Goodness, these questions really backlog easily.
How can I create a vertex animation using OpenBrf for a scabbard? When the sword is drawn it still shows the handle.
There is a quick and easy method that involves separating the scabbard mesh and then recombining it. In order to give it multiple frames for the unsheating animation. I have it somewhere but I cannot find it at this moment. If the scabbard is very similar to an existing scabbard it is easier to use that.
How can i change reloading anim?
And , is there a model of bearskin plume with 2 colors on?
The musket reload animation is called man_reload in mmanimations.brf You can disable the old reload animation with a simple rename like man_reload_old, only the animation called man_reload will be recognized by the module.
No, not existing already but this is easy to accomplish. Separate the bearskin plume into two models and make the two separate colored plumes attached meshes for the bearskin. Like new_bearskin.2 for the first colored plume and new_bearskin.3 for the second colored plume. When you make a model an attached mesh you have the option to give the model a different material ala texture, so then a multi-colored plume can be easily created.
How do I take a .mtl file with textures for a .obj and apply the textures to it?
I am not a modeller so I am not exactly certain what a .mtl file is for, to apply textures for a newly imported .obj mesh you need to:
Give the newly imported .obj model the new material's name in openBRF.
Add a new material to the MAT tab of openBRF either through import new material or copy paste.
Add the texture to the TEX tab of openBRF either through import new texture or copy paste a pre-existing texture in openBRF TEX tab.
Lastly do not forget to add the texture.dds to the mod's Textures folder. This happens often.
Looking to change the melee animations. What resources in BRF do I open?
Multiple BRF files, as the combat animations are spread out. It depends which weapon animations you want to change.
Where are located block anims for NW?
The blocking animations are most likely hardcoded if I recall correctly. Which means the game's general CommonRes folder outside of the specific mod folder is probably where you will find it, somewhere.Actually you are looking for
ani_defends.brf for the first three blocking animations:
up, right, left
defend_up_onehanded_keep, defend_right_onehanded_keep, defend_left_onehanded_keep
as for down..
uni_defence.brf
defend_onehanded