Event start at GMT 19.00
Information of the event can be get via Steam from Nasse[Fin]
General Rules:
No Reloading in Charge
No Team killing Purposely
Do not rambo
Stay in formation e.g Skirm and Light
3 or Less players join a line
No Chatspam
Respect other players and admins
No musketoons
No glitching
Please respect all other regiments
Unit sizes and limits per team:
Any amount of line infantry 5 - 30
1 regiment of cavalry 3 - 15
1 regiment of light infantry 5 - 15
1 regiment of skirmishers 5 - 15
1 regiment of artillery 5 - 15
WEEKLY SIGN UP FORMAT
REGIMENT NAME -
PREFERRED NATION -
TROOP/CLASS -
AMOUNT ATTENDING -
STEAM NAME -
Line Infantry rules:
*May only fire when in a FULL line formation or a properly formed anti-cav formation.
*May only start a melee charge after forming up into a proper line and only from a close distance from the enemy
*No weapons may be fired during the charge.
*May not crouch except when formed in an anti cav formation or a double rank.
*Must maintain a line formation at all times.
*May not reload out of formation or in the charge.
*May only move out in a column or double column.
*May advance or retreat a short distance if they maintain a line formation.
Light Infantry rules:
*May use 2 man spacings in their line.
*May crouch.
*May fire in charge
*May only move out in a column or double column.
*May advance or retreat a short distance if they maintain formation.
*Must maintain cohesion.
Skirmish rules:
*May use 5 man spacings.
*May crouch.
*Must maintain cohesion.
*May fire in charge
*Must equip only cavalry muskets or rifles at the start of the round but may scavenge freely for weapons during the battle.
Cavalry rules:
*Must maintain cohesion.
*Dragoons may fire weapons off horseback by only when halted and in a line formation.
*No weapons may be fired during the charge.
*Dismounted Dragoons are classed as Line Infantry in terms of rules.
Artillery rules:
*May use either howitzers or cannon but may not take more than 2 artillery pieces in total.
*Artillery Crew may not leave their guns under any cirumstances and can only fire weapons when formed in a line.
*Artillery Guards must obey the same rules as Line Infantry and as such may leave the vicinity of the artillery guns. If an Artillery detatchment doesn`t meet the minimum requirements for the numbers to make a line then they must have their members go artillery crew.
*No prop spam
*No explosives
Rule's For General's
*Maximum of one per Team
*May scout ahead of the army
*The leading officer of a regiment may only go general if he is given permission to do so.
*On horseback Generals may only engage enemies when fighting alongside friendly cav.
*Generals must dismount to fight alongside friendly infantry in an engagment.
This week's attending regiments
Kp_Battle
(Team 1):
- Karjalan Prikaati(Kp) Line infantry - 12
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- Karjalan Prikaati(Kp) Light infantry - 10
- Karjalan Prikaati(Kp) Skirmish - 7
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- Karjalan Prikaati(Kp)Artillery- 7
Expected Attendance: 43
(Team 2):
- 10th Royal Kings Regiment Line - 20-25
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- Königlich Bayerisches 1. Schwere-Reiter-Regiment Cavalry - 10
- 3rdKGA Artillery - 6-12
Expected Attendance: 36 - 47
Regular regiments attending:
Karelian Brigade( Karjalan Prikaati = Kp) Line 15, Light 10, Skirmish 7, Arty 7
Event Admins: Nasse, Paavi, Lastspartan, Mist, Kärsimys
Leaders Steam name: Nasse[Fin]