Anyways, I have made a sceneprop for one of these large battle maps.. But hthe problem is that it is too large. It is taking way to long to finish, and I have no idea how to make it work in conquest. If I were to make it realistic, I have to make several lines of trenches on each side, and infront of that atleast 10 rows of barbed wire. In between the rows of barbed wire is nothing, just some shell holes, maybe a few trees, and thats it.
How do I make that work in conquest? I can place conquest flags on each trench, but that is stupid, it makes no sense, all you would have to do is run over, hope that you not get shot while breaking 20 rows of barbed wire, and once you are there, trying to capture the trench, while a ton of new players keep respawning there.
The maps I have seen, that had 3 long trenches always ended up with 1 team holding a trench and the other team just stupidly running against it, trying to somehow get in. In terms of gameplay, such a map is just horrible and does not work. It offers nothing.