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N&S Pistol spam was horrific at times.......................now we'll have Semi-Automatic Lugers and Colts.
You guys might want to start discussing some kind of event rule set since the release is getting closer to save time.
it seems that the person on the wrong end of 5arge always seems to get the punishment.
In theory we could do huge player numbers far over 500 players per server... As such we will surely keep our promise to deliver you the 500 players per server.We will probably go (far) over it, but that's for later.
I dunno, I think Officers should be allowed to execute with a pistol to inspire morale.
Faggots will burn in hell anyway, who cares.
Quote from: SeanBeansShako on January 25, 2014, 10:10:06 pmYou guys might want to start discussing some kind of event rule set since the release is getting closer to save time.Here are the rules I have roughed out so far. I am going to try and host a conquest event on Mondays.EVENT GUIDELINES AND EXPECTATIONSGeneral Expectations:-Regimental Officers and NCOs are responsible for enforcing the event rules within their ranks. Failure to do so will result in the entire regiment being punished. -All regiments must agree that they understand and intend to follow the event rules before they are allowed to attend.-Violation of any written event rule may result in an automatic slay, kick, or ban. This is your warning. -Team Killing will not be tolerated at any time during the event, for any reason. Accidental TKs may be punished per admin discretion.Guidelines for Infantry:-Troops may only leave their trenches (or the immediate area around a flag spawn) in squads of 3 or more. They may not be spread out more than 5 paces apart at any time. Certain units may ignore this rule.-If a squad suffers casualties and has less than 3 troops or if one of the squad are separated by more than 5 paces, they must either Retreat or Dig In. -While Retreating all squad members must move directly towards a friendly unit and may use cover and defend themselves but may not reload their weapons. -While Dug In all surviving troops of a squad may find cover and fight the enemy until reinforcements arrive, but may not advance or stray from their position unless in Retreat.-All players must choose the regular Rifleman class (Escouade de Fusiliers or Schutzentrupp) unless defined by the rules below.-No player may pickup a Machine Gun or Sniper Rifle unless they spawned with it according to the rules.-Each regiment may choose one person to play as the Infantry Officer class. Officers ignore rules for squad size and spacing.-For every 5 troops in a regiment (rounded down), an Officer may assign 1 Special Class. The Special Classes are: -Officer (may ignore rules for squad size and spacing) -Rifleman Support -Grenadier -Engineer (may ignore rules for squad size and spacing) -Medical Corps (may ignore rules for squad size and spacing) -Sentry (Germans only)-If troops enter a building they may ignore the rules for spacing.Guidelines for Special Roles-One of each Special Role will be assigned per faction.-Assault Squads may choose 10 Special Classes regardless of their numbers.-Snipers (one per faction) may ignore rules for squad size and spacing and act independently.-Machine Gun teams may spawn 1 Gunner and 1 Ammo Carrier per 30 players on the opposing faction.-Engineer teams may have an Officer and 4 Engineers.-Artillery teams may have 2 Artillerymen and 2 Artillery Officers. Any or all 4 may also spawn as Grenadiers or Engineers if they choose.-Any player in command of 40 or more other players via TeamSpeak, may play as the Officer class and ignore rules for squad size and spacing. [close]
Quote from: 5arge on January 26, 2014, 02:34:41 amQuote from: SeanBeansShako on January 25, 2014, 10:10:06 pmYou guys might want to start discussing some kind of event rule set since the release is getting closer to save time.Here are the rules I have roughed out so far. I am going to try and host a conquest event on Mondays.EVENT GUIDELINES AND EXPECTATIONSGeneral Expectations:-Regimental Officers and NCOs are responsible for enforcing the event rules within their ranks. Failure to do so will result in the entire regiment being punished. -All regiments must agree that they understand and intend to follow the event rules before they are allowed to attend.-Violation of any written event rule may result in an automatic slay, kick, or ban. This is your warning. -Team Killing will not be tolerated at any time during the event, for any reason. Accidental TKs may be punished per admin discretion.Guidelines for Infantry:-Troops may only leave their trenches (or the immediate area around a flag spawn) in squads of 3 or more. They may not be spread out more than 5 paces apart at any time. Certain units may ignore this rule.-If a squad suffers casualties and has less than 3 troops or if one of the squad are separated by more than 5 paces, they must either Retreat or Dig In. -While Retreating all squad members must move directly towards a friendly unit and may use cover and defend themselves but may not reload their weapons. -While Dug In all surviving troops of a squad may find cover and fight the enemy until reinforcements arrive, but may not advance or stray from their position unless in Retreat.-All players must choose the regular Rifleman class (Escouade de Fusiliers or Schutzentrupp) unless defined by the rules below.-No player may pickup a Machine Gun or Sniper Rifle unless they spawned with it according to the rules.-Each regiment may choose one person to play as the Infantry Officer class. Officers ignore rules for squad size and spacing.-For every 5 troops in a regiment (rounded down), an Officer may assign 1 Special Class. The Special Classes are: -Officer (may ignore rules for squad size and spacing) -Rifleman Support -Grenadier -Engineer (may ignore rules for squad size and spacing) -Medical Corps (may ignore rules for squad size and spacing) -Sentry (Germans only)-If troops enter a building they may ignore the rules for spacing.Guidelines for Special Roles-One of each Special Role will be assigned per faction.-Assault Squads may choose 10 Special Classes regardless of their numbers.-Snipers (one per faction) may ignore rules for squad size and spacing and act independently.-Machine Gun teams may spawn 1 Gunner and 1 Ammo Carrier per 30 players on the opposing faction.-Engineer teams may have an Officer and 4 Engineers.-Artillery teams may have 2 Artillerymen and 2 Artillery Officers. Any or all 4 may also spawn as Grenadiers or Engineers if they choose.-Any player in command of 40 or more other players via TeamSpeak, may play as the Officer class and ignore rules for squad size and spacing. [close]So is this going to be a EU or NA or AU event
Screenshot of a new map[close]
Now better?[close]