This choice is already in NW in the same form as it is currently in NaS. I hate it in NW, and I hate it in NaS. Why is there a "sword bayonet" for my Baker Rifle on my belt if I can't use it as a bayonet? Those Hussars are closing fast; If I were an actual British Rifleman in 1810 I'd fix my sword bayonet, but I guess it's time to prepare my anus.
What fun would the game be if every unit had a bayonet but some guns were more accurate? You have always argued for game play before accuracy Dithon, tell me how that is fair?
If you make three tools all designed for the same job, but one of them is better at it in every way than the rest, what real choice is there?
Look in North and South and you will find 4 common swords (there are more but they are rarely seen) the 1860 saber, 1840 saber, 1850 staff sword, and the NCO sword. Which one is better? Is it the fast 1860, the long and hard hitting 1840, the long and powerful 1850 or the short and swift NCO. All swords yes, all designed to kill people, but all designed in different contexts, the same holds true for the variety of swords in NW. You wont realisticly find something that is better in every possible way because then nobody would use anything different, considering both rifled muskets and rifles were used in the Civil War speaks to the point that there was no one perfect solution.
This is somewhat inaccurate. On paper, all three carbines do the same damage. There are only two differences between them at this point: Their accuracy, and the velocity of the bullet they shoot. Whether projectiles are actually subject to damage bonuses from said velocity like melee attacks are is unclear (to me, at least). The least accurate gun (Burns) shoots the fastest bullet. The most accurate (Sharps) shoots the slowest bullet. What I have noticed is that I'll often hit more targets with the more inaccurate gun because of its increased projectile speed. I don't have to lead as much over longer distances, you see.
Dithon I can assure you from a code standpoint and a game play standpoint the Burnside is the least accurate but most powerful carbine. If you don't believe me you can break out the code and see for yourself, or even better look at the nice pretty file provided in the module that spells out the stats in plain English. As for your experience with the Burnside that's more of a personal perspective and if it works for you that is great, however I'm just laying bare the stats.