Developer Blog #1
Welcome to the first of many Dev Blogs. Basically, they are the Updates from the development stage except now they are focused on delivering the latest news on the team's efforts to expand and improve the mod.
February 14, 2014 was certainly a day to be remembered. The day before, Iron Europe reached #1 on ModDB, becoming the most popular of 21,000 other mods. This was a huge surprise for the team as, in other updates, we only managed to reach the forties or fifties. Other accomplishments of IE's fans includes overloading five mirrors in two minutes, getting 27,000 ModDB hits in one day, and reaching a new 'Members Online' record on FSE forums. We thank each and every one of you for your support, it truly was what allowed us to come so far.
It was rough at first as, as mirrors went down and we realized that once servers reached more than 80 players, very bad lag started to kick in. However, the situation improved significantly once more mirrors were put up and servers were capped at 100. Over the night(for my time zone), the NA and EU servers were always near full, hundreds of people were playing the mod. It wasn't the best mod release, but all in all, it was fairly successful. DanyEle, Olafson, and Vincenzo worked to improve the mod which resulted in today's 1.1 Patch. It fixed multiple bugs and performance was improved. Asking around the servers, the patch did seem to help significantly, but the lag issues and crashes were still apparent. We apologize for those who's gameplay experiences have been affected by the lags and crashes and we will continue working to improve it.
Thanks for sticking with us so far, and I hope you all continue to do so as the mod is further expanded. The next developer blog will give more details on what you can expect for future patches. Keep reporting bugs and letting us know how we can make Iron Europe more fun. As well, don't forget to continue spreading the word of the mod around! Until next time.