Author Topic: Have a question about Modding? Ask Here!  (Read 313279 times)

0 Members and 1 Guest are viewing this topic.

Offline The Mighty McLovin

  • Deserves a better title than this
  • Donator
  • **
  • Posts: 4700
    • View Profile
  • Side: Confederacy
Re: Have a question about Modding? Ask Here!
« Reply #1170 on: August 02, 2015, 11:01:18 pm »
It seems to be using the same texture that the horse is using. Can't help you much from there.

Offline Dazzer

  • Donator
  • *
  • Posts: 5690
    • View Profile
  • Side: Union
Re: Have a question about Modding? Ask Here!
« Reply #1171 on: August 03, 2015, 10:28:58 pm »
I've got it working. There were two materials, I just removed one and it's working now.

Offline Dazzer

  • Donator
  • *
  • Posts: 5690
    • View Profile
  • Side: Union
Re: Have a question about Modding? Ask Here!
« Reply #1172 on: August 05, 2015, 04:36:46 pm »
I have got a one question. Do you make LODs by clicking on mesh and then press compute LODs?

Offline The Mighty McLovin

  • Deserves a better title than this
  • Donator
  • **
  • Posts: 4700
    • View Profile
  • Side: Confederacy
Re: Have a question about Modding? Ask Here!
« Reply #1173 on: August 05, 2015, 04:53:13 pm »
I have got a one question. Do you make LODs by clicking on mesh and then press compute LODs?

Yeah.

Offline Dazzer

  • Donator
  • *
  • Posts: 5690
    • View Profile
  • Side: Union
Re: Have a question about Modding? Ask Here!
« Reply #1174 on: August 05, 2015, 04:54:17 pm »
I have got a one question. Do you make LODs by clicking on mesh and then press compute LODs?

Yeah.

Thanks for telling me. I first thought that you need to make it in Blender or something.

Offline BNS Marko

  • First Lieutenant
  • *
  • Posts: 232
    • View Profile
    • Bear Force 2
  • Nick: BNS Marko
  • Side: Neutral
Re: Have a question about Modding? Ask Here!
« Reply #1175 on: August 05, 2015, 07:23:56 pm »
Depends for what.
OpenBrf can't always compute the LOD you want to use(Sometimes it doesn't cut off the right parts). You can also edit in Settings how much poly % do you want it to cut off at each stage.

Offline GerRagnar

  • Major
  • *
  • Posts: 1324
  • ↑ the amount of times I posted nudes last year ↑
    • View Profile
  • Nick: Crumpets_Mum
  • Side: Confederacy
Re: Have a question about Modding? Ask Here!
« Reply #1176 on: August 07, 2015, 01:57:26 pm »
anyone who knows where the prussian officer pistols are located in the resources? Or are they using one from another nation?

Offline Prince Louis Ferdinand

  • Volunteer
  • *
  • Posts: 7
  • Élégie sur des motifs du Prince Louis de Prusse
    • View Profile
  • Nick: Princ Louis
  • Side: Neutral
Re: Have a question about Modding? Ask Here!
« Reply #1177 on: August 07, 2015, 02:40:48 pm »
They are in mmprussianweapons i think or if not open module_items.ini with notepad and search for pistol by pressing "ctrl + f" and then Pistols.
Another way more easier to go module troops ini and search prussia and there will be what officers use.

Offline Dazzer

  • Donator
  • *
  • Posts: 5690
    • View Profile
  • Side: Union
Re: Have a question about Modding? Ask Here!
« Reply #1178 on: August 10, 2015, 07:09:14 pm »
Just a stupid question: Under what item section do I need to put pike so you will drop it when you use other weapon, like it's done in Century of War?

AeroNinja

  • Guest
Re: Have a question about Modding? Ask Here!
« Reply #1179 on: August 10, 2015, 07:13:16 pm »
Are there any good functional realistic blood mods?

Offline Dazzer

  • Donator
  • *
  • Posts: 5690
    • View Profile
  • Side: Union
Re: Have a question about Modding? Ask Here!
« Reply #1180 on: August 10, 2015, 07:18:27 pm »
Are there any good functional realistic blood mods?

NW Epic Enchancment mod

AeroNinja

  • Guest
Re: Have a question about Modding? Ask Here!
« Reply #1181 on: August 10, 2015, 07:22:01 pm »
Are there any good functional realistic blood mods?

NW Epic Enchancment mod
Mehh. It's too much. :P

Offline stallynist

  • Volunteer
  • *
  • Posts: 2
    • View Profile
Re: Have a question about Modding? Ask Here!
« Reply #1182 on: August 11, 2015, 03:23:50 pm »
How to make doors, which teleport to the same doors with same variable

Offline Ivkolya

  • Sergeant Major
  • *
  • Posts: 333
    • View Profile
  • Nick: Ivkolya
  • Side: Neutral
Re: Have a question about Modding? Ask Here!
« Reply #1183 on: August 13, 2015, 11:02:20 pm »
Hi all, have a very difficult and important for me question. I need to make standing and walking animations with rifle on the left shoulder, when left hand is under rifle's butt, like here
Spoiler
[close]
I am not good at animations and especially with understanding and using flags, but I'm sure, that flag arf_stick_to_left_hand will not help me, because I need rifle for these two animations to be higher relatively to hand than it is in NW (and of course at the left hand), so I guess I'll need new model of rifle for these two animations, with new coordinates.
So question is - is it possible, make appear this new rifle model only for these two animations instead of usuall modell of rifle? Or there is easier way to archieve needed rusults?

P.S. By the way, I can't make flag arf_stick_to_left_hand work, rifle is always in right hand, what I am doing wrong?
Here's the code for animation:
Code
 ["stand_crossbow", 0, amf_client_prediction,
   [2.0, "staff_cstance", 0, 60, arf_use_stand_progress|arf_cyclic|arf_stick_item_to_left_hand, 0, (0, 0, 0), 0.0], 
("staff_cstance" is animation from NW "staff_cstance_musket")


UPD.: I was thinking, what if try to solve it via vertex animation? I mean, make vertex animation of two models - one usual and one with other coordinates, so it will like I need. Here cmes the question - how make game to use vertex animation and, accordingly, another model of rifle for animations of standing and walking? (In NW there is vertex animation in animation of firing musket and in reload animation, but I don't understand how is it working, never saw tutorial about adding vertex animation to skeletal animation)

Spoiler

[close]
Here I made model of rifle with new coordinates and attached it to left hand (like shield in Warband).
« Last Edit: August 14, 2015, 04:41:59 pm by Ivkolya »

Offline Dazzer

  • Donator
  • *
  • Posts: 5690
    • View Profile
  • Side: Union
Re: Have a question about Modding? Ask Here!
« Reply #1184 on: August 27, 2015, 11:02:55 pm »
New error

File process_items.py, line 72, in module
write_items (variables,variables_uses,tag_uses,quick_strings)
File process_items.py, line 23, in write items
if (item[3]) (itp_merchandise) 0:
TypeError: unsupported operand type(s) for: list and int

I dont know what that is. I did nothing in process_items before