Author Topic: Developer Blog 25 - Face Customization  (Read 75310 times)

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Offline Fungus

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Re: Developer Blog 25 - Face Customization
« Reply #45 on: August 18, 2014, 03:29:01 pm »
Ima look so handsome, yall be so jelly of my looks
Props do not go to them, they suck.
Hmm yeah that is true. But if I may ask, isn't it some sort of plagiarism?

Offline Maurice

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Re: Developer Blog 25 - Face Customization
« Reply #46 on: August 18, 2014, 08:08:00 pm »
Just how high/low can these voices be? As funny as it would be for at first, I can't imagine anything more annoying than a bunch of high pitched American women screaming 'MAKE READYYYYYY'.

Offline Coconut

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Re: Developer Blog 25 - Face Customization
« Reply #47 on: August 18, 2014, 10:32:26 pm »
When I go here https://www.fsegames.eu/devblog25.html
to dev blog 25 and scroll all the way to the bottom and press on To take part in the discussion of this Blog please go here.

I press on the Here and it leads me to dev blog 24.

Just how high/low can these voices be? As funny as it would be for at first, I can't imagine anything more annoying than a bunch of high pitched American women screaming 'MAKE READYYYYYY'.
If you increase the pitch past 50% your character turns into a female. It's the hidden female option. You thought that it would be all male but your wrong.
« Last Edit: August 18, 2014, 10:34:05 pm by Coconut »

Offline Savolainen5

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Re: Developer Blog 25 - Face Customization
« Reply #48 on: August 18, 2014, 11:40:20 pm »
It's beautiful! Keep up the good work!
Wanna know what a wug is? Read here!


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Offline EdwardC

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Re: Developer Blog 25 - Face Customization
« Reply #49 on: August 18, 2014, 11:46:01 pm »
29th will be all beard regiment in Bcof because everyone knows beards give you a +1 to skill xD


9th* maybe.

Offline Erik le Rouge

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Re: Developer Blog 25 - Face Customization
« Reply #50 on: August 19, 2014, 12:05:45 am »
Looking good, glad to hear the DanyEle is now working with you guys. ;)
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Online Olafson

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Re: Developer Blog 25 - Face Customization
« Reply #51 on: August 19, 2014, 12:54:23 am »
When I go here https://www.fsegames.eu/devblog25.html
to dev blog 25 and scroll all the way to the bottom and press on To take part in the discussion of this Blog please go here.

I press on the Here and it leads me to dev blog 24.

Just how high/low can these voices be? As funny as it would be for at first, I can't imagine anything more annoying than a bunch of high pitched American women screaming 'MAKE READYYYYYY'.
If you increase the pitch past 50% your character turns into a female. It's the hidden female option. You thought that it would be all male but your wrong.

Thx. Fixed it. Sorry for that.

Online zac

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Re: Developer Blog 25 - Face Customization
« Reply #52 on: August 19, 2014, 04:55:15 am »
Hurra!!
Suns been shining past couple weeks Zac, as a result Britons have been hiding from the new orange orb in the sky and the residents of Somerset have submerged back underwater to their dwellings.
Zac got everybody, hes like the link between all FSE reenactors...

Offline Rejenorst

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Re: Developer Blog 25 - Face Customization
« Reply #53 on: August 19, 2014, 07:06:33 am »
In regards to voice pitch alteration for each voice; this hasn't really been discussed. I am not sure if Vince will make a hardcoded top and bottom limit for each specific voice or generically.

Personally I would like to make it specific to each voices. Depending on the individual the max lowest pitch alteration you can do before things sound awry is - 2 to -3 semitones. For Up pitch it would be + 1 semitones unless your dealing with someone who has an already deep voice in which case you might be able to go + 2 without sounding chipmunk-ish.

If we control the pitch level amounts based on what reasonable limits would be for each individual voice then we might be able to avoid detracting or annoying voice pitches.
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Offline Charles William

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Re: Developer Blog 25 - Face Customization
« Reply #54 on: August 19, 2014, 07:53:21 am »
Oh God Did i just fell in love with that Burnside beard... Too handsome  8)   :-*
Head Developer of the Mexican American War Mod and War of 1812 Mod

 

Offline Nono

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Re: Developer Blog 25 - Face Customization
« Reply #55 on: August 19, 2014, 08:24:41 am »
Sounds good

Offline Dodo

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Re: Developer Blog 25 - Face Customization
« Reply #56 on: August 19, 2014, 12:03:09 pm »
Noice.

So much customization possible, we'll have so much fun doing ridiculously shit faces.
Congratulations on joining FSE Dany.

Offline Andrew

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Re: Developer Blog 25 - Face Customization
« Reply #57 on: August 19, 2014, 12:57:20 pm »
Great job! very promising indeed

Online Sturk

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Re: Developer Blog 25 - Face Customization
« Reply #58 on: August 19, 2014, 12:58:44 pm »
Looks good ;D

Offline Jack Spears

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Re: Developer Blog 25 - Face Customization
« Reply #59 on: August 19, 2014, 02:03:25 pm »
Good job FSE team! Wish you all the best, looking great!  ;)