Author Topic: Developer Blog 4 - Motion Capture Animations  (Read 23226 times)

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Offline Hugh MacKay

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #60 on: May 04, 2013, 01:42:08 pm »
Should just be possible to cancel it just as you interrupt a reload-animation
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Offline Wasabi21

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #61 on: May 04, 2013, 02:10:25 pm »
Maybe make it so that, you have to press a button to close your ears or you won't hear anything after a shot than a tinitus for some seconds. That would firstly look awesome and secondly give the artellerists more "action"...

Offline Betaknight

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #62 on: May 04, 2013, 04:45:34 pm »
Ooh! Like when in any fps game, when you throw a grenade and it explodes close to you (still not deadly) you will hear tis hugh pitch sound. Thats what it should he like wih cannons
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Offline Wasabi21

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #63 on: May 04, 2013, 05:34:26 pm »
Quote
Ooh! Like when in any fps game, when you throw a grenade and it explodes close to you (still not deadly) you will hear tis hugh pitch sound. Thats what it should he like wih cannons
Yeah i ment exactly this :) and if you press the  "close-ear-button" the cannonier starts his "close-ear-with-hands-animation" and you won't get this pitch sound, .... that would be soow awesome

Offline Suede

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #64 on: May 08, 2013, 05:30:46 pm »
Btw
What about horse-related animation(riding, mounted fighting, bumping etc)?I suppose you can't make it in this way, so where will you get it?

Offline Betaknight

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #65 on: May 08, 2013, 05:36:35 pm »
Why not? Just get a backless bank. And preten you is on horse. Simple
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Offline Rejenorst

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #66 on: May 08, 2013, 06:07:43 pm »
Btw
What about horse-related animation(riding, mounted fighting, bumping etc)?I suppose you can't make it in this way, so where will you get it?

There's a few options they could look at:

1) Ask a recording studio that specializes in horse motion capture:
http://www.horselocomotion.com/
2) Purchase from pre-existing libraries:
http://www.horselocomotion.com/freestyle/horse_motion_capture_mocap_data/horse_motion_capture_mocap_data_freestyle.html
http://www.horselocomotion.com/treadmill/horse_motion_capture_mocap_data/horse_motion_capture_mocap_data.html
http://www.turbosquid.com/Search/Motion-Capture/horse
http://www.kinetic-impulse.com/mocap_data/
3) Hire a 3rd party to just make the animations or make them yourself (ie: not motion capture).
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Offline Betaknight

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #67 on: May 08, 2013, 11:39:06 pm »
Me gusta. I like the one where the horse stands up on 2 legs.
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