand so I will post the code from module_troops
You can notice that the first troop is called "Sir William Wallers regiment of dragoons", but the second troop is "Okey's dragoons" and then the third is called "1st KGL Hussars" and so on.

Code
["british_hussar","Sir William Waller's Regiment of Dragoons","Parliamentary Dragoons",tf_mounted|tf_guarantee_all,0,0,fac_britain,
   [itm_newmodeldragoon,itm_yellowcavboots,itm_blackcavboots,itm_bluehat1,itm_bluehat2,itm_bluehat3,itm_cheapsword1,itm_cheapsword2,itm_cheapsword3,itm_firelock_regular_short,itm_firelock_regular_long,itm_bullets,itm_dragoon_horse_1,itm_dragoon_horse_2,itm_dragoon_horse_3,itm_dragoon_horse_4,itm_dragoon_horse_5],
   def_attrib_multiplayer|level(20),wpex(80,5,50,5,150,5),knows_common|knows_riding_6|knows_ironflesh_2|knows_athletics_1,swadian_face_middle_1, swadian_face_old_2],
  ["british_hussar_officer","Okey's Dragoons","Trumpeter",tf_mounted|tf_guarantee_all,0,0,fac_british_ranks,
   [itm_yellowcavboots,itm_blackcavboots,itm_newmodeltrumpeter,itm_bluehat1,itm_trumpet,itm_bluehat2,itm_bluehat3,itm_goodrapier1,itm_dragoon_horse_1,itm_dragoon_horse_2,itm_dragoon_horse_3,itm_dragoon_horse_4,itm_dragoon_horse_5],
   def_attrib_multiplayer|level(20),wpex(100,5,150,5,150,5),knows_common|knows_ironflesh_2|knows_riding_6|knows_athletics_1,swadian_face_middle_1, swadian_face_old_2],
  ["british_hussar_bugle","1st KGL Hussars","1st KGL Hussars",tf_mounted|tf_guarantee_all,0,0,fac_british_ranks,
   [itm_bluehat1,itm_bluehat2,itm_bluehat3,itm_newmodeltrumpeter,itm_okeyflag,itm_dragoon_horse_1,itm_dragoon_horse_2,itm_browncavboots,itm_blackcavboots,itm_goodrapier1],
   def_attrib|level(20),wpex(160,5,30,5,30,5),knows_common|knows_riding_6|knows_ironflesh_3|knows_power_strike_3,swadian_face_middle_1, swadian_face_old_2],
  ["british_hussar_nco","Okey's Dragoons","Okey's Dragoons",tf_mounted|tf_guarantee_all,0,0,fac_british_ranks,

if these units are supposed to be different units under the parliamentary dragoons, then their names (eg Okey's Dragoons) won't show unless you replace the rank name with the regiment name (Officer -> Okey's Dragoons)
these names don't make a difference to anything other than the string that's shown in the in-game unit menu. the tag that impacts the scripts is trp_british_hussar.



(assign, ":sound_id", -1),
        (try_begin),
          (eq,":gender",tf_male),
          (try_begin),
            (eq, ":command_type", voice_type_cry),
            (try_begin),
              (this_or_next|eq,":agent_troop_id","trp_austrian_arty"), #you don't need this line, remove it: it says "if troop == austrian arty, else troop == austrian arty"
              (eq,":agent_troop_id","trp_austrian_arty"),
              (assign, ":sound_id", "snd_voice_cry_pirate"),
            (else_try),
              (is_between,":agent_troop_id","trp_french_old_guard","trp_french_voltigeur"),
              (assign, ":sound_id", "snd_voice_cry_brit_scot"),
            (else_try),
              (is_between,":agent_troop_id","trp_british_light_infantry","trp_british_rifle"),
              (assign, ":sound_id", "snd_voice_cry_brit_scot"),
       (else_try),
              (this_or_next|is_between,":agent_troop_id","trp_russian_hussar","trp_russian_uhlan"), # if you're not using russia as a faction you can remove these
              (this_or_next|is_between,":agent_troop_id","trp_russian_dragoon","trp_russian_horse_guard"),
              (is_between,":agent_troop_id","trp_austrian_uhlan","trp_austrian_light_horse"),
              (assign, ":sound_id", "snd_voice_cry_russ_ukr"),
            (else_try),

              (eq,":agent_faction","fac_austria"), # specific country shouts
              (assign, ":sound_id", "snd_voice_cry_aust"),
            (else_try),
         (is_between,":agent_troop_id","trp_british_infantry","trp_french_infantry"),
              (assign, ":sound_id", "snd_voice_cry_brit"),
              (val_add,":sound_id",":fac_index"),
       (else_try),
         (is_between,":agent_troop_id","trp_french_infantry","trp_prussian_infantry"),
# remove this whole section, the previous one with the british shouts assigns all faction battle cries. if you want france to use difference battle cries to their faction ones, use the austria battle cry assignment as an example, and place it before the british battle cries/faction shouts.
              (assign, ":sound_id", "snd_voice_cry_fren"),
              (val_add,":sound_id",":fac_index"),

            (try_end),
         
apart from this, don't forget that the ukrainian troops in france use the ukrainian battle cries, austrian troops use a mix of prussian and austrian battle cries, and the french bavarians use prussian shouts. so when you're assigning battle cries, make sure they're nice and neat, well labeled, and that anything left over from nw is removed if it's causing a problem. also don't forget to make changes to the female sounds, there's nothing worse than a female character shouting "long live napoleon" during the english civil war.
Thank you so much

« Last Edit: July 20, 2016, 02:06:33 pm by Dazzer »

Offline Johny_Nawalony

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Re: Have a question about Modding? Ask Here!
« Reply #1540 on: August 01, 2016, 03:04:10 pm »
Is there any option in open brf to copy rigging and paste it into other model(s)?
I can do paid skin comissions so yeah msg if ya want one

Offline usnavy30

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Re: Have a question about Modding? Ask Here!
« Reply #1541 on: August 02, 2016, 01:09:47 am »
Is there any option in open brf to copy rigging and paste it into other model(s)?
Yeah. Edit tab: select Copy or Copy complete on the model for reference rigging you want. Edit tab: select Paste rigging option on the model you need rigged.
How To Run A Mod Installer.exe
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Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline Johny_Nawalony

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Re: Have a question about Modding? Ask Here!
« Reply #1542 on: August 02, 2016, 12:48:21 pm »
Spoiler
Is there any option in open brf to copy rigging and paste it into other model(s)?
Yeah. Edit tab: select Copy or Copy complete on the model for reference rigging you want. Edit tab: select Paste rigging option on the model you need rigged.
[close]
Thanks, it helped me alot
I can do paid skin comissions so yeah msg if ya want one

Offline greatscot

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Re: Have a question about Modding? Ask Here!
« Reply #1543 on: August 03, 2016, 07:15:54 pm »
I want to re-name some of the Austrian units, using Spanish names. (ñ, etc.)

how would these accents be implemented? troops.txt doesn't work
« Last Edit: August 03, 2016, 07:21:22 pm by greatscot »

Offline usnavy30

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Re: Have a question about Modding? Ask Here!
« Reply #1544 on: August 03, 2016, 10:03:35 pm »
I want to re-name some of the Austrian units, using Spanish names. (ñ, etc.)

how would these accents be implemented? troops.txt doesn't work
According to this old dated mod OP (thanks Theodaric)
https://forums.taleworlds.com/index.php?topic=253414.0

It seems it is accomplished by deleting the troops and factions files in the en Languages folder.
How To Run A Mod Installer.exe
Quote
Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.