Author Topic: Developer Blog #1 - First Days  (Read 3216 times)

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Offline Rigadoon

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Developer Blog #1 - First Days
« on: February 17, 2014, 01:02:30 am »
Developer Blog #1

Welcome to the first of many Dev Blogs. Basically, they are the Updates from the development stage except now they are focused on delivering the latest news on the team's efforts to expand and improve the mod.
 
February 14, 2014 was certainly a day to be remembered. The day before, Iron Europe reached #1 on ModDB, becoming the most popular of 21,000 other mods. This was a huge surprise for the team as, in other updates, we only managed to reach the forties or fifties. Other accomplishments of IE's fans includes overloading five mirrors in two minutes, getting 27,000 ModDB hits in one day, and reaching a new 'Members Online' record on FSE forums. We thank each and every one of you for your support, it truly was what allowed us to come so far.
 
It was rough at first as, as mirrors went down and we realized that once servers reached more than 80 players, very bad lag started to kick in. However, the situation improved significantly once more mirrors were put up and servers were capped at 100. Over the night(for my time zone), the NA and EU servers were always near full, hundreds of people were playing the mod. It wasn't the best mod release, but all in all, it was fairly successful. DanyEle, Olafson, and Vincenzo worked to improve the mod which resulted in today's 1.1 Patch. It fixed multiple bugs and performance was improved. Asking around the servers, the patch did seem to help significantly, but the lag issues and crashes were still apparent. We apologize for those who's gameplay experiences have been affected by the lags and crashes and we will continue working to improve it.
 
Thanks for sticking with us so far, and I hope you all continue to do so as the mod is further expanded. The next developer blog will give more details on what you can expect for future patches. Keep reporting bugs and letting us know how we can make Iron Europe more fun. As well, don't forget to continue spreading the word of the mod around! Until next time.

« Last Edit: August 04, 2014, 01:31:44 pm by Rigadoon »

Offline Killington

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Re: Developer Blog #1 - First Days
« Reply #1 on: February 17, 2014, 01:03:52 am »
To many more updates and a long life for Iron Europe! :D
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline MadManYo

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Re: Developer Blog #1 - First Days
« Reply #2 on: February 17, 2014, 01:09:06 am »
To many more updates and a long life for Iron Europe! :D
Indeed

Offline Derpingtonpryce

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Re: Developer Blog #1 - First Days
« Reply #3 on: February 17, 2014, 01:09:43 am »
To many more updates and a long life for Iron Europe! :D

Indeed, I hope this mod will last longer than others do, hopefully it'll be the new Mount & Musket.

Offline Millander

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Re: Developer Blog #1 - First Days
« Reply #4 on: February 17, 2014, 01:38:44 am »
Out of curiosity what do you think is the cause of the server lag?
Of course, I also think lines should be able to move in double rank without having emotional breakdowns.

Offline Olafson

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Re: Developer Blog #1 - First Days
« Reply #5 on: February 17, 2014, 02:09:32 am »
Out of curiosity what do you think is the cause of the server lag?

Just all the new stuff combined. Esecpially the new Aiming and shooting system, which is basicially a huge hack into warband. Vince already improved it alot, but it is still very taxing. Heavy machineguns also cause alot of trouble and all the other small stuff combined.

Offline Furrnox

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Re: Developer Blog #1 - First Days
« Reply #6 on: February 17, 2014, 02:15:40 am »
Get back on BCoF nubs :P By the way I kind of wonder did the release of Iron Europe boost the sales of NW at all?

Offline McEwan

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Re: Developer Blog #1 - First Days
« Reply #7 on: February 17, 2014, 03:00:22 am »
Get back on BCoF nubs :P
I think it's a good idea that they are taking a little hiatus from the BCoF development. Breaking up a long process with other little projects can go a long way in refreshing the mind and enthusiasm.

And yeah...forum crash...gg. :P

Spoiler
Big congratz by the way!
[close]


Kielbasa!

Offline Wismar

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Re: Developer Blog #1 - First Days
« Reply #8 on: February 17, 2014, 11:36:49 am »
Big gratz guys. Really good mod. Shame we had to cancel the event but I have full faith in your ability to fix it as you have fixed stuff before.

Lots of love <3

Offline Xanderman

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Re: Developer Blog #1 - First Days
« Reply #9 on: February 17, 2014, 11:40:44 am »
Good job guys and I hope this mod continues to be a success

Offline BNS Marko

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Re: Developer Blog #1 - First Days
« Reply #10 on: February 17, 2014, 02:13:54 pm »
Keep going lads, doing a great job.
 ;)

Offline ClearlyInvsible

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Re: Developer Blog #1 - First Days
« Reply #11 on: February 17, 2014, 08:06:21 pm »
IE's a great mod, thanks for making it.
"No man will make a great leader who wants to do it all himself or get all the credit for doing it."- Andrew Carnegie
“A man who has no conscience, no goodness, does not suffer.” - Khaled Hosseini
Faggots will burn in hell anyway, who cares.

Offline Betaknight

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Re: Developer Blog #1 - First Days
« Reply #12 on: February 17, 2014, 08:31:10 pm »
1st Night of release was very bumpy. But the turbulence passed away and we sored a bit more peaceful, until servers collapsed.
The first modder for NW.

Offline Dom13WorstNW

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Re: Developer Blog #1 - First Days
« Reply #13 on: February 17, 2014, 08:36:47 pm »
Great mod  ;D


1st Night of release was very bumpy. But the turbulence passed away and we sored a bit more peaceful, until servers collapsed.

[youtube]http://www.youtube.com/watch?v=bW7Op86ox9g[/youtube]

Offline Orcaryo

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Re: Developer Blog #1 - First Days
« Reply #14 on: February 17, 2014, 08:38:57 pm »
Its a fantastic mod, thanks for giving us a little something to keep us busy for a while until BCoF!  :D