Author Topic: Developer Blog 4 - Motion Capture Animations  (Read 22870 times)

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Offline Jacob

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #15 on: December 09, 2012, 11:25:22 pm »
Just thought of some fun little ones to add a little humor to the game, make it slightly less serious at points and I'm pretty sure they won't be too hard to make.

1) Bowing, this could be used as etiquette to signify a duel (Like up blocking in MM/NW)
2) Charge motion, kind of like having your back arm swing forwards to signify a charge
3) An animation for opening doors, so they don't look like they open magically
4) Taking hat off and scratching the head, that could be tied to an button to show you are going afk or something

Just some fun little ones that may or may not be worth using :P

Offline Vincenzo

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #16 on: December 09, 2012, 11:28:04 pm »
Just thought of some fun little ones to add a little humor to the game, make it slightly less serious at points and I'm pretty sure they won't be too hard to make.

1) Bowing, this could be used as etiquette to signify a duel (Like up blocking in MM/NW)
2) Charge motion, kind of like having your back arm swing forwards to signify a charge
3) An animation for opening doors, so they don't look like they open magically
4) Taking hat off and scratching the head, that could be tied to an button to show you are going afk or something

Just some fun little ones that may or may not be worth using :P

1. Hmm I don't think japanese people were in the American Civil war, but we have some difirent duel animations, both cowboy stile as british officer style.
2. Got it.
3. Ofcource we made one.
4. Yep, we have that one already made, though probably will be included as a auto-anim whilst idling.

Offline Millander

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #17 on: December 09, 2012, 11:32:26 pm »
for the swimming animations you could just plank
Of course, I also think lines should be able to move in double rank without having emotional breakdowns.

Offline Xeroth

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #18 on: December 09, 2012, 11:34:40 pm »
Do a hat tip salute to an officer, make it look super sexy.

Xeroth is so sexy.

Thanks.

for the swimming animations you could just plank

+1
« Last Edit: December 09, 2012, 11:36:44 pm by Xeroth »
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Offline Hugh MacKay

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #19 on: December 09, 2012, 11:35:53 pm »
Sounds awesome!

Guess we can expect these to be much better than M&B?
"The most amazing things that can happen to a human being will happen to you if you just lower your expectations."

Offline Vincenzo

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #20 on: December 09, 2012, 11:36:06 pm »
Do a hat tip salute to an officer, make it look super sexy.
Yes we did do all kinds of saluting/presenting/stand in attention animations.


Sounds awesome!

Guess we can expect these to be much better than M&B?
I do hope so, much more natural animations is what we are aiming for.

Offline Xeroth

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #21 on: December 09, 2012, 11:39:02 pm »
Spoiler
Do a hat tip salute to an officer, make it look super sexy.
Yes we did do all kinds of saluting/presenting/stand in attention animations.


Sounds awesome!

Guess we can expect these to be much better than M&B?
I do hope so, much more natural animations is what we are aiming for.
[close]

Good, and your signature is a slideshow of cats, HOW U DO DAT!?
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Offline Cyco_Tatertot

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #22 on: December 09, 2012, 11:46:00 pm »
Spoiler
Do a hat tip salute to an officer, make it look super sexy.
Yes we did do all kinds of saluting/presenting/stand in attention animations.


Sounds awesome!

Guess we can expect these to be much better than M&B?
I do hope so, much more natural animations is what we are aiming for.
[close]

Good, and your signature is a slideshow of cats, HOW U DO DAT!?

Cuz he has more swag than you. OBVIOUSLY
" title="

Offline Gokiller

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #23 on: December 09, 2012, 11:46:43 pm »
Really lovely read. Very nicely done so far! Can't  wait for next blog. :)

Offline Davout

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #24 on: December 09, 2012, 11:47:30 pm »
Are you using a proper firing stance? And are you recording a real musket firing to capture the effects on the body?

Offline Mannelig

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #25 on: December 09, 2012, 11:52:51 pm »
hope u have fun, doing some practice.  ;D
i only have some standard suggestions u probably alredy have:

-proper marshing: just that the rifle is hold fixed
Spoiler
[close]
-sneaking: maybe just for light infantry
-sitting/resting, jubilate, waving someone to you,
 or charge gesticulate
Spoiler
[close]

Offline Fortune

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #26 on: December 09, 2012, 11:58:02 pm »
That isn't the setup I saw in Duisburg! :O

Offline Megaberna

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #27 on: December 10, 2012, 01:00:14 am »
This is great work right here!

Will we have new animations for almost every movement right? Like running, dying, crouching etc?

Offline Vincenzo

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #28 on: December 10, 2012, 01:59:22 am »
Are you using a proper firing stance? And are you recording a real musket firing to capture the effects on the body?
We use period drill manuals for such things., the one in the screenshot is actually very incorrect, but we quickly fooled around to make a screenshot.
We can hardly fire live ammunition in our home but were good reenactors.


hope u have fun, doing some practice.  ;D
i only have some standard suggestions u probably alredy have:

-proper marshing: just that the rifle is hold fixed
Spoiler
[close]
-sneaking: maybe just for light infantry
-sitting/resting, jubilate, waving someone to you,
 or charge gesticulate
Spoiler
[close]
- We have different marching animations added.
- Indeed we have movement whilst crouching.
- We have all kinds of resting sitting positions, even campfire stuff :), Charging and other waves have been made.


This is great work right here!

Will we have new animations for almost every movement right? Like running, dying, crouching etc?
All new from scratch.

Offline PrideofNi

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #29 on: December 10, 2012, 02:17:39 am »
"Vince getting kicked in the balls" and upload that shiz to youtube. I'd wait through 50 adverts to see that.