Hi all, have a very difficult and important for me question. I need to make standing and walking animations with rifle on the left shoulder, when left hand is under rifle's butt, like here
I am not good at animations and especially with understanding and using flags, but I'm sure, that flag arf_stick_to_left_hand will not help me, because I need rifle for these two animations to be higher relatively to hand than it is in NW (and of course at the left hand), so I guess I'll need new model of rifle for these two animations, with new coordinates.
So question is - is it possible, make appear this new rifle model only for these two animations instead of usuall modell of rifle? Or there is easier way to archieve needed rusults?
P.S. By the way, I can't make flag arf_stick_to_left_hand work, rifle is always in right hand, what I am doing wrong?
Here's the code for animation:
["stand_crossbow", 0, amf_client_prediction,
[2.0, "staff_cstance", 0, 60, arf_use_stand_progress|arf_cyclic|arf_stick_item_to_left_hand, 0, (0, 0, 0), 0.0],
("staff_cstance" is animation from NW "staff_cstance_musket")
UPD.: I was thinking, what if try to solve it via vertex animation? I mean, make vertex animation of two models - one usual and one with other coordinates, so it will like I need. Here cmes the question - how make game to use vertex animation and, accordingly, another model of rifle for animations of standing and walking? (In NW there is vertex animation in animation of firing musket and in reload animation, but I don't understand how is it working, never saw tutorial about adding vertex animation to skeletal animation)
Here I made model of rifle with new coordinates and attached it to left hand (like shield in Warband).